| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ShaderGL.h: Defines the class interface for ShaderGL. |
| |
| #ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_ |
| #define LIBANGLE_RENDERER_GL_SHADERGL_H_ |
| |
| #include "libANGLE/renderer/ShaderImpl.h" |
| |
| namespace rx |
| { |
| class FunctionsGL; |
| struct WorkaroundsGL; |
| |
| class ShaderGL : public ShaderImpl |
| { |
| public: |
| ShaderGL(const gl::ShaderState &data, |
| const FunctionsGL *functions, |
| const WorkaroundsGL &workarounds); |
| ~ShaderGL() override; |
| |
| // ShaderImpl implementation |
| ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream, |
| std::string *sourcePath) override; |
| bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override; |
| std::string getDebugInfo() const override; |
| |
| GLuint getShaderID() const; |
| |
| private: |
| const FunctionsGL *mFunctions; |
| const WorkaroundsGL &mWorkarounds; |
| |
| GLuint mShaderID; |
| }; |
| |
| } |
| |
| #endif // LIBANGLE_RENDERER_GL_SHADERGL_H_ |