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// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Framebuffer9.h: Defines the Framebuffer9 class.
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
namespace rx
class Renderer9;
class Framebuffer9 : public FramebufferD3D
Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer);
virtual ~Framebuffer9();
gl::Error discard(size_t count, const GLenum *attachments) override;
gl::Error invalidate(size_t count, const GLenum *attachments) override;
gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
gl::Error clearImpl(ContextImpl *context, const ClearParameters &clearParams) override;
gl::Error readPixelsImpl(const gl::Rectangle &area,
GLenum format,
GLenum type,
size_t outputPitch,
const gl::PixelPackState &pack,
uint8_t *pixels) const override;
gl::Error blitImpl(const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
const gl::Rectangle *scissor,
bool blitRenderTarget,
bool blitDepth,
bool blitStencil,
GLenum filter,
const gl::Framebuffer *sourceFramebuffer) override;
GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override;
Renderer9 *const mRenderer;