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// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// D3DTextureSurfaceWGL.h: WGL implementation of egl::Surface for D3D texture interop.
#ifndef LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
#define LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include <GL/wglext.h>
namespace rx
{
class FunctionsGL;
class FunctionsWGL;
class DisplayWGL;
class StateManagerGL;
struct WorkaroundsGL;
class D3DTextureSurfaceWGL : public SurfaceGL
{
public:
D3DTextureSurfaceWGL(const egl::SurfaceState &state,
RendererGL *renderer,
EGLenum buftype,
EGLClientBuffer clientBuffer,
DisplayWGL *display,
HGLRC wglContext,
HDC deviceContext,
ID3D11Device *displayD3D11Device,
const FunctionsGL *functionsGL,
const FunctionsWGL *functionsWGL);
~D3DTextureSurfaceWGL() override;
static egl::Error ValidateD3DTextureClientBuffer(EGLenum buftype,
EGLClientBuffer clientBuffer,
ID3D11Device *d3d11Device);
egl::Error initialize(const DisplayImpl *displayImpl) override;
egl::Error makeCurrent() override;
egl::Error unMakeCurrent() override;
egl::Error swap(const DisplayImpl *displayImpl) override;
egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
egl::Error releaseTexImage(EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override;
private:
EGLenum mBuftype;
EGLClientBuffer mClientBuffer;
RendererGL *mRenderer;
ID3D11Device *mDisplayD3D11Device;
DisplayWGL *mDisplay;
StateManagerGL *mStateManager;
const WorkaroundsGL &mWorkarounds;
const FunctionsGL *mFunctionsGL;
const FunctionsWGL *mFunctionsWGL;
HGLRC mWGLContext;
HDC mDeviceContext;
size_t mWidth;
size_t mHeight;
HANDLE mDeviceHandle;
IUnknown *mObject;
IDXGIKeyedMutex *mKeyedMutex;
HANDLE mBoundObjectTextureHandle;
HANDLE mBoundObjectRenderbufferHandle;
GLuint mColorRenderbufferID;
GLuint mDepthStencilRenderbufferID;
GLuint mFramebufferID;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_