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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayGL.h: Defines the class interface for DisplayGL.
#ifndef LIBANGLE_RENDERER_GL_DISPLAYGL_H_
#define LIBANGLE_RENDERER_GL_DISPLAYGL_H_
#include "libANGLE/renderer/DisplayImpl.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
namespace egl
{
class Surface;
}
namespace rx
{
class RendererGL;
class DisplayGL : public DisplayImpl
{
public:
DisplayGL(const egl::DisplayState &state);
~DisplayGL() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
ImageImpl *createImage(const egl::ImageState &state,
EGLenum target,
const egl::AttributeMap &attribs) override;
ContextImpl *createContext(const gl::ContextState &state) override;
StreamProducerImpl *createStreamProducerD3DTextureNV12(
egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs) override;
egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) override;
gl::Version getMaxSupportedESVersion() const override;
protected:
RendererGL *getRenderer() const { return mRenderer; };
private:
virtual const FunctionsGL *getFunctionsGL() const = 0;
virtual egl::Error makeCurrentSurfaceless(gl::Context *context);
RendererGL *mRenderer;
egl::Surface *mCurrentDrawSurface;
};
}
#endif // LIBANGLE_RENDERER_GL_DISPLAYGL_H_