blob: 71a2fec64cd1e776028409ee25c65552b93874ad [file] [log] [blame]
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float xyzw
// TEXCOORD 0 x 1 NONE uint x
// LAYER 0 y 1 NONE uint y
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position 0 xyzw 0 POS float xyzw
// TEXCOORD 0 x 1 NONE uint x
// SV_RenderTargetArrayIndex 0 y 1 RTINDEX uint y
//
gs_4_0
dcl_input_siv v[1][0].xyzw, position
dcl_input v[1][1].x
dcl_input v[1][1].y
dcl_inputprimitive point
dcl_outputtopology pointlist
dcl_output_siv o0.xyzw, position
dcl_output o1.x
dcl_output_siv o1.y, rendertarget_array_index
dcl_maxout 1
mov o0.xyzw, v[0][0].xyzw
mov o1.x, v[0][1].x
mov o1.y, v[0][1].y
emit
ret
// Approximately 5 instruction slots used
#endif
const BYTE g_GS_BufferToTexture[] =
{
68, 88, 66, 67, 79, 166,
191, 97, 16, 63, 142, 167,
231, 92, 119, 74, 86, 7,
58, 165, 1, 0, 0, 0,
212, 2, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
140, 0, 0, 0, 0, 1,
0, 0, 136, 1, 0, 0,
88, 2, 0, 0, 82, 68,
69, 70, 80, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
28, 0, 0, 0, 0, 4,
83, 71, 0, 1, 0, 0,
28, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 54, 46, 51,
46, 57, 54, 48, 48, 46,
49, 54, 51, 56, 52, 0,
171, 171, 73, 83, 71, 78,
108, 0, 0, 0, 3, 0,
0, 0, 8, 0, 0, 0,
80, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 15, 0, 0,
92, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 1, 1, 0, 0,
101, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 2, 2, 0, 0,
83, 86, 95, 80, 111, 115,
105, 116, 105, 111, 110, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 76, 65, 89,
69, 82, 0, 171, 79, 83,
71, 78, 128, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 92, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 1, 14,
0, 0, 101, 0, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 2, 13,
0, 0, 83, 86, 95, 80,
111, 115, 105, 116, 105, 111,
110, 0, 84, 69, 88, 67,
79, 79, 82, 68, 0, 83,
86, 95, 82, 101, 110, 100,
101, 114, 84, 97, 114, 103,
101, 116, 65, 114, 114, 97,
121, 73, 110, 100, 101, 120,
0, 171, 83, 72, 68, 82,
200, 0, 0, 0, 64, 0,
2, 0, 50, 0, 0, 0,
97, 0, 0, 5, 242, 16,
32, 0, 1, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 95, 0, 0, 4,
18, 16, 32, 0, 1, 0,
0, 0, 1, 0, 0, 0,
95, 0, 0, 4, 34, 16,
32, 0, 1, 0, 0, 0,
1, 0, 0, 0, 93, 8,
0, 1, 92, 8, 0, 1,
103, 0, 0, 4, 242, 32,
16, 0, 0, 0, 0, 0,
1, 0, 0, 0, 101, 0,
0, 3, 18, 32, 16, 0,
1, 0, 0, 0, 103, 0,
0, 4, 34, 32, 16, 0,
1, 0, 0, 0, 4, 0,
0, 0, 94, 0, 0, 2,
1, 0, 0, 0, 54, 0,
0, 6, 242, 32, 16, 0,
0, 0, 0, 0, 70, 30,
32, 0, 0, 0, 0, 0,
0, 0, 0, 0, 54, 0,
0, 6, 18, 32, 16, 0,
1, 0, 0, 0, 10, 16,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 54, 0,
0, 6, 34, 32, 16, 0,
1, 0, 0, 0, 26, 16,
32, 0, 0, 0, 0, 0,
1, 0, 0, 0, 19, 0,
0, 1, 62, 0, 0, 1,
83, 84, 65, 84, 116, 0,
0, 0, 5, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 6, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0
};