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//
// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
// D3D9 texture.
#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/Texture.h"
#include "libANGLE/renderer/d3d/EGLImageD3D.h"
#include "libANGLE/renderer/d3d/TextureD3D.h"
#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
namespace rx
{
TextureStorage9::TextureStorage9(Renderer9 *renderer, DWORD usage)
: mTopLevel(0),
mMipLevels(0),
mTextureWidth(0),
mTextureHeight(0),
mInternalFormat(GL_NONE),
mTextureFormat(D3DFMT_UNKNOWN),
mRenderer(renderer),
mD3DUsage(usage),
mD3DPool(mRenderer->getTexturePool(usage))
{
}
TextureStorage9::~TextureStorage9()
{
}
DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
{
DWORD d3dusage = 0;
const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(internalformat);
const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
{
d3dusage |= D3DUSAGE_DEPTHSTENCIL;
}
else if (renderTarget && (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN))
{
d3dusage |= D3DUSAGE_RENDERTARGET;
}
return d3dusage;
}
bool TextureStorage9::isRenderTarget() const
{
return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
}
bool TextureStorage9::isManaged() const
{
return (mD3DPool == D3DPOOL_MANAGED);
}
bool TextureStorage9::supportsNativeMipmapFunction() const
{
return false;
}
D3DPOOL TextureStorage9::getPool() const
{
return mD3DPool;
}
DWORD TextureStorage9::getUsage() const
{
return mD3DUsage;
}
int TextureStorage9::getTopLevel() const
{
return mTopLevel;
}
int TextureStorage9::getLevelCount() const
{
return static_cast<int>(mMipLevels) - mTopLevel;
}
gl::Error TextureStorage9::setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
const gl::PixelUnpackState &unpack, const uint8_t *pixelData)
{
UNREACHABLE();
return gl::Error(GL_INVALID_OPERATION);
}
TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain)
: TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
{
IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
mTexture = surfaceTexture;
mMipLevels = surfaceTexture->GetLevelCount();
mInternalFormat = swapchain->getRenderTargetInternalFormat();
D3DSURFACE_DESC surfaceDesc;
surfaceTexture->GetLevelDesc(0, &surfaceDesc);
mTextureWidth = surfaceDesc.Width;
mTextureHeight = surfaceDesc.Height;
mTextureFormat = surfaceDesc.Format;
mRenderTargets.resize(mMipLevels, nullptr);
}
TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
: TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
{
mTexture = nullptr;
mInternalFormat = internalformat;
const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
mTextureFormat = d3dFormatInfo.texFormat;
d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
mTextureWidth = width;
mTextureHeight = height;
mMipLevels = mTopLevel + levels;
mRenderTargets.resize(levels, nullptr);
}
TextureStorage9_2D::~TextureStorage9_2D()
{
SafeRelease(mTexture);
for (auto &renderTarget : mRenderTargets)
{
SafeDelete(renderTarget);
}
}
// Increments refcount on surface.
// caller must Release() the returned surface
gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface)
{
ASSERT(target == GL_TEXTURE_2D);
IDirect3DBaseTexture9 *baseTexture = nullptr;
gl::Error error = getBaseTexture(&baseTexture);
if (error.isError())
{
return error;
}
IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture);
HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
}
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level + mTopLevel != 0 && isManaged() && dirty)
{
texture->AddDirtyRect(nullptr);
}
return gl::NoError();
}
gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
{
ASSERT(index.mipIndex < getLevelCount());
if (!mRenderTargets[index.mipIndex] && isRenderTarget())
{
IDirect3DBaseTexture9 *baseTexture = nullptr;
gl::Error error = getBaseTexture(&baseTexture);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *surface = nullptr;
error = getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, false, &surface);
if (error.isError())
{
return error;
}
size_t textureMipLevel = mTopLevel + index.mipIndex;
size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u);
size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u);
baseTexture->AddRef();
mRenderTargets[index.mipIndex] = new TextureRenderTarget9(
baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth),
static_cast<GLsizei>(mipHeight), 1, 0);
}
ASSERT(outRT);
*outRT = mRenderTargets[index.mipIndex];
return gl::NoError();
}
gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
{
IDirect3DSurface9 *upper = nullptr;
gl::Error error = getSurfaceLevel(GL_TEXTURE_2D, sourceIndex.mipIndex, false, &upper);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *lower = nullptr;
error = getSurfaceLevel(GL_TEXTURE_2D, destIndex.mipIndex, true, &lower);
if (error.isError())
{
SafeRelease(upper);
return error;
}
ASSERT(upper && lower);
error = mRenderer->boxFilter(upper, lower);
SafeRelease(upper);
SafeRelease(lower);
