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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramInterfaceTest: Tests of program interfaces.
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
using namespace angle;
namespace
{
class ProgramInterfaceTestES31 : public ANGLETest
{
protected:
ProgramInterfaceTestES31()
{
setWindowWidth(64);
setWindowHeight(64);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// Tests glGetProgramResourceIndex.
TEST_P(ProgramInterfaceTestES31, GetResourceIndex)
{
const std::string &vertexShaderSource =
"#version 310 es\n"
"precision highp float;\n"
"in highp vec4 position;\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
"}";
const std::string &fragmentShaderSource =
"#version 310 es\n"
"precision highp float;\n"
"uniform vec4 color;\n"
"out vec4 oColor;\n"
"void main()\n"
"{\n"
" oColor = color;\n"
"}";
ANGLE_GL_PROGRAM(program, vertexShaderSource, fragmentShaderSource);
GLuint index = glGetProgramResourceIndex(program, GL_PROGRAM_INPUT, "position");
EXPECT_GL_NO_ERROR();
EXPECT_NE(GL_INVALID_INDEX, index);
index = glGetProgramResourceIndex(program, GL_PROGRAM_INPUT, "missing");
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GL_INVALID_INDEX, index);
index = glGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, "oColor");
EXPECT_GL_NO_ERROR();
EXPECT_NE(GL_INVALID_INDEX, index);
index = glGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, "missing");
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GL_INVALID_INDEX, index);
index = glGetProgramResourceIndex(program, GL_ATOMIC_COUNTER_BUFFER, "missing");
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// Tests glGetProgramResourceName.
TEST_P(ProgramInterfaceTestES31, GetResourceName)
{
const std::string &vertexShaderSource =
"#version 310 es\n"
"precision highp float;\n"
"in highp vec4 position;\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
"}";
const std::string &fragmentShaderSource =
"#version 310 es\n"
"precision highp float;\n"
"uniform vec4 color;\n"
"out vec4 oColor[4];\n"
"void main()\n"
"{\n"
" oColor[0] = color;\n"
"}";
ANGLE_GL_PROGRAM(program, vertexShaderSource, fragmentShaderSource);
GLuint index = glGetProgramResourceIndex(program, GL_PROGRAM_INPUT, "position");
EXPECT_GL_NO_ERROR();
EXPECT_NE(GL_INVALID_INDEX, index);
GLchar name[64];
GLsizei length;
glGetProgramResourceName(program, GL_PROGRAM_INPUT, index, sizeof(name), &length, name);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(8, length);
EXPECT_EQ("position", std::string(name));
glGetProgramResourceName(program, GL_PROGRAM_INPUT, index, 4, &length, name);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(3, length);
EXPECT_EQ("pos", std::string(name));
glGetProgramResourceName(program, GL_PROGRAM_INPUT, index, -1, &length, name);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
glGetProgramResourceName(program, GL_PROGRAM_INPUT, GL_INVALID_INDEX, sizeof(name), &length,
name);
EXPECT_GL_ERROR(GL_INVALID_VALUE);
index = glGetProgramResourceIndex(program, GL_PROGRAM_OUTPUT, "oColor");
EXPECT_GL_NO_ERROR();
EXPECT_NE(GL_INVALID_INDEX, index);
glGetProgramResourceName(program, GL_PROGRAM_OUTPUT, index, sizeof(name), &length, name);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(9, length);
EXPECT_EQ("oColor[0]", std::string(name));
glGetProgramResourceName(program, GL_PROGRAM_OUTPUT, index, 8, &length, name);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(7, length);
EXPECT_EQ("oColor[", std::string(name));
}
ANGLE_INSTANTIATE_TEST(ProgramInterfaceTestES31, ES31_OPENGL(), ES31_D3D11(), ES31_OPENGLES());
} // anonymous namespace