| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Image9.cpp: Implements the rx::Image9 class, which acts as the interface to |
| // the actual underlying surfaces of a Texture. |
| |
| #include "libANGLE/renderer/d3d/d3d9/Image9.h" |
| #include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h" |
| #include "libANGLE/renderer/d3d/d3d9/formatutils9.h" |
| #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" |
| #include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h" |
| #include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h" |
| #include "libANGLE/formatutils.h" |
| #include "libANGLE/Framebuffer.h" |
| #include "libANGLE/FramebufferAttachment.h" |
| #include "libANGLE/Renderbuffer.h" |
| #include "common/utilities.h" |
| |
| namespace rx |
| { |
| |
| Image9::Image9(Renderer9 *renderer) |
| { |
| mSurface = nullptr; |
| mRenderer = nullptr; |
| |
| mD3DPool = D3DPOOL_SYSTEMMEM; |
| mD3DFormat = D3DFMT_UNKNOWN; |
| |
| mRenderer = renderer; |
| } |
| |
| Image9::~Image9() |
| { |
| SafeRelease(mSurface); |
| } |
| |
| gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) |
| { |
| D3DSURFACE_DESC destDesc; |
| HRESULT result = destSurface->GetDesc(&destDesc); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result); |
| } |
| |
| D3DSURFACE_DESC sourceDesc; |
| result = sourceSurface->GetDesc(&sourceDesc); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result); |
| } |
| |
| ASSERT(sourceDesc.Format == destDesc.Format); |
| ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); |
| ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height); |
| |
| const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format); |
| ASSERT(d3dFormatInfo.info().mipGenerationFunction != nullptr); |
| |
| D3DLOCKED_RECT sourceLocked = {0}; |
| result = sourceSurface->LockRect(&sourceLocked, nullptr, D3DLOCK_READONLY); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result); |
| } |
| |
| D3DLOCKED_RECT destLocked = {0}; |
| result = destSurface->LockRect(&destLocked, nullptr, 0); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| sourceSurface->UnlockRect(); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result); |
| } |
| |
| const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits); |
| uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits); |
| |
| ASSERT(sourceData && destData); |
| |
| d3dFormatInfo.info().mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, |
| sourceLocked.Pitch, 0, destData, destLocked.Pitch, |
| 0); |
| |
| destSurface->UnlockRect(); |
| sourceSurface->UnlockRect(); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source) |
| { |
| IDirect3DSurface9 *sourceSurface = nullptr; |
| gl::Error error = source->getSurface(&sourceSurface); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| IDirect3DSurface9 *destSurface = nullptr; |
| error = dest->getSurface(&destSurface); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| error = generateMip(destSurface, sourceSurface); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| dest->markDirty(); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) |
| { |
| D3DLOCKED_RECT sourceLock = {0}; |
| D3DLOCKED_RECT destLock = {0}; |
| |
| HRESULT result; |
| |
| result = source->LockRect(&sourceLock, nullptr, 0); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result); |
| } |
| |
| result = dest->LockRect(&destLock, nullptr, 0); |
| if (FAILED(result)) |
| { |
| source->UnlockRect(); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result); |
| } |
| |
| ASSERT(sourceLock.pBits && destLock.pBits); |
| |
| D3DSURFACE_DESC desc; |
| source->GetDesc(&desc); |
| |
| const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); |
| unsigned int rows = desc.Height / d3dFormatInfo.blockHeight; |
| |
| unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight); |
| ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) && |
| bytes <= static_cast<unsigned int>(destLock.Pitch)); |
| |
| for(unsigned int i = 0; i < rows; i++) |
| { |
| memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); |
| } |
| |
| source->UnlockRect(); |
| dest->UnlockRect(); |
| |
| return gl::NoError(); |
| } |
| |
| bool Image9::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) |