return error;
}
gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
{
// if the width or height is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0)
{
ASSERT(mMipLevels > 0);
IDirect3DDevice9 *device = mRenderer->getDevice();
HRESULT result = device->CreateTexture(static_cast<unsigned int>(mTextureWidth),
static_cast<unsigned int>(mTextureHeight),
static_cast<unsigned int>(mMipLevels), getUsage(),
mTextureFormat, getPool(), &mTexture, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D storage texture, result: 0x%X.", result);
}
}
*outTexture = mTexture;
return gl::NoError();
}
gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
{
ASSERT(destStorage);
TextureStorage9_2D *dest9 = GetAs<TextureStorage9_2D>(destStorage);
int levels = getLevelCount();
for (int i = 0; i < levels; ++i)
{
IDirect3DSurface9 *srcSurf = nullptr;
gl::Error error = getSurfaceLevel(GL_TEXTURE_2D, i, false, &srcSurf);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *dstSurf = nullptr;
error = dest9->getSurfaceLevel(GL_TEXTURE_2D, i, true, &dstSurf);
if (error.isError())
{
SafeRelease(srcSurf);
return error;
}
error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
SafeRelease(srcSurf);
SafeRelease(dstSurf);
if (error.isError())
{
return error;
}
}
return gl::NoError();
}
TextureStorage9_EGLImage::TextureStorage9_EGLImage(Renderer9 *renderer,
EGLImageD3D *image,
RenderTarget9 *renderTarget9)
: TextureStorage9(renderer, D3DUSAGE_RENDERTARGET), mImage(image)
{
mInternalFormat = renderTarget9->getInternalFormat();
mTextureFormat = renderTarget9->getD3DFormat();
mTextureWidth = renderTarget9->getWidth();
mTextureHeight = renderTarget9->getHeight();
mTopLevel = static_cast<int>(renderTarget9->getTextureLevel());
mMipLevels = mTopLevel + 1;
}
TextureStorage9_EGLImage::~TextureStorage9_EGLImage()
{
}
gl::Error TextureStorage9_EGLImage::getSurfaceLevel(GLenum target,
int level,
bool,
IDirect3DSurface9 **outSurface)
{
ASSERT(target == GL_TEXTURE_2D);
ASSERT(level == 0);
RenderTargetD3D *renderTargetD3D = nullptr;
gl::Error error = mImage->getRenderTarget(&renderTargetD3D);
if (error.isError())
{
return error;
}
RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D);
*outSurface = renderTarget9->getSurface();
return gl::NoError();
}
gl::Error TextureStorage9_EGLImage::getRenderTarget(const gl::ImageIndex &index,
RenderTargetD3D **outRT)
{
ASSERT(!index.hasLayer());
ASSERT(index.mipIndex == 0);
return mImage->getRenderTarget(outRT);
}
gl::Error TextureStorage9_EGLImage::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
{
RenderTargetD3D *renderTargetD3D = nullptr;
gl::Error error = mImage->getRenderTarget(&renderTargetD3D);
if (error.isError())
{
return error;
}
RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D);
*outTexture = renderTarget9->getTexture();
ASSERT(*outTexture != nullptr);
return gl::NoError();
}
gl::Error TextureStorage9_EGLImage::generateMipmap(const gl::ImageIndex &, const gl::ImageIndex &)
{
UNREACHABLE();
return gl::Error(GL_INVALID_OPERATION);
}
gl::Error TextureStorage9_EGLImage::copyToStorage(TextureStorage *destStorage)
{
ASSERT(destStorage);
ASSERT(getLevelCount() == 1);
TextureStorage9 *dest9 = GetAs<TextureStorage9>(destStorage);
IDirect3DBaseTexture9 *destBaseTexture9 = nullptr;
gl::Error error = dest9->getBaseTexture(&destBaseTexture9);
if (error.isError())
{
return error;
}
IDirect3DTexture9 *destTexture9 = static_cast<IDirect3DTexture9 *>(destBaseTexture9);
IDirect3DSurface9 *destSurface = nullptr;
HRESULT result = destTexture9->GetSurfaceLevel(destStorage->getTopLevel(), &destSurface);
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY,
"Failed to get the surface from a texture, result: 0x%X.", result);
}
RenderTargetD3D *sourceRenderTarget = nullptr;
error = mImage->getRenderTarget(&sourceRenderTarget);
if (error.isError())
{
SafeRelease(destSurface);
return error;
}
RenderTarget9 *sourceRenderTarget9 = GetAs<RenderTarget9>(sourceRenderTarget);
error =
mRenderer->copyToRenderTarget(destSurface, sourceRenderTarget9->getSurface(), isManaged());
if (error.isError())
{
SafeRelease(destSurface);
return error;
}
if (destStorage->getTopLevel() != 0)
{
destTexture9->AddDirtyRect(nullptr);
}
SafeRelease(destSurface);
return gl::NoError();
}
TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
: TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
{
mTexture = nullptr;
for (size_t i = 0; i < CUBE_FACE_COUNT; ++i)
{
mRenderTarget[i] = nullptr;
}
mInternalFormat = internalformat;
const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
mTextureFormat = d3dFormatInfo.texFormat;
int height = size;
d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
mTextureWidth = size;
mTextureHeight = size;
mMipLevels = mTopLevel + levels;
}
TextureStorage9_Cube::~TextureStorage9_Cube()
{
SafeRelease(mTexture);
for (size_t i = 0; i < CUBE_FACE_COUNT; ++i)
{
SafeDelete(mRenderTarget[i]);
}
}
// Increments refcount on surface.
