blob: 9ed36be56c18e38c9da893830b56301615cddd2e [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// QueryGL.cpp: Implements the class methods for QueryGL.
#include "libANGLE/renderer/gl/QueryGL.h"
#include "common/debug.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
namespace
{
GLuint64 MergeQueryResults(GLenum type, GLuint64 currentResult, GLuint64 newResult)
{
switch (type)
{
case GL_ANY_SAMPLES_PASSED:
case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
return (currentResult == GL_TRUE || newResult == GL_TRUE) ? GL_TRUE : GL_FALSE;
case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
return currentResult + newResult;
case GL_TIME_ELAPSED:
return currentResult + newResult;
case GL_TIMESTAMP:
return newResult;
default:
UNREACHABLE();
return 0;
}
}
} // anonymous namespace
namespace rx
{
QueryGL::QueryGL(GLenum type) : QueryImpl(type)
{
}
QueryGL::~QueryGL()
{
}
StandardQueryGL::StandardQueryGL(GLenum type,
const FunctionsGL *functions,
StateManagerGL *stateManager)
: QueryGL(type),
mType(type),
mFunctions(functions),
mStateManager(stateManager),
mActiveQuery(0),
mPendingQueries(),
mResultSum(0)
{
}
StandardQueryGL::~StandardQueryGL()
{
mStateManager->deleteQuery(mActiveQuery);
mStateManager->onDeleteQueryObject(this);
while (!mPendingQueries.empty())
{
mStateManager->deleteQuery(mPendingQueries.front());
mPendingQueries.pop_front();
}
}
gl::Error StandardQueryGL::begin()
{
mResultSum = 0;
mStateManager->onBeginQuery(this);
return resume();
}
gl::Error StandardQueryGL::end()
{
return pause();
}
gl::Error StandardQueryGL::queryCounter()
{
ASSERT(mType == GL_TIMESTAMP);
// Directly create a query for the timestamp and add it to the pending query queue, as timestamp
// queries do not have the traditional begin/end block and never need to be paused/resumed
GLuint query;
mFunctions->genQueries(1, &query);
mFunctions->queryCounter(query, GL_TIMESTAMP);
mPendingQueries.push_back(query);
return gl::NoError();
}
template <typename T>
gl::Error StandardQueryGL::getResultBase(T *params)
{
ASSERT(mActiveQuery == 0);
gl::Error error = flush(true);
if (error.isError())
{
return error;
}
ASSERT(mPendingQueries.empty());
*params = static_cast<T>(mResultSum);
return gl::NoError();
}
gl::Error StandardQueryGL::getResult(GLint *params)
{
return getResultBase(params);
}
gl::Error StandardQueryGL::getResult(GLuint *params)
{
return getResultBase(params);
}
gl::Error StandardQueryGL::getResult(GLint64 *params)
{
return getResultBase(params);
}
gl::Error StandardQueryGL::getResult(GLuint64 *params)
{
return getResultBase(params);
}
gl::Error StandardQueryGL::isResultAvailable(bool *available)
{
ASSERT(mActiveQuery == 0);
gl::Error error = flush(false);
if (error.isError())
{
return error;
}
*available = mPendingQueries.empty();
return gl::NoError();
}
gl::Error StandardQueryGL::pause()
{
if (mActiveQuery != 0)
{
mStateManager->endQuery(mType, mActiveQuery);
mPendingQueries.push_back(mActiveQuery);
mActiveQuery = 0;
}
// Flush to make sure the pending queries don't add up too much.
gl::Error error = flush(false);
if (error.isError())
{
return error;
}
return gl::NoError();
}
gl::Error StandardQueryGL::resume()
{
if (mActiveQuery == 0)
{
// Flush to make sure the pending queries don't add up too much.
