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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer9_utils.h: Conversion functions and other utility routines
// specific to the D3D9 renderer
#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
#include "common/Color.h"
#include "libANGLE/Caps.h"
#include "libANGLE/Error.h"
#include "platform/WorkaroundsD3D.h"
namespace gl
{
class FramebufferAttachment;
}
namespace rx
{
class RenderTarget9;
namespace gl_d3d9
{
D3DCMPFUNC ConvertComparison(GLenum comparison);
D3DCOLOR ConvertColor(gl::ColorF color);
D3DBLEND ConvertBlendFunc(GLenum blend);
D3DBLENDOP ConvertBlendOp(GLenum blendOp);
D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace);
D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace);
DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter,
float *d3dLodBias, float maxAnisotropy, size_t baseLevel);
D3DQUERYTYPE ConvertQueryType(GLenum queryType);
D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);
}
namespace d3d9_gl
{
unsigned int GetReservedVertexUniformVectors();
unsigned int GetReservedFragmentUniformVectors();
GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
void GenerateCaps(IDirect3D9 *d3d9,
IDirect3DDevice9 *device,
D3DDEVTYPE deviceType,
UINT adapter,
gl::Caps *caps,
gl::TextureCapsMap *textureCapsMap,
gl::Extensions *extensions,
gl::Limitations *limitations);
}
namespace d3d9
{
GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height);
void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
inline bool isDeviceLostError(HRESULT errorCode)
{
switch (errorCode)
{
case D3DERR_DRIVERINTERNALERROR:
case D3DERR_DEVICELOST:
case D3DERR_DEVICEHUNG:
case D3DERR_DEVICEREMOVED:
return true;
default:
return false;
}
}
angle::WorkaroundsD3D GenerateWorkarounds();
}
} // namespace d3d9
#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_