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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RendererGL.h: Defines the class interface for RendererGL.
#ifndef LIBANGLE_RENDERER_GL_RENDERERGL_H_
#define LIBANGLE_RENDERER_GL_RENDERERGL_H_
#include "libANGLE/Caps.h"
#include "libANGLE/Error.h"
#include "libANGLE/Version.h"
#include "libANGLE/renderer/gl/WorkaroundsGL.h"
namespace gl
{
class ContextState;
struct IndexRange;
class Path;
}
namespace egl
{
class AttributeMap;
}
namespace sh
{
struct BlockMemberInfo;
}
namespace rx
{
class BlitGL;
class ContextImpl;
class FunctionsGL;
class StateManagerGL;
class RendererGL : angle::NonCopyable
{
public:
RendererGL(const FunctionsGL *functions, const egl::AttributeMap &attribMap);
~RendererGL();
ContextImpl *createContext(const gl::ContextState &state);
gl::Error flush();
gl::Error finish();
gl::Error drawArrays(const gl::ContextState &data, GLenum mode, GLint first, GLsizei count);
gl::Error drawArraysInstanced(const gl::ContextState &data,
GLenum mode,
GLint first,
GLsizei count,
GLsizei instanceCount);
gl::Error drawElements(const gl::ContextState &data,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
const gl::IndexRange &indexRange);
gl::Error drawElementsInstanced(const gl::ContextState &data,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instances,
const gl::IndexRange &indexRange);
gl::Error drawRangeElements(const gl::ContextState &data,
GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices,
const gl::IndexRange &indexRange);
gl::Error drawArraysIndirect(const gl::ContextState &data, GLenum mode, const void *indirect);
gl::Error drawElementsIndirect(const gl::ContextState &data,
GLenum mode,
GLenum type,
const void *indirect);
// CHROMIUM_path_rendering implementation
void stencilFillPath(const gl::ContextState &state,
const gl::Path *path,
GLenum fillMode,
GLuint mask);
void stencilStrokePath(const gl::ContextState &state,
const gl::Path *path,
GLint reference,
GLuint mask);
void coverFillPath(const gl::ContextState &state, const gl::Path *path, GLenum coverMode);
void coverStrokePath(const gl::ContextState &state, const gl::Path *path, GLenum coverMode);
void stencilThenCoverFillPath(const gl::ContextState &state,
const gl::Path *path,
GLenum fillMode,
GLuint mask,
GLenum coverMode);
void stencilThenCoverStrokePath(const gl::ContextState &state,
const gl::Path *path,
GLint reference,
GLuint mask,
GLenum coverMode);
void coverFillPathInstanced(const gl::ContextState &state,
const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
void coverStrokePathInstanced(const gl::ContextState &state,
const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLenum transformType,
const GLfloat *transformValues);
void stencilFillPathInstanced(const gl::ContextState &state,
const std::vector<gl::Path *> &paths,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues);
void stencilStrokePathInstanced(const gl::ContextState &state,
const std::vector<gl::Path *> &paths,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues);
void stencilThenCoverFillPathInstanced(const gl::ContextState &state,
const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues);
void stencilThenCoverStrokePathInstanced(const gl::ContextState &state,
const std::vector<gl::Path *> &paths,
GLenum coverMode,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat *transformValues);
GLenum getResetStatus();
// EXT_debug_marker
void insertEventMarker(GLsizei length, const char *marker);
void pushGroupMarker(GLsizei length, const char *marker);
void popGroupMarker();
std::string getVendorString() const;
std::string getRendererDescription() const;
GLint getGPUDisjoint();
GLint64 getTimestamp();
const gl::Version &getMaxSupportedESVersion() const;
const FunctionsGL *getFunctions() const { return mFunctions; }
StateManagerGL *getStateManager() const { return mStateManager; }
const WorkaroundsGL &getWorkarounds() const { return mWorkarounds; }
BlitGL *getBlitter() const { return mBlitter; }
const gl::Caps &getNativeCaps() const;
const gl::TextureCapsMap &getNativeTextureCaps() const;
const gl::Extensions &getNativeExtensions() const;
const gl::Limitations &getNativeLimitations() const;
gl::Error dispatchCompute(const gl::ContextState &data,
GLuint numGroupsX,
GLuint numGroupsY,
GLuint numGroupsZ);
private:
void ensureCapsInitialized() const;
void generateCaps(gl::Caps *outCaps,
gl::TextureCapsMap *outTextureCaps,
gl::Extensions *outExtensions,
gl::Limitations *outLimitations) const;
mutable gl::Version mMaxSupportedESVersion;
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
BlitGL *mBlitter;
WorkaroundsGL mWorkarounds;
bool mHasDebugOutput;
// For performance debugging
bool mSkipDrawCalls;
mutable bool mCapsInitialized;
mutable gl::Caps mNativeCaps;
mutable gl::TextureCapsMap mNativeTextureCaps;
mutable gl::Extensions mNativeExtensions;
mutable gl::Limitations mNativeLimitations;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_RENDERERGL_H_