| // |
| // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Renderer9.h: Defines a back-end specific class for the D3D9 renderer. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ |
| |
| #include "common/angleutils.h" |
| #include "common/mathutil.h" |
| #include "libANGLE/renderer/d3d/HLSLCompiler.h" |
| #include "libANGLE/renderer/d3d/RenderTargetD3D.h" |
| #include "libANGLE/renderer/d3d/RendererD3D.h" |
| #include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h" |
| #include "libANGLE/renderer/d3d/d3d9/ShaderCache.h" |
| #include "libANGLE/renderer/d3d/d3d9/StateManager9.h" |
| #include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h" |
| #include "libANGLE/renderer/driver_utils.h" |
| |
| namespace gl |
| { |
| class FramebufferAttachment; |
| } |
| |
| namespace egl |
| { |
| class AttributeMap; |
| } |
| |
| namespace rx |
| { |
| class Blit9; |
| class Context9; |
| class IndexDataManager; |
| class ProgramD3D; |
| class StreamingIndexBufferInterface; |
| class StaticIndexBufferInterface; |
| class VertexDataManager; |
| struct ClearParameters; |
| struct D3DUniform; |
| struct TranslatedAttribute; |
| |
| enum D3D9InitError |
| { |
| D3D9_INIT_SUCCESS = 0, |
| // Failed to load the D3D or ANGLE compiler |
| D3D9_INIT_COMPILER_ERROR, |
| // Failed to load a necessary DLL |
| D3D9_INIT_MISSING_DEP, |
| // Device creation error |
| D3D9_INIT_CREATE_DEVICE_ERROR, |
| // System does not meet minimum shader spec |
| D3D9_INIT_UNSUPPORTED_VERSION, |
| // System does not support stretchrect from textures |
| D3D9_INIT_UNSUPPORTED_STRETCHRECT, |
| // A call returned out of memory or device lost |
| D3D9_INIT_OUT_OF_MEMORY, |
| // Other unspecified error |
| D3D9_INIT_OTHER_ERROR, |
| NUM_D3D9_INIT_ERRORS |
| }; |
| |
| class Renderer9 : public RendererD3D |
| { |
| public: |
| explicit Renderer9(egl::Display *display); |
| virtual ~Renderer9(); |
| |
| egl::Error initialize() override; |
| bool resetDevice() override; |
| |
| egl::ConfigSet generateConfigs() override; |
| void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override; |
| |
| void startScene(); |
| void endScene(); |
| |
| gl::Error flush(); |
| gl::Error finish(); |
| |
| bool isValidNativeWindow(EGLNativeWindowType window) const override; |
| NativeWindowD3D *createNativeWindow(EGLNativeWindowType window, |
| const egl::Config *config, |
| const egl::AttributeMap &attribs) const override; |
| |
| SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow, |
| HANDLE shareHandle, |
| IUnknown *d3dTexture, |
| GLenum backBufferFormat, |
| GLenum depthBufferFormat, |
| EGLint orientation, |
| EGLint samples) override; |
| egl::Error getD3DTextureInfo(const egl::Config *configuration, |
| IUnknown *d3dTexture, |
| EGLint *width, |
| EGLint *height, |
| GLenum *fboFormat) const override; |
| egl::Error validateShareHandle(const egl::Config *config, |
| HANDLE shareHandle, |
| const egl::AttributeMap &attribs) const override; |
| |
| ContextImpl *createContext(const gl::ContextState &state) override; |
| |
| gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery); |
| void freeEventQuery(IDirect3DQuery9 *query); |
| |
| // resource creation |
| gl::Error createVertexShader(const DWORD *function, |
| size_t length, |
| IDirect3DVertexShader9 **outShader); |
| gl::Error createPixelShader(const DWORD *function, |
| size_t length, |
| IDirect3DPixelShader9 **outShader); |
| HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer); |
| HRESULT createIndexBuffer(UINT Length, |
| DWORD Usage, |
| D3DFORMAT Format, |
| IDirect3DIndexBuffer9 **ppIndexBuffer); |
| gl::Error setSamplerState(gl::SamplerType type, |
| int index, |
| gl::Texture *texture, |
| const gl::SamplerState &sampler) override; |
| gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) override; |
| |
| gl::Error setUniformBuffers(const gl::ContextState &data, |
| const std::vector<GLint> &vertexUniformBuffers, |
| const std::vector<GLint> &fragmentUniformBuffers) override; |
| |
| gl::Error updateState(Context9 *context, GLenum drawMode); |
