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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RendererVk.h:
// Defines the class interface for RendererVk.
//
#ifndef LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_
#define LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_
#include <memory>
#include <vulkan/vulkan.h>
#include "common/angleutils.h"
#include "libANGLE/Caps.h"
#include "libANGLE/renderer/vulkan/renderervk_utils.h"
namespace egl
{
class AttributeMap;
}
namespace rx
{
class GlslangWrapper;
namespace vk
{
struct Format;
}
class RendererVk : angle::NonCopyable
{
public:
RendererVk();
~RendererVk();
vk::Error initialize(const egl::AttributeMap &attribs, const char *wsiName);
std::string getVendorString() const;
std::string getRendererDescription() const;
VkInstance getInstance() const { return mInstance; }
VkPhysicalDevice getPhysicalDevice() const { return mPhysicalDevice; }
VkQueue getQueue() const { return mQueue; }
VkDevice getDevice() const { return mDevice; }
vk::ErrorOrResult<uint32_t> selectPresentQueueForSurface(VkSurfaceKHR surface);
// TODO(jmadill): Use ContextImpl for command buffers to enable threaded contexts.
vk::Error getStartedCommandBuffer(vk::CommandBuffer **commandBufferOut);
vk::Error submitCommandBuffer(vk::CommandBuffer *commandBuffer);
vk::Error submitAndFinishCommandBuffer(vk::CommandBuffer *commandBuffer);
vk::Error submitCommandsWithSync(vk::CommandBuffer *commandBuffer,
const vk::Semaphore &waitSemaphore,
const vk::Semaphore &signalSemaphore);
vk::Error finish();
const gl::Caps &getNativeCaps() const;
const gl::TextureCapsMap &getNativeTextureCaps() const;
const gl::Extensions &getNativeExtensions() const;
const gl::Limitations &getNativeLimitations() const;
vk::Error createStagingImage(TextureDimension dimension,
const vk::Format &format,
const gl::Extents &extent,
vk::StagingImage *imageOut);
GlslangWrapper *getGlslangWrapper();
Serial getCurrentQueueSerial() const;
template <typename T>
void enqueueGarbage(Serial serial, T &&object)
{
mGarbage.emplace_back(std::unique_ptr<vk::GarbageObject<T>>(
new vk::GarbageObject<T>(serial, std::move(object))));
}
template <typename T>
void enqueueGarbageOrDeleteNow(const ResourceVk &resouce, T &&object)
{
if (resouce.getDeleteSchedule(mLastCompletedQueueSerial) == DeleteSchedule::NOW)
{
object.destroy(mDevice);
}
else
{
enqueueGarbage(resouce.getStoredQueueSerial(), std::move(object));
}
}
private:
void ensureCapsInitialized() const;
void generateCaps(gl::Caps *outCaps,
gl::TextureCapsMap *outTextureCaps,
gl::Extensions *outExtensions,
gl::Limitations *outLimitations) const;
vk::Error submit(const VkSubmitInfo &submitInfo);
vk::Error submitFrame(const VkSubmitInfo &submitInfo);
vk::Error checkInFlightCommands();
void freeAllInFlightResources();
mutable bool mCapsInitialized;
mutable gl::Caps mNativeCaps;
mutable gl::TextureCapsMap mNativeTextureCaps;
mutable gl::Extensions mNativeExtensions;
mutable gl::Limitations mNativeLimitations;
vk::Error initializeDevice(uint32_t queueFamilyIndex);
VkInstance mInstance;
bool mEnableValidationLayers;
VkDebugReportCallbackEXT mDebugReportCallback;
VkPhysicalDevice mPhysicalDevice;
VkPhysicalDeviceProperties mPhysicalDeviceProperties;
std::vector<VkQueueFamilyProperties> mQueueFamilyProperties;
VkQueue mQueue;
uint32_t mCurrentQueueFamilyIndex;
VkDevice mDevice;
vk::CommandPool mCommandPool;
vk::CommandBuffer mCommandBuffer;
uint32_t mHostVisibleMemoryIndex;
GlslangWrapper *mGlslangWrapper;
Serial mCurrentQueueSerial;
Serial mLastCompletedQueueSerial;
std::vector<vk::CommandBufferAndSerial> mInFlightCommands;
std::vector<vk::FenceAndSerial> mInFlightFences;
std::vector<std::unique_ptr<vk::IGarbageObject>> mGarbage;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_