| { |
| // 3D textures are not supported by the D3D9 backend. |
| ASSERT(size.depth <= 1); |
| |
| // Only 2D and cube texture are supported by the D3D9 backend. |
| ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP); |
| |
| if (mWidth != size.width || |
| mHeight != size.height || |
| mDepth != size.depth || |
| mInternalFormat != internalformat || |
| forceRelease) |
| { |
| mWidth = size.width; |
| mHeight = size.height; |
| mDepth = size.depth; |
| mInternalFormat = internalformat; |
| |
| // compute the d3d format that will be used |
| const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat); |
| mD3DFormat = d3d9FormatInfo.texFormat; |
| mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN); |
| |
| SafeRelease(mSurface); |
| mDirty = (d3d9FormatInfo.dataInitializerFunction != nullptr); |
| |
| return true; |
| } |
| |
| return false; |
| } |
| |
| gl::Error Image9::createSurface() |
| { |
| if (mSurface) |
| { |
| return gl::NoError(); |
| } |
| |
| IDirect3DTexture9 *newTexture = nullptr; |
| IDirect3DSurface9 *newSurface = nullptr; |
| const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; |
| const D3DFORMAT d3dFormat = getD3DFormat(); |
| |
| if (mWidth != 0 && mHeight != 0) |
| { |
| int levelToFetch = 0; |
| GLsizei requestWidth = mWidth; |
| GLsizei requestHeight = mHeight; |
| d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch); |
| |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, |
| d3dFormat, poolToUse, &newTexture, nullptr); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result); |
| } |
| |
| newTexture->GetSurfaceLevel(levelToFetch, &newSurface); |
| SafeRelease(newTexture); |
| |
| const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); |
| if (d3dFormatInfo.dataInitializerFunction != nullptr) |
| { |
| RECT entireRect; |
| entireRect.left = 0; |
| entireRect.right = mWidth; |
| entireRect.top = 0; |
| entireRect.bottom = mHeight; |
| |
| D3DLOCKED_RECT lockedRect; |
| result = newSurface->LockRect(&lockedRect, &entireRect, 0); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result); |
| } |
| |
| d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits), |
| lockedRect.Pitch, 0); |
| |
| result = newSurface->UnlockRect(); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result); |
| } |
| } |
| } |
| |
| mSurface = newSurface; |
| mDirty = false; |
| mD3DPool = poolToUse; |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect) |
| { |
| gl::Error error = createSurface(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| if (mSurface) |
| { |
| HRESULT result = mSurface->LockRect(lockedRect, &rect, 0); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result); |
| } |
| |
| mDirty = true; |
| } |
| |
| return gl::NoError(); |
| } |
| |
| void Image9::unlock() |
| { |
| if (mSurface) |
| { |
| HRESULT result = mSurface->UnlockRect(); |
| ASSERT(SUCCEEDED(result)); |
| } |
| } |
| |
| D3DFORMAT Image9::getD3DFormat() const |
| { |
| // this should only happen if the image hasn't been redefined first |
| // which would be a bug by the caller |
| ASSERT(mD3DFormat != D3DFMT_UNKNOWN); |
| |
| return mD3DFormat; |
| } |
| |
| bool Image9::isDirty() const |
| { |
| // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet |
| // if initialization is required before use. |
| return (mSurface || |
| d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != nullptr) && |
| mDirty; |
| } |
| |
| gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface) |
| { |
| gl::Error error = createSurface(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| *outSurface = mSurface; |
| return gl::NoError(); |
| } |
| |
| gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level) |
| { |
| IDirect3DSurface9 *surface = nullptr; |
| TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); |
| gl::Error error = storage9->getSurfaceLevel(GL_TEXTURE_2D, level, false, &surface); |
| if (error.isError()) |
| { |
| return error; |
| } |
| return setManagedSurface(surface); |
| } |
| |
| gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level) |
| { |
| IDirect3DSurface9 *surface = nullptr; |
| TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); |
| gl::Error error = |
