#if 0 | |
// | |
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 | |
// | |
// | |
// | |
// Input signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// SV_Position 0 xyzw 0 POS float xyzw | |
// TEXCOORD 0 x 1 NONE uint x | |
// LAYER 0 y 1 NONE uint y | |
// | |
// | |
// Output signature: | |
// | |
// Name Index Mask Register SysValue Format Used | |
// -------------------- ----- ------ -------- -------- ------- ------ | |
// SV_Position 0 xyzw 0 POS float xyzw | |
// TEXCOORD 0 x 1 NONE uint x | |
// SV_RenderTargetArrayIndex 0 y 1 RTINDEX uint y | |
// | |
gs_4_0 | |
dcl_input_siv v[1][0].xyzw, position | |
dcl_input v[1][1].x | |
dcl_input v[1][1].y | |
dcl_inputprimitive point | |
dcl_outputtopology pointlist | |
dcl_output_siv o0.xyzw, position | |
dcl_output o1.x | |
dcl_output_siv o1.y, rendertarget_array_index | |
dcl_maxout 1 | |
mov o0.xyzw, v[0][0].xyzw | |
mov o1.x, v[0][1].x | |
mov o1.y, v[0][1].y | |
emit | |
ret | |
// Approximately 5 instruction slots used | |
#endif | |
const BYTE g_GS_BufferToTexture[] = | |
{ | |
68, 88, 66, 67, 79, 166, | |
191, 97, 16, 63, 142, 167, | |
231, 92, 119, 74, 86, 7, | |
58, 165, 1, 0, 0, 0, | |
212, 2, 0, 0, 5, 0, | |
0, 0, 52, 0, 0, 0, | |
140, 0, 0, 0, 0, 1, | |
0, 0, 136, 1, 0, 0, | |
88, 2, 0, 0, 82, 68, | |
69, 70, 80, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
28, 0, 0, 0, 0, 4, | |
83, 71, 0, 1, 0, 0, | |
28, 0, 0, 0, 77, 105, | |
99, 114, 111, 115, 111, 102, | |
116, 32, 40, 82, 41, 32, | |
72, 76, 83, 76, 32, 83, | |
104, 97, 100, 101, 114, 32, | |
67, 111, 109, 112, 105, 108, | |
101, 114, 32, 54, 46, 51, | |
46, 57, 54, 48, 48, 46, | |
49, 54, 51, 56, 52, 0, | |
171, 171, 73, 83, 71, 78, | |
108, 0, 0, 0, 3, 0, | |
0, 0, 8, 0, 0, 0, | |
80, 0, 0, 0, 0, 0, | |
0, 0, 1, 0, 0, 0, | |
3, 0, 0, 0, 0, 0, | |
0, 0, 15, 15, 0, 0, | |
92, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 1, 0, | |
0, 0, 1, 1, 0, 0, | |
101, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 1, 0, | |
0, 0, 2, 2, 0, 0, | |
83, 86, 95, 80, 111, 115, | |
105, 116, 105, 111, 110, 0, | |
84, 69, 88, 67, 79, 79, | |
82, 68, 0, 76, 65, 89, | |
69, 82, 0, 171, 79, 83, | |
71, 78, 128, 0, 0, 0, | |
3, 0, 0, 0, 8, 0, | |
0, 0, 80, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 3, 0, 0, 0, | |
0, 0, 0, 0, 15, 0, | |
0, 0, 92, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 1, 0, 0, 0, | |
1, 0, 0, 0, 1, 14, | |
0, 0, 101, 0, 0, 0, | |
0, 0, 0, 0, 4, 0, | |
0, 0, 1, 0, 0, 0, | |
1, 0, 0, 0, 2, 13, | |
0, 0, 83, 86, 95, 80, | |
111, 115, 105, 116, 105, 111, | |
110, 0, 84, 69, 88, 67, | |
79, 79, 82, 68, 0, 83, | |
86, 95, 82, 101, 110, 100, | |
101, 114, 84, 97, 114, 103, | |
101, 116, 65, 114, 114, 97, | |
121, 73, 110, 100, 101, 120, | |
0, 171, 83, 72, 68, 82, | |
200, 0, 0, 0, 64, 0, | |
2, 0, 50, 0, 0, 0, | |
97, 0, 0, 5, 242, 16, | |
32, 0, 1, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 95, 0, 0, 4, | |
18, 16, 32, 0, 1, 0, | |
0, 0, 1, 0, 0, 0, | |
95, 0, 0, 4, 34, 16, | |
32, 0, 1, 0, 0, 0, | |
1, 0, 0, 0, 93, 8, | |
0, 1, 92, 8, 0, 1, | |
103, 0, 0, 4, 242, 32, | |
16, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 101, 0, | |
0, 3, 18, 32, 16, 0, | |
1, 0, 0, 0, 103, 0, | |
0, 4, 34, 32, 16, 0, | |
1, 0, 0, 0, 4, 0, | |
0, 0, 94, 0, 0, 2, | |
1, 0, 0, 0, 54, 0, | |
0, 6, 242, 32, 16, 0, | |
0, 0, 0, 0, 70, 30, | |
32, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 54, 0, | |
0, 6, 18, 32, 16, 0, | |
1, 0, 0, 0, 10, 16, | |
32, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 54, 0, | |
0, 6, 34, 32, 16, 0, | |
1, 0, 0, 0, 26, 16, | |
32, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 19, 0, | |
0, 1, 62, 0, 0, 1, | |
83, 84, 65, 84, 116, 0, | |
0, 0, 5, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 6, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
1, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 1, 0, | |
0, 0, 1, 0, 0, 0, | |
1, 0, 0, 0, 0, 0, | |
0, 0, 0, 0, 0, 0, | |
0, 0, 0, 0 | |
}; |