| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FenceSyncNULL.cpp: |
| // Implements the class methods for FenceSyncNULL. |
| // |
| |
| #include "libANGLE/renderer/null/FenceSyncNULL.h" |
| |
| #include "common/debug.h" |
| |
| namespace rx |
| { |
| |
| FenceSyncNULL::FenceSyncNULL() : FenceSyncImpl() |
| { |
| } |
| |
| FenceSyncNULL::~FenceSyncNULL() |
| { |
| } |
| |
| gl::Error FenceSyncNULL::set(GLenum condition, GLbitfield flags) |
| { |
| return gl::NoError(); |
| } |
| |
| gl::Error FenceSyncNULL::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) |
| { |
| *outResult = GL_ALREADY_SIGNALED; |
| return gl::NoError(); |
| } |
| |
| gl::Error FenceSyncNULL::serverWait(GLbitfield flags, GLuint64 timeout) |
| { |
| return gl::NoError(); |
| } |
| |
| gl::Error FenceSyncNULL::getStatus(GLint *outResult) |
| { |
| *outResult = GL_SIGNALED; |
| return gl::NoError(); |
| } |
| |
| } // namespace rx |