| storage9->getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface); |
| if (error.isError()) |
| { |
| return error; |
| } |
| return setManagedSurface(surface); |
| } |
| |
| gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface) |
| { |
| D3DSURFACE_DESC desc; |
| surface->GetDesc(&desc); |
| ASSERT(desc.Pool == D3DPOOL_MANAGED); |
| |
| if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight) |
| { |
| if (mSurface) |
| { |
| gl::Error error = copyLockableSurfaces(surface, mSurface); |
| SafeRelease(mSurface); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| mSurface = surface; |
| mD3DPool = desc.Pool; |
| } |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) |
| { |
| gl::Error error = createSurface(); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage); |
| |
| IDirect3DSurface9 *destSurface = nullptr; |
| |
| if (index.type == GL_TEXTURE_2D) |
| { |
| error = storage9->getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, true, &destSurface); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| else |
| { |
| ASSERT(gl::IsCubeMapTextureTarget(index.type)); |
| error = storage9->getSurfaceLevel(index.type, index.mipIndex, true, &destSurface); |
| if (error.isError()) |
| { |
| return error; |
| } |
| } |
| |
| error = copyToSurface(destSurface, region); |
| SafeRelease(destSurface); |
| return error; |
| } |
| |
| gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &area) |
| { |
| ASSERT(area.width > 0 && area.height > 0 && area.depth == 1); |
| ASSERT(destSurface); |
| |
| IDirect3DSurface9 *sourceSurface = nullptr; |
| gl::Error error = getSurface(&sourceSurface); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| ASSERT(sourceSurface && sourceSurface != destSurface); |
| |
| RECT rect; |
| rect.left = area.x; |
| rect.top = area.y; |
| rect.right = area.x + area.width; |
| rect.bottom = area.y + area.height; |
| |
| POINT point = {rect.left, rect.top}; |
| |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| if (mD3DPool == D3DPOOL_MANAGED) |
| { |
| D3DSURFACE_DESC desc; |
| sourceSurface->GetDesc(&desc); |
| |
| IDirect3DSurface9 *surf = 0; |
| HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, |
| D3DPOOL_SYSTEMMEM, &surf, nullptr); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result); |
| } |
| |
| copyLockableSurfaces(surf, sourceSurface); |
| result = device->UpdateSurface(surf, &rect, destSurface, &point); |
| SafeRelease(surf); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result); |
| } |
| } |
| else |
| { |
| // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools |
| HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); |
| ASSERT(SUCCEEDED(result)); |
| if (FAILED(result)) |
| { |
| return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result); |
| } |
| } |
| |
| return gl::NoError(); |
| } |
| |
| // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input |
| // into the target pixel rectangle. |
| gl::Error Image9::loadData(const gl::Box &area, |
| const gl::PixelUnpackState &unpack, |
| GLenum type, |
| const void *input, |
| bool applySkipImages) |
| { |
| // 3D textures are not supported by the D3D9 backend. |
| ASSERT(area.z == 0 && area.depth == 1); |
| |
| const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); |
| GLuint inputRowPitch = 0; |
| ANGLE_TRY_RESULT( |
| formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength), |
| inputRowPitch); |
| ASSERT(!applySkipImages); |
| ASSERT(unpack.skipPixels == 0); |
| ASSERT(unpack.skipRows == 0); |
| |
| const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); |
| ASSERT(d3dFormatInfo.loadFunction != nullptr); |
| |
| RECT lockRect = |
| { |
| area.x, area.y, |
| area.x + area.width, area.y + area.height |
| }; |
| |
| D3DLOCKED_RECT locked; |
| gl::Error error = lock(&locked, lockRect); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| d3dFormatInfo.loadFunction(area.width, area.height, area.depth, |
| reinterpret_cast<const uint8_t *>(input), inputRowPitch, 0, |
| reinterpret_cast<uint8_t *>(locked.pBits), locked.Pitch, 0); |
| |
| unlock(); |
| |
| return gl::NoError(); |
| } |
| |
| gl::Error Image9::loadCompressedData(const gl::Box &area, const void *input) |
| { |
| // 3D textures are not supported by the D3D9 backend. |