| |
| void setScissorRectangle(const gl::Rectangle &scissor, bool enabled); |
| void setViewport(const gl::Rectangle &viewport, |
| float zNear, |
| float zFar, |
| GLenum drawMode, |
| GLenum frontFace, |
| bool ignoreViewport); |
| |
| gl::Error applyRenderTarget(GLImplFactory *implFactory, const gl::Framebuffer *frameBuffer); |
| gl::Error applyRenderTarget(GLImplFactory *implFactory, |
| const gl::FramebufferAttachment *colorAttachment, |
| const gl::FramebufferAttachment *depthStencilAttachment); |
| gl::Error applyUniforms(const ProgramD3D &programD3D, |
| GLenum drawMode, |
| const std::vector<D3DUniform *> &uniformArray) override; |
| bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount, bool usesPointSize); |
| gl::Error applyVertexBuffer(const gl::State &state, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instances, |
| TranslatedIndexData *indexInfo); |
| gl::Error applyIndexBuffer(const gl::ContextState &data, |
| const void *indices, |
| GLsizei count, |
| GLenum mode, |
| GLenum type, |
| TranslatedIndexData *indexInfo); |
| |
| gl::Error applyTransformFeedbackBuffers(const gl::State &state); |
| |
| gl::Error clear(const ClearParameters &clearParams, |
| const gl::FramebufferAttachment *colorBuffer, |
| const gl::FramebufferAttachment *depthStencilBuffer); |
| |
| void markAllStateDirty(); |
| |
| // lost device |
| bool testDeviceLost() override; |
| bool testDeviceResettable(); |
| |
| VendorID getVendorId() const; |
| std::string getRendererDescription() const; |
| DeviceIdentifier getAdapterIdentifier() const override; |
| |
| IDirect3DDevice9 *getDevice() { return mDevice; } |
| void *getD3DDevice() override; |
| |
| unsigned int getReservedVertexUniformVectors() const; |
| unsigned int getReservedFragmentUniformVectors() const; |
| unsigned int getReservedVertexUniformBuffers() const override; |
| unsigned int getReservedFragmentUniformBuffers() const override; |
| |
| bool getShareHandleSupport() const; |
| |
| int getMajorShaderModel() const override; |
| int getMinorShaderModel() const override; |
| std::string getShaderModelSuffix() const override; |
| |
| DWORD getCapsDeclTypes() const; |
| |
| // Pixel operations |
| gl::Error copyImage2D(const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLint level) override; |
| gl::Error copyImageCube(const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLenum target, |
| GLint level) override; |
| gl::Error copyImage3D(const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLint level) override; |
| gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLint level) override; |
| |
| gl::Error copyTexture(const gl::Texture *source, |
| GLint sourceLevel, |
| const gl::Rectangle &sourceRect, |
| GLenum destFormat, |
| const gl::Offset &destOffset, |
| TextureStorage *storage, |
| GLenum destTarget, |
| GLint destLevel, |
| bool unpackFlipY, |
| bool unpackPremultiplyAlpha, |
| bool unpackUnmultiplyAlpha) override; |
| gl::Error copyCompressedTexture(const gl::Texture *source, |
| GLint sourceLevel, |
| TextureStorage *storage, |
| GLint destLevel) override; |
| |
| // RenderTarget creation |
| gl::Error createRenderTarget(int width, |
| int height, |
| GLenum format, |
| GLsizei samples, |
| RenderTargetD3D **outRT) override; |
| gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override; |
| |
| // Shader operations |
| gl::Error loadExecutable(const void *function, |
| size_t length, |
| ShaderType type, |
| const std::vector<D3DVarying> &streamOutVaryings, |
| bool separatedOutputBuffers, |
| ShaderExecutableD3D **outExecutable) override; |
| gl::Error compileToExecutable(gl::InfoLog &infoLog, |
| const std::string &shaderHLSL, |
| ShaderType type, |
| const std::vector<D3DVarying> &streamOutVaryings, |
| bool separatedOutputBuffers, |
| const angle::CompilerWorkaroundsD3D &workarounds, |
| ShaderExecutableD3D **outExectuable) override; |
| gl::Error ensureHLSLCompilerInitialized() override; |
| |
| UniformStorageD3D *createUniformStorage(size_t storageSize) override; |
