| // |
| // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain. |
| |
| #include "libANGLE/renderer/d3d/d3d9/SwapChain9.h" |
| |
| #include "libANGLE/features.h" |
| #include "libANGLE/renderer/d3d/d3d9/formatutils9.h" |
| #include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h" |
| #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" |
| #include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h" |
| |
| namespace rx |
| { |
| |
| SwapChain9::SwapChain9(Renderer9 *renderer, |
| NativeWindow9 *nativeWindow, |
| HANDLE shareHandle, |
| IUnknown *d3dTexture, |
| GLenum backBufferFormat, |
| GLenum depthBufferFormat, |
| EGLint orientation) |
| : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat), |
| mRenderer(renderer), |
| mWidth(-1), |
| mHeight(-1), |
| mSwapInterval(-1), |
| mNativeWindow(nativeWindow), |
| mSwapChain(nullptr), |
| mBackBuffer(nullptr), |
| mRenderTarget(nullptr), |
| mDepthStencil(nullptr), |
| mOffscreenTexture(nullptr), |
| mColorRenderTarget(this, false), |
| mDepthStencilRenderTarget(this, true) |
| { |
| ASSERT(orientation == 0); |
| } |
| |
| SwapChain9::~SwapChain9() |
| { |
| release(); |
| } |
| |
| void SwapChain9::release() |
| { |
| SafeRelease(mSwapChain); |
| SafeRelease(mBackBuffer); |
| SafeRelease(mDepthStencil); |
| SafeRelease(mRenderTarget); |
| SafeRelease(mOffscreenTexture); |
| |
| if (mNativeWindow->getNativeWindow()) |
| { |
| mShareHandle = nullptr; |
| } |
| } |
| |
| static DWORD convertInterval(EGLint interval) |
| { |
| #if ANGLE_VSYNC == ANGLE_DISABLED |
| return D3DPRESENT_INTERVAL_IMMEDIATE; |
| #else |
| switch(interval) |
| { |
| case 0: return D3DPRESENT_INTERVAL_IMMEDIATE; |
| case 1: return D3DPRESENT_INTERVAL_ONE; |
| case 2: return D3DPRESENT_INTERVAL_TWO; |
| case 3: return D3DPRESENT_INTERVAL_THREE; |
| case 4: return D3DPRESENT_INTERVAL_FOUR; |
| default: UNREACHABLE(); |
| } |
| |
| return D3DPRESENT_INTERVAL_DEFAULT; |
| #endif |
| } |
| |
| EGLint SwapChain9::resize(int backbufferWidth, int backbufferHeight) |
| { |
| // D3D9 does not support resizing swap chains without recreating them |
| return reset(backbufferWidth, backbufferHeight, mSwapInterval); |
| } |
| |
| EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapInterval) |
| { |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| if (device == nullptr) |
| { |
| return EGL_BAD_ACCESS; |
| } |
| |
| // Evict all non-render target textures to system memory and release all resources |
| // before reallocating them to free up as much video memory as possible. |
| device->EvictManagedResources(); |
| |
| HRESULT result; |
| |
| // Release specific resources to free up memory for the new render target, while the |
| // old render target still exists for the purpose of preserving its contents. |
| SafeRelease(mSwapChain); |
| SafeRelease(mBackBuffer); |
| SafeRelease(mOffscreenTexture); |
| SafeRelease(mDepthStencil); |
| |
| const d3d9::TextureFormat &backBufferd3dFormatInfo = |
| d3d9::GetTextureFormatInfo(mOffscreenRenderTargetFormat); |
| if (mD3DTexture != nullptr) |
| { |
| result = mD3DTexture->QueryInterface(&mOffscreenTexture); |
| ASSERT(SUCCEEDED(result)); |
| } |
| else |
| { |
| HANDLE *pShareHandle = nullptr; |
| if (!mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport()) |
| { |
| pShareHandle = &mShareHandle; |
| } |
| |
| result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET, |
| backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT, |
| &mOffscreenTexture, pShareHandle); |
| if (FAILED(result)) |
| { |
| ERR() << "Could not create offscreen texture, " << gl::FmtHR(result); |
| release(); |
| |
| if (d3d9::isDeviceLostError(result)) |
| { |
| return EGL_CONTEXT_LOST; |
| } |
| else |
| { |
| return EGL_BAD_ALLOC; |
| } |
| } |
| } |
| |
| IDirect3DSurface9 *oldRenderTarget = mRenderTarget; |
| |
| result = mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget); |
| ASSERT(SUCCEEDED(result)); |
| |
| if (oldRenderTarget) |
| { |
| RECT rect = |
| { |
| 0, 0, |
| mWidth, mHeight |
| }; |
| |
| if (rect.right > static_cast<LONG>(backbufferWidth)) |
| { |
| rect.right = backbufferWidth; |
| } |
| |
| if (rect.bottom > static_cast<LONG>(backbufferHeight)) |
| { |
| rect.bottom = backbufferHeight; |
| } |
| |
| mRenderer->endScene(); |
| |