| ASSERT(area.z == 0 && area.depth == 1); |
| |
| const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); |
| GLsizei inputRowPitch = 0; |
| ANGLE_TRY_RESULT(formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0), inputRowPitch); |
| GLsizei inputDepthPitch = 0; |
| ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputDepthPitch), |
| inputDepthPitch); |
| |
| const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); |
| |
| ASSERT(area.x % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0); |
| ASSERT(area.y % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0); |
| |
| ASSERT(d3d9FormatInfo.loadFunction != nullptr); |
| |
| RECT lockRect = |
| { |
| area.x, area.y, |
| area.x + area.width, area.y + area.height |
| }; |
| |
| D3DLOCKED_RECT locked; |
| gl::Error error = lock(&locked, lockRect); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| d3d9FormatInfo.loadFunction(area.width, area.height, area.depth, |
| reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch, |
| reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0); |
| |
| unlock(); |
| |
| return gl::NoError(); |
| } |
| |
| // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures |
| gl::Error Image9::copyFromRTInternal(const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| RenderTargetD3D *source) |
| { |
| ASSERT(source); |
| |
| // ES3.0 only behaviour to copy into a 3d texture |
| ASSERT(destOffset.z == 0); |
| |
| RenderTarget9 *renderTarget = GetAs<RenderTarget9>(source); |
| |
| IDirect3DSurface9 *surface = renderTarget->getSurface(); |
| ASSERT(surface); |
| |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| IDirect3DSurface9 *renderTargetData = nullptr; |
| D3DSURFACE_DESC description; |
| surface->GetDesc(&description); |
| |
| HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, |
| description.Format, D3DPOOL_SYSTEMMEM, |
| &renderTargetData, nullptr); |
| |
| if (FAILED(result)) |
| { |
| SafeRelease(surface); |
| return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result); |
| } |
| |
| result = device->GetRenderTargetData(surface, renderTargetData); |
| |
| if (FAILED(result)) |
| { |
| SafeRelease(renderTargetData); |
| SafeRelease(surface); |
| return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result); |
| } |
| |
| int width = sourceArea.width; |
| int height = sourceArea.height; |
| |
| RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height }; |
| RECT destRect = { destOffset.x, destOffset.y, destOffset.x + width, destOffset.y + height }; |
| |
| D3DLOCKED_RECT sourceLock = {0}; |
| result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); |
| |
| if (FAILED(result)) |
| { |
| SafeRelease(renderTargetData); |
| SafeRelease(surface); |
| return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result); |
| } |
| |
| D3DLOCKED_RECT destLock = {0}; |
| gl::Error error = lock(&destLock, destRect); |
| if (error.isError()) |
| { |
| renderTargetData->UnlockRect(); |
| SafeRelease(renderTargetData); |
| SafeRelease(surface); |
| return error; |
| } |
| |
| ASSERT(destLock.pBits && sourceLock.pBits); |
| |
| unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits; |
| unsigned char *destPixels = (unsigned char*)destLock.pBits; |
| |
| switch (description.Format) |
| { |
| case D3DFMT_X8R8G8B8: |
| case D3DFMT_A8R8G8B8: |
| switch (getD3DFormat()) |
| { |
| case D3DFMT_X8R8G8B8: |
| case D3DFMT_A8R8G8B8: |
| for (int y = 0; y < height; y++) |
| { |
| memcpy(destPixels, sourcePixels, 4 * width); |
| sourcePixels += sourceLock.Pitch; |
| destPixels += destLock.Pitch; |
| } |
| break; |
| case D3DFMT_L8: |
| for (int y = 0; y < height; y++) |
| { |
| for (int x = 0; x < width; x++) |
| { |
| destPixels[x] = sourcePixels[x * 4 + 2]; |
| } |
| sourcePixels += sourceLock.Pitch; |
| destPixels += destLock.Pitch; |
| } |
| break; |
| case D3DFMT_A8L8: |
| for (int y = 0; y < height; y++) |
| { |
| for (int x = 0; x < width; x++) |
| { |
| destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2]; |
| destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3]; |
| } |
| sourcePixels += sourceLock.Pitch; |
| destPixels += destLock.Pitch; |
| } |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| break; |
