| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ShaderVk.cpp: |
| // Implements the class methods for ShaderVk. |
| // |
| |
| #include "libANGLE/renderer/vulkan/ShaderVk.h" |
| |
| #include "common/debug.h" |
| |
| namespace rx |
| { |
| |
| ShaderVk::ShaderVk(const gl::ShaderState &data) : ShaderImpl(data) |
| { |
| } |
| |
| ShaderVk::~ShaderVk() |
| { |
| } |
| |
| ShCompileOptions ShaderVk::prepareSourceAndReturnOptions(std::stringstream *sourceStream, |
| std::string *sourcePath) |
| { |
| *sourceStream << mData.getSource(); |
| return 0; |
| } |
| |
| bool ShaderVk::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) |
| { |
| // No work to do here. |
| return true; |
| } |
| |
| std::string ShaderVk::getDebugInfo() const |
| { |
| return std::string(); |
| } |
| |
| } // namespace rx |