| /** |
| * TableDnD plug-in for JQuery, allows you to drag and drop table rows |
| * You can set up various options to control how the system will work |
| * Copyright © Denis Howlett <denish@isocra.com> |
| * Licensed like jQuery, see http://docs.jquery.com/License. |
| * |
| * Configuration options: |
| * |
| * onDragStyle |
| * This is the style that is assigned to the row during drag. There are limitations to the styles that can be |
| * associated with a row (such as you can't assign a borderâwell you can, but it won't be |
| * displayed). (So instead consider using onDragClass.) The CSS style to apply is specified as |
| * a map (as used in the jQuery css(...) function). |
| * onDropStyle |
| * This is the style that is assigned to the row when it is dropped. As for onDragStyle, there are limitations |
| * to what you can do. Also this replaces the original style, so again consider using onDragClass which |
| * is simply added and then removed on drop. |
| * onDragClass |
| * This class is added for the duration of the drag and then removed when the row is dropped. It is more |
| * flexible than using onDragStyle since it can be inherited by the row cells and other content. The default |
| * is class is tDnD_whileDrag. So to use the default, simply customise this CSS class in your |
| * stylesheet. |
| * onDrop |
| * Pass a function that will be called when the row is dropped. The function takes 2 parameters: the table |
| * and the row that was dropped. You can work out the new order of the rows by using |
| * table.rows. |
| * onDragStart |
| * Pass a function that will be called when the user starts dragging. The function takes 2 parameters: the |
| * table and the row which the user has started to drag. |
| * onAllowDrop |
| * Pass a function that will be called as a row is over another row. If the function returns true, allow |
| * dropping on that row, otherwise not. The function takes 2 parameters: the dragged row and the row under |
| * the cursor. It returns a boolean: true allows the drop, false doesn't allow it. |
| * scrollAmount |
| * This is the number of pixels to scroll if the user moves the mouse cursor to the top or bottom of the |
| * window. The page should automatically scroll up or down as appropriate (tested in IE6, IE7, Safari, FF2, |
| * FF3 beta) |
| * |
| * Other ways to control behaviour: |
| * |
| * Add class="nodrop" to any rows for which you don't want to allow dropping, and class="nodrag" to any rows |
| * that you don't want to be draggable. |
| * |
| * Inside the onDrop method you can also call $.tableDnD.serialize() this returns a string of the form |
| * <tableID>[]=<rowID1>&<tableID>[]=<rowID2> so that you can send this back to the server. The table must have |
| * an ID as must all the rows. |
| * |
| * Known problems: |
| * - Auto-scoll has some problems with IE7 (it scrolls even when it shouldn't), work-around: set scrollAmount to 0 |
| * |
| * Version 0.2: 2008-02-20 First public version |
| * Version 0.3: 2008-02-07 Added onDragStart option |
| * Made the scroll amount configurable (default is 5 as before) |
| * Version 0.4: 2008-03-15 Changed the noDrag/noDrop attributes to nodrag/nodrop classes |
| * Added onAllowDrop to control dropping |
| * Fixed a bug which meant that you couldn't set the scroll amount in both directions |
| * Added serialise method |
| */ |
| jQuery.tableDnD = { |
| /** Keep hold of the current table being dragged */ |
| currentTable : null, |
| /** Keep hold of the current drag object if any */ |
| dragObject: null, |
| /** The current mouse offset */ |
| mouseOffset: null, |
| /** Remember the old value of Y so that we don't do too much processing */ |
| oldY: 0, |
| |
| /** Actually build the structure */ |
| build: function(options) { |
| // Make sure options exists |
| options = options || {}; |
| // Set up the defaults if any |
| |
| this.each(function() { |
| // Remember the options |
| this.tableDnDConfig = { |
| onDragStyle: options.onDragStyle, |
| onDropStyle: options.onDropStyle, |
| // Add in the default class for whileDragging |