| result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE); |
| ASSERT(SUCCEEDED(result)); |
| |
| SafeRelease(oldRenderTarget); |
| } |
| |
| const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat); |
| |
| // Don't create a swapchain for NULLREF devices |
| D3DDEVTYPE deviceType = mRenderer->getD3D9DeviceType(); |
| EGLNativeWindowType window = mNativeWindow->getNativeWindow(); |
| if (window && deviceType != D3DDEVTYPE_NULLREF) |
| { |
| D3DPRESENT_PARAMETERS presentParameters = {0}; |
| presentParameters.AutoDepthStencilFormat = depthBufferd3dFormatInfo.renderFormat; |
| presentParameters.BackBufferCount = 1; |
| presentParameters.BackBufferFormat = backBufferd3dFormatInfo.renderFormat; |
| presentParameters.EnableAutoDepthStencil = FALSE; |
| presentParameters.Flags = 0; |
| presentParameters.hDeviceWindow = window; |
| presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented |
| presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented |
| presentParameters.PresentationInterval = convertInterval(swapInterval); |
| presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| presentParameters.Windowed = TRUE; |
| presentParameters.BackBufferWidth = backbufferWidth; |
| presentParameters.BackBufferHeight = backbufferHeight; |
| |
| // http://crbug.com/140239 |
| // http://crbug.com/143434 |
| // |
| // Some AMD/Intel switchable systems / drivers appear to round swap chain surfaces to a multiple of 64 pixels in width |
| // when using the integrated Intel. This rounds the width up rather than down. |
| // |
| // Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID |
| // is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur. |
| if (IsIntel(mRenderer->getVendorId())) |
| { |
| presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64; |
| } |
| |
| result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST); |
| |
| ERR() << "Could not create additional swap chains or offscreen surfaces, " |
| << gl::FmtHR(result); |
| release(); |
| |
| if (d3d9::isDeviceLostError(result)) |
| { |
| return EGL_CONTEXT_LOST; |
| } |
| else |
| { |
| return EGL_BAD_ALLOC; |
| } |
| } |
| |
| result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer); |
| ASSERT(SUCCEEDED(result)); |
| InvalidateRect(window, nullptr, FALSE); |
| } |
| |
| if (mDepthBufferFormat != GL_NONE) |
| { |
| result = device->CreateDepthStencilSurface( |
| backbufferWidth, backbufferHeight, depthBufferd3dFormatInfo.renderFormat, |
| D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, nullptr); |
| |
| if (FAILED(result)) |
| { |
| ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL); |
| |
| ERR() << "Could not create depthstencil surface for new swap chain, " |
| << gl::FmtHR(result); |
| release(); |
| |
| if (d3d9::isDeviceLostError(result)) |
| { |
| return EGL_CONTEXT_LOST; |
| } |
| else |
| { |
| return EGL_BAD_ALLOC; |
| } |
| } |
| } |
| |
| mWidth = backbufferWidth; |
| mHeight = backbufferHeight; |
| mSwapInterval = swapInterval; |
| |
| return EGL_SUCCESS; |
| } |
| |
| // parameters should be validated/clamped by caller |
| EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) |
| { |
| if (!mSwapChain) |
| { |
| return EGL_SUCCESS; |
| } |
| |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| |
| // Disable all pipeline operations |
| device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); |
| device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID); |
| device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE); |
| device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); |
| device->SetRenderState(D3DRS_STENCILENABLE, FALSE); |
| device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0); |
| device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED); |
| device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE); |
| device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| device->SetPixelShader(nullptr); |
| device->SetVertexShader(nullptr); |
| |
| device->SetRenderTarget(0, mBackBuffer); |
| device->SetDepthStencilSurface(nullptr); |
| |
| device->SetTexture(0, mOffscreenTexture); |
| device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1); |
| device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE); |
| device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE); |
