blob: ae65c0b27660426ea32fdea364f7811168df3c26 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FenceSyncNULL.cpp:
// Implements the class methods for FenceSyncNULL.
//
#include "libANGLE/renderer/null/FenceSyncNULL.h"
#include "common/debug.h"
namespace rx
{
FenceSyncNULL::FenceSyncNULL() : FenceSyncImpl()
{
}
FenceSyncNULL::~FenceSyncNULL()
{
}
gl::Error FenceSyncNULL::set(GLenum condition, GLbitfield flags)
{
return gl::NoError();
}
gl::Error FenceSyncNULL::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
{
*outResult = GL_ALREADY_SIGNALED;
return gl::NoError();
}
gl::Error FenceSyncNULL::serverWait(GLbitfield flags, GLuint64 timeout)
{
return gl::NoError();
}
gl::Error FenceSyncNULL::getStatus(GLint *outResult)
{
*outResult = GL_SIGNALED;
return gl::NoError();
}
} // namespace rx