blob: ae2d9485eb0902f737257f26ccc2fe87b2e97fae [file] [log] [blame]
#if 0
//
// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// LAYER 0 x 1 NONE uint x
// TEXCOORD 0 xyz 2 NONE float xyz
//
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_POSITION 0 xyzw 0 POS float xyzw
// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
// TEXCOORD 0 xyz 2 NONE float xyz
//
gs_4_0
dcl_input_siv v[3][0].xyzw, position
dcl_input v[3][1].x
dcl_input v[3][2].xyz
dcl_temps 1
dcl_inputprimitive triangle
dcl_outputtopology trianglestrip
dcl_output_siv o0.xyzw, position
dcl_output_siv o1.x, rendertarget_array_index
dcl_output o2.xyz
dcl_maxout 3
mov r0.x, l(0)
loop
ige r0.y, r0.x, l(3)
breakc_nz r0.y
mov o0.xyzw, v[r0.x + 0][0].xyzw
mov o1.x, v[r0.x + 0][1].x
mov o2.xyz, v[r0.x + 0][2].xyzx
emit
iadd r0.x, r0.x, l(1)
endloop
ret
// Approximately 11 instruction slots used
#endif
const BYTE g_GS_Passthrough3D[] =
{
68, 88, 66, 67, 92, 129,
41, 170, 114, 75, 160, 250,
95, 161, 230, 161, 11, 78,
252, 65, 1, 0, 0, 0,
72, 3, 0, 0, 5, 0,
0, 0, 52, 0, 0, 0,
140, 0, 0, 0, 0, 1,
0, 0, 136, 1, 0, 0,
204, 2, 0, 0, 82, 68,
69, 70, 80, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
28, 0, 0, 0, 0, 4,
83, 71, 0, 1, 0, 0,
28, 0, 0, 0, 77, 105,
99, 114, 111, 115, 111, 102,
116, 32, 40, 82, 41, 32,
72, 76, 83, 76, 32, 83,
104, 97, 100, 101, 114, 32,
67, 111, 109, 112, 105, 108,
101, 114, 32, 54, 46, 51,
46, 57, 54, 48, 48, 46,
49, 54, 51, 56, 52, 0,
171, 171, 73, 83, 71, 78,
108, 0, 0, 0, 3, 0,
0, 0, 8, 0, 0, 0,
80, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
3, 0, 0, 0, 0, 0,
0, 0, 15, 15, 0, 0,
92, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
1, 0, 0, 0, 1, 0,
0, 0, 1, 1, 0, 0,
98, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 2, 0,
0, 0, 7, 7, 0, 0,
83, 86, 95, 80, 79, 83,
73, 84, 73, 79, 78, 0,
76, 65, 89, 69, 82, 0,
84, 69, 88, 67, 79, 79,
82, 68, 0, 171, 79, 83,
71, 78, 128, 0, 0, 0,
3, 0, 0, 0, 8, 0,
0, 0, 80, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 15, 0,
0, 0, 92, 0, 0, 0,
0, 0, 0, 0, 4, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 1, 14,
0, 0, 118, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 3, 0, 0, 0,
2, 0, 0, 0, 7, 8,
0, 0, 83, 86, 95, 80,
79, 83, 73, 84, 73, 79,
78, 0, 83, 86, 95, 82,
69, 78, 68, 69, 82, 84,
65, 82, 71, 69, 84, 65,
82, 82, 65, 89, 73, 78,
68, 69, 88, 0, 84, 69,
88, 67, 79, 79, 82, 68,
0, 171, 83, 72, 68, 82,
60, 1, 0, 0, 64, 0,
2, 0, 79, 0, 0, 0,
97, 0, 0, 5, 242, 16,
32, 0, 3, 0, 0, 0,
0, 0, 0, 0, 1, 0,
0, 0, 95, 0, 0, 4,
18, 16, 32, 0, 3, 0,
0, 0, 1, 0, 0, 0,
95, 0, 0, 4, 114, 16,
32, 0, 3, 0, 0, 0,
2, 0, 0, 0, 104, 0,
0, 2, 1, 0, 0, 0,
93, 24, 0, 1, 92, 40,
0, 1, 103, 0, 0, 4,
242, 32, 16, 0, 0, 0,
0, 0, 1, 0, 0, 0,
103, 0, 0, 4, 18, 32,
16, 0, 1, 0, 0, 0,
4, 0, 0, 0, 101, 0,
0, 3, 114, 32, 16, 0,
2, 0, 0, 0, 94, 0,
0, 2, 3, 0, 0, 0,
54, 0, 0, 5, 18, 0,
16, 0, 0, 0, 0, 0,
1, 64, 0, 0, 0, 0,
0, 0, 48, 0, 0, 1,
33, 0, 0, 7, 34, 0,
16, 0, 0, 0, 0, 0,
10, 0, 16, 0, 0, 0,
0, 0, 1, 64, 0, 0,
3, 0, 0, 0, 3, 0,
4, 3, 26, 0, 16, 0,
0, 0, 0, 0, 54, 0,
0, 7, 242, 32, 16, 0,
0, 0, 0, 0, 70, 30,
160, 0, 10, 0, 16, 0,
0, 0, 0, 0, 0, 0,
0, 0, 54, 0, 0, 7,
18, 32, 16, 0, 1, 0,
0, 0, 10, 16, 160, 0,
10, 0, 16, 0, 0, 0,
0, 0, 1, 0, 0, 0,
54, 0, 0, 7, 114, 32,
16, 0, 2, 0, 0, 0,
70, 18, 160, 0, 10, 0,
16, 0, 0, 0, 0, 0,
2, 0, 0, 0, 19, 0,
0, 1, 30, 0, 0, 7,
18, 0, 16, 0, 0, 0,
0, 0, 10, 0, 16, 0,
0, 0, 0, 0, 1, 64,
0, 0, 1, 0, 0, 0,
22, 0, 0, 1, 62, 0,
0, 1, 83, 84, 65, 84,
116, 0, 0, 0, 11, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 6, 0,
0, 0, 0, 0, 0, 0,
2, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
1, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 5, 0,
0, 0, 3, 0, 0, 0,
0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};