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// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation.
#include "libANGLE/renderer/d3d/VertexBuffer.h"
namespace rx
class Renderer9;
class VertexBuffer9 : public VertexBuffer
explicit VertexBuffer9(Renderer9 *renderer);
gl::Error initialize(unsigned int size, bool dynamicUsage) override;
// Warning: you should ensure binding really matches attrib.bindingIndex before using this
// function.
gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
const gl::VertexBinding &binding,
GLenum currentValueType,
GLint start,
GLsizei count,
GLsizei instances,
unsigned int offset,
const uint8_t *sourceData) override;
unsigned int getBufferSize() const override;
gl::Error setBufferSize(unsigned int size) override;
gl::Error discard() override;
IDirect3DVertexBuffer9 *getBuffer() const;
~VertexBuffer9() override;
Renderer9 *mRenderer;
IDirect3DVertexBuffer9 *mVertexBuffer;
unsigned int mBufferSize;
bool mDynamicUsage;