blob: 3be288871c02f28a2ee794d86a77e86904d85593 [file] [log] [blame]
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// SurfaceD3D.h: D3D implementation of an EGL surface
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
namespace egl
class Surface;
namespace rx
class SwapChainD3D;
class RendererD3D;
class SurfaceD3D : public SurfaceImpl
~SurfaceD3D() override;
void releaseSwapChain();
egl::Error initialize(const DisplayImpl *displayImpl) override;
FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
egl::Error swap(const DisplayImpl *displayImpl) override;
egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
egl::Error releaseTexImage(EGLint buffer) override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
// D3D implementations
SwapChainD3D *getSwapChain() const;
egl::Error resetSwapChain();
// Returns true if swapchain changed due to resize or interval update
bool checkForOutOfDateSwapChain();
gl::Error getAttachmentRenderTarget(GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut) override;
SurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLNativeWindowType window,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
egl::Error swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
egl::Error resetSwapChain(int backbufferWidth, int backbufferHeight);
egl::Error resizeSwapChain(int backbufferWidth, int backbufferHeight);
RendererD3D *mRenderer;
egl::Display *mDisplay;
bool mFixedSize;
GLint mOrientation;
GLenum mRenderTargetFormat;
GLenum mDepthStencilFormat;
SwapChainD3D *mSwapChain;
bool mSwapIntervalDirty;
NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for.
EGLint mWidth;
EGLint mHeight;
EGLint mSwapInterval;
HANDLE mShareHandle;
IUnknown *mD3DTexture;
class WindowSurfaceD3D : public SurfaceD3D
WindowSurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLNativeWindowType window,
const egl::AttributeMap &attribs);
~WindowSurfaceD3D() override;
class PbufferSurfaceD3D : public SurfaceD3D
PbufferSurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
~PbufferSurfaceD3D() override;
} // namespace rx