| device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT); |
| device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT); |
| device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP); |
| device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP); |
| device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); |
| |
| for (UINT streamIndex = 0; streamIndex < gl::MAX_VERTEX_ATTRIBS; streamIndex++) |
| { |
| device->SetStreamSourceFreq(streamIndex, 1); |
| } |
| |
| D3DVIEWPORT9 viewport = {0, 0, static_cast<DWORD>(mWidth), static_cast<DWORD>(mHeight), 0.0f, 1.0f}; |
| device->SetViewport(&viewport); |
| |
| float x1 = x - 0.5f; |
| float y1 = (mHeight - y - height) - 0.5f; |
| float x2 = (x + width) - 0.5f; |
| float y2 = (mHeight - y) - 0.5f; |
| |
| float u1 = x / float(mWidth); |
| float v1 = y / float(mHeight); |
| float u2 = (x + width) / float(mWidth); |
| float v2 = (y + height) / float(mHeight); |
| |
| float quad[4][6] = {{x1, y1, 0.0f, 1.0f, u1, v2}, |
| {x2, y1, 0.0f, 1.0f, u2, v2}, |
| {x2, y2, 0.0f, 1.0f, u2, v1}, |
| {x1, y2, 0.0f, 1.0f, u1, v1}}; // x, y, z, rhw, u, v |
| |
| mRenderer->startScene(); |
| device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, 6 * sizeof(float)); |
| mRenderer->endScene(); |
| |
| device->SetTexture(0, nullptr); |
| |
| RECT rect = |
| { |
| static_cast<LONG>(x), static_cast<LONG>(mHeight - y - height), |
| static_cast<LONG>(x + width), static_cast<LONG>(mHeight - y) |
| }; |
| |
| HRESULT result = mSwapChain->Present(&rect, &rect, nullptr, nullptr, 0); |
| |
| mRenderer->markAllStateDirty(); |
| |
| if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR) |
| { |
| return EGL_BAD_ALLOC; |
| } |
| |
| // On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns 0x88760873 when the windows is |
| // in the process of entering/exiting fullscreen. This code doesn't seem to have any documentation. The |
| // device appears to be ok after emitting this error so simply return a failure to swap. |
| if (result == static_cast<HRESULT>(0x88760873)) |
| { |
| return EGL_BAD_MATCH; |
| } |
| |
| // http://crbug.com/313210 |
| // If our swap failed, trigger a device lost event. Resetting will work around an AMD-specific |
| // device removed bug with lost contexts when reinstalling drivers. |
| if (FAILED(result)) |
| { |
| mRenderer->notifyDeviceLost(); |
| return EGL_CONTEXT_LOST; |
| } |
| |
| return EGL_SUCCESS; |
| } |
| |
| // Increments refcount on surface. |
| // caller must Release() the returned surface |
| // TODO: remove the AddRef to match SwapChain11 |
| IDirect3DSurface9 *SwapChain9::getRenderTarget() |
| { |
| if (mRenderTarget) |
| { |
| mRenderTarget->AddRef(); |
| } |
| |
| return mRenderTarget; |
| } |
| |
| // Increments refcount on surface. |
| // caller must Release() the returned surface |
| // TODO: remove the AddRef to match SwapChain11 |
| IDirect3DSurface9 *SwapChain9::getDepthStencil() |
| { |
| if (mDepthStencil) |
| { |
| mDepthStencil->AddRef(); |
| } |
| |
| return mDepthStencil; |
| } |
| |
| // Increments refcount on texture. |
| // caller must Release() the returned texture |
| // TODO: remove the AddRef to match SwapChain11 |
| IDirect3DTexture9 *SwapChain9::getOffscreenTexture() |
| { |
| if (mOffscreenTexture) |
| { |
| mOffscreenTexture->AddRef(); |
| } |
| |
| return mOffscreenTexture; |
| } |
| |
| void *SwapChain9::getKeyedMutex() |
| { |
| UNREACHABLE(); |
| return nullptr; |
| } |
| |
| egl::Error SwapChain9::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) |
| { |
| UNREACHABLE(); |
| return egl::Error(EGL_BAD_SURFACE); |
| } |
| |
| void SwapChain9::recreate() |
| { |
| if (!mSwapChain) |
| { |
| return; |
| } |
| |
| IDirect3DDevice9 *device = mRenderer->getDevice(); |
| if (device == nullptr) |
| { |
| return; |
| } |
| |
| D3DPRESENT_PARAMETERS presentParameters; |
| HRESULT result = mSwapChain->GetPresentParameters(&presentParameters); |
| ASSERT(SUCCEEDED(result)); |
| |
| IDirect3DSwapChain9 *newSwapChain = nullptr; |
| result = device->CreateAdditionalSwapChain(&presentParameters, &newSwapChain); |
| if (FAILED(result)) |
| { |
| return; |
| } |
| |
| SafeRelease(mSwapChain); |
| mSwapChain = newSwapChain; |
| |
| SafeRelease(mBackBuffer); |
| result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer); |
| ASSERT(SUCCEEDED(result)); |
| } |
| |
| } |