gl::Error error = flush(false);
if (error.isError())
{
return error;
}
mFunctions->genQueries(1, &mActiveQuery);
mStateManager->beginQuery(mType, mActiveQuery);
}
return gl::NoError();
}
gl::Error StandardQueryGL::flush(bool force)
{
while (!mPendingQueries.empty())
{
GLuint id = mPendingQueries.front();
if (!force)
{
GLuint resultAvailable = 0;
mFunctions->getQueryObjectuiv(id, GL_QUERY_RESULT_AVAILABLE, &resultAvailable);
if (resultAvailable == GL_FALSE)
{
return gl::NoError();
}
}
// Even though getQueryObjectui64v was introduced for timer queries, there is nothing in the
// standard that says that it doesn't work for any other queries. It also passes on all the
// trybots, so we use it if it is available
if (mFunctions->getQueryObjectui64v != nullptr)
{
GLuint64 result = 0;
mFunctions->getQueryObjectui64v(id, GL_QUERY_RESULT, &result);
mResultSum = MergeQueryResults(mType, mResultSum, result);
}
else
{
GLuint result = 0;
mFunctions->getQueryObjectuiv(id, GL_QUERY_RESULT, &result);
mResultSum = MergeQueryResults(mType, mResultSum, static_cast<GLuint64>(result));
}
mStateManager->deleteQuery(id);
mPendingQueries.pop_front();
}
return gl::NoError();
}
class SyncProviderGL
{
public:
virtual ~SyncProviderGL() {}
virtual gl::Error flush(bool force, bool *finished) = 0;
};
class SyncProviderGLSync : public SyncProviderGL
{
public:
SyncProviderGLSync(const FunctionsGL *functions) : mFunctions(functions), mSync(nullptr)
{
mSync = mFunctions->fenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
}
virtual ~SyncProviderGLSync() { mFunctions->deleteSync(mSync); }
gl::Error flush(bool force, bool *finished) override
{
if (force)
{
mFunctions->clientWaitSync(mSync, 0, 0);
*finished = true;
}
else
{
GLint value = 0;
mFunctions->getSynciv(mSync, GL_SYNC_STATUS, 1, nullptr, &value);
*finished = (value == GL_SIGNALED);
}
return gl::NoError();
}
private:
const FunctionsGL *mFunctions;
GLsync mSync;
};
class SyncProviderGLQuery : public SyncProviderGL
{
public:
SyncProviderGLQuery(const FunctionsGL *functions,
StateManagerGL *stateManager,
GLenum queryType)
: mFunctions(functions), mQuery(0)
{
mFunctions->genQueries(1, &mQuery);
stateManager->pauseQuery(queryType);
mFunctions->beginQuery(queryType, mQuery);
mFunctions->endQuery(queryType);
stateManager->resumeQuery(queryType);
}
virtual ~SyncProviderGLQuery() { mFunctions->deleteQueries(1, &mQuery); }
gl::Error flush(bool force, bool *finished) override
{
if (force)
{
GLint result = 0;
mFunctions->getQueryObjectiv(mQuery, GL_QUERY_RESULT, &result);
*finished = true;
}
else
{
GLint available = 0;
mFunctions->getQueryObjectiv(mQuery, GL_QUERY_RESULT_AVAILABLE, &available);
*finished = (available == GL_TRUE);
}
return gl::NoError();
}
private:
const FunctionsGL *mFunctions;
GLuint mQuery;
};
SyncQueryGL::SyncQueryGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager)
: QueryGL(type),
mFunctions(functions),
mStateManager(stateManager),
mSyncProvider(nullptr),
mFinished(false)
{
ASSERT(IsSupported(mFunctions));
ASSERT(type == GL_COMMANDS_COMPLETED_CHROMIUM);
}
SyncQueryGL::~SyncQueryGL()
{
}
bool SyncQueryGL::IsSupported(const FunctionsGL *functions)
{
return nativegl::SupportsFenceSync(functions) || nativegl::SupportsOcclusionQueries(functions);
}
gl::Error SyncQueryGL::begin()
{
return gl::NoError();
}
gl::Error SyncQueryGL::end()
{
if (nativegl::SupportsFenceSync(mFunctions))
{
mSyncProvider.reset(new SyncProviderGLSync(mFunctions));
}
else if (nativegl::SupportsOcclusionQueries(mFunctions))
{
mSyncProvider.reset(
new SyncProviderGLQuery(mFunctions, mStateManager, GL_ANY_SAMPLES_PASSED));
}
else
{
ASSERT(false);
return gl::Error(GL_INVALID_OPERATION, "No native support for sync queries.");
}
return gl::NoError();
}
gl::Error SyncQueryGL::queryCounter()
{
UNREACHABLE();
return gl::NoError();
}
gl::Error SyncQueryGL::getResult(GLint *params)
{
return getResultBase(params);
}
gl::Error SyncQueryGL::getResult(GLuint *params)
{
return getResultBase(params);
}
gl::Error SyncQueryGL::getResult(GLint64 *params)
{
return getResultBase(params);
}
gl::Error SyncQueryGL::getResult(GLuint64 *params)
{
return getResultBase(params);
}
gl::Error SyncQueryGL::isResultAvailable(bool *available)
{
ANGLE_TRY(flush(false));
*available = mFinished;
return gl::NoError();
}
gl::Error SyncQueryGL::pause()
{
return gl::NoError();
}
gl::Error SyncQueryGL::resume()
{
return gl::NoError();
}
gl::Error SyncQueryGL::flush(bool force)
{
if (mSyncProvider == nullptr)
{
ASSERT(mFinished);
return gl::NoError();
}
ANGLE_TRY(mSyncProvider->flush(force, &mFinished));
if (mFinished)
{
mSyncProvider.reset();
}
return gl::NoError();
}
template <typename T>
gl::Error SyncQueryGL::getResultBase(T *params)
{
ANGLE_TRY(flush(true));
*params = static_cast<T>(mFinished ? GL_TRUE : GL_FALSE);
return gl::NoError();
}
}