| |
| // Image operations |
| ImageD3D *createImage() override; |
| gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) override; |
| gl::Error generateMipmapUsingD3D(TextureStorage *storage, |
| const gl::TextureState &textureState) override; |
| TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override; |
| TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage, |
| RenderTargetD3D *renderTargetD3D) override; |
| TextureStorage *createTextureStorageExternal( |
| egl::Stream *stream, |
| const egl::Stream::GLTextureDescription &desc) override; |
| TextureStorage *createTextureStorage2D(GLenum internalformat, |
| bool renderTarget, |
| GLsizei width, |
| GLsizei height, |
| int levels, |
| bool hintLevelZeroOnly) override; |
| TextureStorage *createTextureStorageCube(GLenum internalformat, |
| bool renderTarget, |
| int size, |
| int levels, |
| bool hintLevelZeroOnly) override; |
| TextureStorage *createTextureStorage3D(GLenum internalformat, |
| bool renderTarget, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| int levels) override; |
| TextureStorage *createTextureStorage2DArray(GLenum internalformat, |
| bool renderTarget, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| int levels) override; |
| |
| // Buffer creation |
| VertexBuffer *createVertexBuffer() override; |
| IndexBuffer *createIndexBuffer() override; |
| |
| // Stream Creation |
| StreamProducerImpl *createStreamProducerD3DTextureNV12( |
| egl::Stream::ConsumerType consumerType, |
| const egl::AttributeMap &attribs) override; |
| |
| // Buffer-to-texture and Texture-to-buffer copies |
| bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override; |
| gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, |
| unsigned int offset, |
| RenderTargetD3D *destRenderTarget, |
| GLenum destinationFormat, |
| GLenum sourcePixelsType, |
| const gl::Box &destArea) override; |
| |
| // D3D9-renderer specific methods |
| gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); |
| |
| D3DPOOL getTexturePool(DWORD usage) const; |
| |
| bool getLUID(LUID *adapterLuid) const override; |
| VertexConversionType getVertexConversionType( |
| gl::VertexFormatType vertexFormatType) const override; |
| GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override; |
| |
| // Warning: you should ensure binding really matches attrib.bindingIndex before using this |
| // function. |
| gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(const gl::VertexAttribute &attrib, |
| const gl::VertexBinding &binding, |
| GLsizei count, |
| GLsizei instances) const override; |
| |
| gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, |
| IDirect3DSurface9 *source, |
| bool fromManaged); |
| |
| RendererClass getRendererClass() const override { return RENDERER_D3D9; } |
| |
| D3DDEVTYPE getD3D9DeviceType() const { return mDeviceType; } |
| |
| egl::Error getEGLDevice(DeviceImpl **device) override; |
| |
| StateManager9 *getStateManager() { return &mStateManager; } |
| |
| gl::Error genericDrawArrays(Context9 *context, |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instances); |
| |
| gl::Error genericDrawElements(Context9 *context, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instances, |
| const gl::IndexRange &indexRange); |
| |
| // Necessary hack for default framebuffers in D3D. |
| FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override; |
| |
| DebugAnnotator9 *getAnnotator() { return &mAnnotator; } |
| |
| gl::Version getMaxSupportedESVersion() const override; |
| |
| gl::Error applyComputeUniforms(const ProgramD3D &programD3D, |
| const std::vector<D3DUniform *> &uniformArray) override; |
| |
| protected: |
| gl::Error clearTextures(gl::SamplerType samplerType, |
| size_t rangeStart, |
| size_t rangeEnd) override; |
| |
| private: |
| gl::Error drawArraysImpl(const gl::ContextState &data, |
| GLenum mode, |
| GLint startVertex, |
| GLsizei count, |
| GLsizei instances); |
| gl::Error drawElementsImpl(const gl::ContextState &data, |