// caller must Release() the returned surface
gl::Error TextureStorage9_Cube::getSurfaceLevel(GLenum target,
int level,
bool dirty,
IDirect3DSurface9 **outSurface)
{
IDirect3DBaseTexture9 *baseTexture = nullptr;
gl::Error error = getBaseTexture(&baseTexture);
if (error.isError())
{
return error;
}
IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture);
D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(target);
HRESULT result = texture->GetCubeMapSurface(face, level, outSurface);
ASSERT(SUCCEEDED(result));
if (FAILED(result))
{
return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
}
// With managed textures the driver needs to be informed of updates to the lower mipmap levels
if (level != 0 && isManaged() && dirty)
{
texture->AddDirtyRect(face, nullptr);
}
return gl::NoError();
}
gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
{
ASSERT(outRT);
ASSERT(index.mipIndex == 0);
ASSERT(index.layerIndex >= 0 && static_cast<size_t>(index.layerIndex) < CUBE_FACE_COUNT);
if (mRenderTarget[index.layerIndex] == nullptr && isRenderTarget())
{
IDirect3DBaseTexture9 *baseTexture = nullptr;
gl::Error error = getBaseTexture(&baseTexture);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *surface = nullptr;
error = getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex,
mTopLevel + index.mipIndex, false, &surface);
if (error.isError())
{
return error;
}
baseTexture->AddRef();
mRenderTarget[index.layerIndex] = new TextureRenderTarget9(
baseTexture, mTopLevel + index.mipIndex, surface, mInternalFormat,
static_cast<GLsizei>(mTextureWidth), static_cast<GLsizei>(mTextureHeight), 1, 0);
}
*outRT = mRenderTarget[index.layerIndex];
return gl::NoError();
}
gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
{
IDirect3DSurface9 *upper = nullptr;
gl::Error error = getSurfaceLevel(sourceIndex.type, sourceIndex.mipIndex, false, &upper);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *lower = nullptr;
error = getSurfaceLevel(destIndex.type, destIndex.mipIndex, true, &lower);
if (error.isError())
{
SafeRelease(upper);
return error;
}
ASSERT(upper && lower);
error = mRenderer->boxFilter(upper, lower);
SafeRelease(upper);
SafeRelease(lower);
return error;
}
gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
{
// if the size is not positive this should be treated as an incomplete texture
// we handle that here by skipping the d3d texture creation
if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0)
{
ASSERT(mMipLevels > 0);
ASSERT(mTextureWidth == mTextureHeight);
IDirect3DDevice9 *device = mRenderer->getDevice();
HRESULT result = device->CreateCubeTexture(
static_cast<unsigned int>(mTextureWidth), static_cast<unsigned int>(mMipLevels),
getUsage(), mTextureFormat, getPool(), &mTexture, nullptr);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube storage texture, result: 0x%X.", result);
}
}
*outTexture = mTexture;
return gl::NoError();
}
gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage)
{
ASSERT(destStorage);
TextureStorage9_Cube *dest9 = GetAs<TextureStorage9_Cube>(destStorage);
int levels = getLevelCount();
for (int f = 0; f < static_cast<int>(CUBE_FACE_COUNT); f++)
{
for (int i = 0; i < levels; i++)
{
IDirect3DSurface9 *srcSurf = nullptr;
gl::Error error =
getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
if (error.isError())
{
return error;
}
IDirect3DSurface9 *dstSurf = nullptr;
error = dest9->getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf);
if (error.isError())
{
SafeRelease(srcSurf);
return error;
}
error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
SafeRelease(srcSurf);
SafeRelease(dstSurf);
if (error.isError())
{
return error;
}
}
}
return gl::NoError();
}
}