| case D3DFMT_R5G6B5: |
| switch (getD3DFormat()) |
| { |
| case D3DFMT_X8R8G8B8: |
| for (int y = 0; y < height; y++) |
| { |
| for (int x = 0; x < width; x++) |
| { |
| unsigned short rgb = ((unsigned short*)sourcePixels)[x]; |
| unsigned char red = static_cast<unsigned char>((rgb & 0xF800) >> 8); |
| unsigned char green = static_cast<unsigned char>((rgb & 0x07E0) >> 3); |
| unsigned char blue = static_cast<unsigned char>((rgb & 0x001F) << 3); |
| destPixels[x + 0] = blue | (blue >> 5); |
| destPixels[x + 1] = green | (green >> 6); |
| destPixels[x + 2] = red | (red >> 5); |
| destPixels[x + 3] = 0xFF; |
| } |
| sourcePixels += sourceLock.Pitch; |
| destPixels += destLock.Pitch; |
| } |
| break; |
| case D3DFMT_L8: |
| for (int y = 0; y < height; y++) |
| { |
| for (int x = 0; x < width; x++) |
| { |
| unsigned char red = sourcePixels[x * 2 + 1] & 0xF8; |
| destPixels[x] = red | (red >> 5); |
| } |
| sourcePixels += sourceLock.Pitch; |
| destPixels += destLock.Pitch; |
| } |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| break; |
| case D3DFMT_A1R5G5B5: |
| switch (getD3DFormat()) |
| { |
| case D3DFMT_X8R8G8B8: |
| for (int y = 0; y < height; y++) |
| { |
| for (int x = 0; x < width; x++) |
| { |
| unsigned short argb = ((unsigned short*)sourcePixels)[x]; |
| unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7); |
| unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2); |
| unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3); |
| destPixels[x + 0] = blue | (blue >> 5); |
| destPixels[x + 1] = green | (green >> 5); |
| destPixels[x + 2] = red | (red >> 5); |
| destPixels[x + 3] = 0xFF; |
| } |
| sourcePixels += sourceLock.Pitch; |
| destPixels += destLock.Pitch; |
| } |
| break; |
| case D3DFMT_A8R8G8B8: |
| for (int y = 0; y < height; y++) |
| { |
| for (int x = 0; x < width; x++) |
| { |
| unsigned short argb = ((unsigned short*)sourcePixels)[x]; |
| unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7); |
| unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2); |
| unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3); |
| unsigned char alpha = (signed short)argb >> 15; |
| destPixels[x + 0] = blue | (blue >> 5); |
| destPixels[x + 1] = green | (green >> 5); |
| destPixels[x + 2] = red | (red >> 5); |
| destPixels[x + 3] = alpha; |
| } |
| sourcePixels += sourceLock.Pitch; |
| destPixels += destLock.Pitch; |
| } |
| break; |
| case D3DFMT_L8: |
| for (int y = 0; y < height; y++) |
| { |
| for (int x = 0; x < width; x++) |
| { |
| unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; |
| destPixels[x] = (red << 1) | (red >> 4); |
| } |
| sourcePixels += sourceLock.Pitch; |
| destPixels += destLock.Pitch; |
| } |
| break; |
| case D3DFMT_A8L8: |
| for (int y = 0; y < height; y++) |
| { |
| for (int x = 0; x < width; x++) |
| { |
| unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; |
| destPixels[x * 2 + 0] = (red << 1) | (red >> 4); |
| destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7; |
| } |
| sourcePixels += sourceLock.Pitch; |
| destPixels += destLock.Pitch; |
| } |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| |
| unlock(); |
| renderTargetData->UnlockRect(); |
| |
| SafeRelease(renderTargetData); |
| SafeRelease(surface); |
| |
| mDirty = true; |
| return gl::NoError(); |
| } |
| |
| gl::Error Image9::copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) |
| { |
| RenderTargetD3D *renderTarget = nullptr; |
| gl::Error error = source->getRenderTarget(imageIndex, &renderTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| gl::Rectangle sourceArea(0, 0, mWidth, mHeight); |
| return copyFromRTInternal(gl::Offset(), sourceArea, renderTarget); |
| } |
| |
| gl::Error Image9::copyFromFramebuffer(const gl::Offset &destOffset, |
| const gl::Rectangle &sourceArea, |
| const gl::Framebuffer *source) |
| { |
| const gl::FramebufferAttachment *srcAttachment = source->getReadColorbuffer(); |
| ASSERT(srcAttachment); |
| |
| RenderTargetD3D *renderTarget = nullptr; |
| gl::Error error = srcAttachment->getRenderTarget(&renderTarget); |
| if (error.isError()) |
| { |
| return error; |
| } |
| |
| ASSERT(renderTarget); |
| return copyFromRTInternal(destOffset, sourceArea, renderTarget); |
| } |
| |
| } // namespace rx |