| const TranslatedIndexData &indexInfo, |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void *indices, |
| GLsizei instances); |
| |
| gl::Error applyShaders(const gl::ContextState &data, GLenum drawMode); |
| |
| void generateCaps(gl::Caps *outCaps, |
| gl::TextureCapsMap *outTextureCaps, |
| gl::Extensions *outExtensions, |
| gl::Limitations *outLimitations) const override; |
| |
| angle::WorkaroundsD3D generateWorkarounds() const override; |
| |
| gl::Error setBlendDepthRasterStates(const gl::ContextState &glData, GLenum drawMode); |
| |
| void release(); |
| |
| void applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v); |
| void applyUniformniv(const D3DUniform *targetUniform, const GLint *v); |
| void applyUniformnbv(const D3DUniform *targetUniform, const GLint *v); |
| |
| gl::Error drawLineLoop(GLsizei count, |
| GLenum type, |
| const void *indices, |
| int minIndex, |
| gl::Buffer *elementArrayBuffer); |
| gl::Error drawIndexedPoints(GLsizei count, |
| GLenum type, |
| const void *indices, |
| int minIndex, |
| gl::Buffer *elementArrayBuffer); |
| |
| gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB); |
| |
| gl::Error getNullColorbuffer(GLImplFactory *implFactory, |
| const gl::FramebufferAttachment *depthbuffer, |
| const gl::FramebufferAttachment **outColorBuffer); |
| |
| D3DPOOL getBufferPool(DWORD usage) const; |
| |
| HMODULE mD3d9Module; |
| |
| void initializeDevice(); |
| D3DPRESENT_PARAMETERS getDefaultPresentParameters(); |
| void releaseDeviceResources(); |
| |
| HRESULT getDeviceStatusCode(); |
| bool isRemovedDeviceResettable() const; |
| bool resetRemovedDevice(); |
| |
| UINT mAdapter; |
| D3DDEVTYPE mDeviceType; |
| IDirect3D9 *mD3d9; // Always valid after successful initialization. |
| IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported. |
| IDirect3DDevice9 *mDevice; |
| IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported. |
| |
| HLSLCompiler mCompiler; |
| |
| Blit9 *mBlit; |
| |
| HWND mDeviceWindow; |
| |
| D3DCAPS9 mDeviceCaps; |
| D3DADAPTER_IDENTIFIER9 mAdapterIdentifier; |
| |
| D3DPRIMITIVETYPE mPrimitiveType; |
| int mPrimitiveCount; |
| GLsizei mRepeatDraw; |
| |
| bool mSceneStarted; |
| |
| bool mVertexTextureSupport; |
| |
| // current render target states |
| unsigned int mAppliedRenderTargetSerial; |
| unsigned int mAppliedDepthStencilSerial; |
| bool mDepthStencilInitialized; |
| bool mRenderTargetDescInitialized; |
| |
| IDirect3DStateBlock9 *mMaskedClearSavedState; |
| |
| StateManager9 mStateManager; |
| |
| // Currently applied sampler states |
| struct CurSamplerState |
| { |
| CurSamplerState(); |
| |
| bool forceSet; |
| size_t baseLevel; |
| gl::SamplerState samplerState; |
| }; |
| std::vector<CurSamplerState> mCurVertexSamplerStates; |
| std::vector<CurSamplerState> mCurPixelSamplerStates; |
| |
| // Currently applied textures |
| std::vector<uintptr_t> mCurVertexTextures; |
| std::vector<uintptr_t> mCurPixelTextures; |
| |
| unsigned int mAppliedIBSerial; |
| IDirect3DVertexShader9 *mAppliedVertexShader; |
| IDirect3DPixelShader9 *mAppliedPixelShader; |
| unsigned int mAppliedProgramSerial; |
| |
| // A pool of event queries that are currently unused. |
| std::vector<IDirect3DQuery9 *> mEventQueryPool; |
| VertexShaderCache mVertexShaderCache; |
| PixelShaderCache mPixelShaderCache; |
| |
| VertexDataManager *mVertexDataManager; |
| VertexDeclarationCache mVertexDeclarationCache; |
| |
| IndexDataManager *mIndexDataManager; |
| StreamingIndexBufferInterface *mLineLoopIB; |
| StaticIndexBufferInterface *mCountingIB; |
| |
| enum |
| { |
| NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 |
| }; |
| struct NullColorbufferCacheEntry |
| { |
| UINT lruCount; |
| int width; |
| int height; |
| gl::FramebufferAttachment *buffer; |
| } mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES]; |
| UINT mMaxNullColorbufferLRU; |
| |
| DeviceD3D *mEGLDevice; |
| std::vector<TranslatedAttribute> mTranslatedAttribCache; |
| |
| DebugAnnotator9 mAnnotator; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_ |