blob: c0904e930e215b0eb3197eef1c596ebacbae8c0b [file] [log] [blame]
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Win32Window.h: Definition of the implementation of OSWindow for Win32 (Windows)
#ifndef UTIL_WIN32_WINDOW_H
#define UTIL_WIN32_WINDOW_H
#include <windows.h>
#include <string>
#include "OSWindow.h"
#include "Timer.h"
class Win32Window : public OSWindow
{
public:
Win32Window();
~Win32Window() override;
bool initialize(const std::string &name, size_t width, size_t height) override;
void destroy() override;
bool takeScreenshot(uint8_t *pixelData) override;
EGLNativeWindowType getNativeWindow() const override;
EGLNativeDisplayType getNativeDisplay() const override;
void messageLoop() override;
void pushEvent(Event event) override;
void setMousePosition(int x, int y) override;
bool setPosition(int x, int y) override;
bool resize(int width, int height) override;
void setVisible(bool isVisible) override;
void signalTestEvent() override;
private:
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
std::string mParentClassName;
std::string mChildClassName;
bool mIsVisible;
Timer *mSetVisibleTimer;
bool mIsMouseInWindow;
EGLNativeWindowType mNativeWindow;
EGLNativeWindowType mParentWindow;
EGLNativeDisplayType mNativeDisplay;
};
#endif // UTIL_WIN32_WINDOW_H