| // |
| // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Indexffer9.h: Defines the D3D9 IndexBuffer implementation. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_ |
| |
| #include "libANGLE/renderer/d3d/IndexBuffer.h" |
| |
| namespace rx |
| { |
| class Renderer9; |
| |
| class IndexBuffer9 : public IndexBuffer |
| { |
| public: |
| explicit IndexBuffer9(Renderer9 *const renderer); |
| virtual ~IndexBuffer9(); |
| |
| virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic); |
| |
| virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory); |
| virtual gl::Error unmapBuffer(); |
| |
| virtual GLenum getIndexType() const; |
| virtual unsigned int getBufferSize() const; |
| virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType); |
| |
| virtual gl::Error discard(); |
| |
| D3DFORMAT getIndexFormat() const; |
| IDirect3DIndexBuffer9 *getBuffer() const; |
| |
| private: |
| Renderer9 *const mRenderer; |
| |
| IDirect3DIndexBuffer9 *mIndexBuffer; |
| unsigned int mBufferSize; |
| GLenum mIndexType; |
| bool mDynamic; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_ |