| onDragClass: options.onDragClass ? options.onDragClass : "tDnD_whileDrag", |
| onDrop: options.onDrop, |
| onDragStart: options.onDragStart, |
| scrollAmount: options.scrollAmount ? options.scrollAmount : 5 |
| }; |
| // Now make the rows draggable |
| jQuery.tableDnD.makeDraggable(this); |
| }); |
| |
| // Now we need to capture the mouse up and mouse move event |
| // We can use bind so that we don't interfere with other event handlers |
| jQuery(document) |
| .bind('mousemove', jQuery.tableDnD.mousemove) |
| .bind('mouseup', jQuery.tableDnD.mouseup); |
| |
| // Don't break the chain |
| return this; |
| }, |
| |
| /** This function makes all the rows on the table draggable apart from those marked as "NoDrag" */ |
| makeDraggable: function(table) { |
| // Now initialise the rows |
| var rows = table.rows; //getElementsByTagName("tr") |
| var config = table.tableDnDConfig; |
| for (var i=0; i<rows.length; i++) { |
| // To make non-draggable rows, add the nodrag class (eg for Category and Header rows) |
| // inspired by John Tarr and Famic |
| var nodrag = $(rows[i]).hasClass("nodrag"); |
| if (! nodrag) { //There is no NoDnD attribute on rows I want to drag |
| jQuery(rows[i]).mousedown(function(ev) { |
| if (ev.target.tagName == "TD") { |
| jQuery.tableDnD.dragObject = this; |
| jQuery.tableDnD.currentTable = table; |
| jQuery.tableDnD.mouseOffset = jQuery.tableDnD.getMouseOffset(this, ev); |
| if (config.onDragStart) { |
| // Call the onDrop method if there is one |
| config.onDragStart(table, this); |
| } |
| return false; |
| } |
| }).css("cursor", "move"); // Store the tableDnD object |
| } |
| } |
| }, |
| |
| /** Get the mouse coordinates from the event (allowing for browser differences) */ |
| mouseCoords: function(ev){ |
| if(ev.pageX || ev.pageY){ |
| return {x:ev.pageX, y:ev.pageY}; |
| } |
| return { |
| x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, |
| y:ev.clientY + document.body.scrollTop - document.body.clientTop |
| }; |
| }, |
| |
| /** Given a target element and a mouse event, get the mouse offset from that element. |
| To do this we need the element's position and the mouse position */ |
| getMouseOffset: function(target, ev) { |
| ev = ev || window.event; |
| |
| var docPos = this.getPosition(target); |
| var mousePos = this.mouseCoords(ev); |
| return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; |
| }, |
| |
| /** Get the position of an element by going up the DOM tree and adding up all the offsets */ |
| getPosition: function(e){ |
| var left = 0; |
| var top = 0; |
| /** Safari fix -- thanks to Luis Chato for this! */ |
| if (e.offsetHeight == 0) { |
| /** Safari 2 doesn't correctly grab the offsetTop of a table row |
| this is detailed here: |
| http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/ |
| the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild. |
| note that firefox will return a text node as a first child, so designing a more thorough |
| solution may need to take that into account, for now this seems to work in firefox, safari, ie */ |
| e = e.firstChild; // a table cell |
| } |
| |
| while (e.offsetParent){ |
| left += e.offsetLeft; |
| top += e.offsetTop; |
| e = e.offsetParent; |
| } |
| |
| left += e.offsetLeft; |
| top += e.offsetTop; |
| |
| return {x:left, y:top}; |
| }, |
| |
| mousemove: function(ev) { |
| if (jQuery.tableDnD.dragObject == null) { |
| return; |
| } |
| |
| var dragObj = jQuery(jQuery.tableDnD.dragObject); |
| var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
| var mousePos = jQuery.tableDnD.mouseCoords(ev); |
| var y = mousePos.y - jQuery.tableDnD.mouseOffset.y; |
| //auto scroll the window |
| var yOffset = window.pageYOffset; |
| if (document.all) { |
| // Windows version |
| //yOffset=document.body.scrollTop; |
| if (typeof document.compatMode != 'undefined' && |
| document.compatMode != 'BackCompat') { |
| yOffset = document.documentElement.scrollTop; |
| } |
| else if (typeof document.body != 'undefined') { |
| yOffset=document.body.scrollTop; |
| } |
| |
| } |
| |
| if (mousePos.y-yOffset < config.scrollAmount) { |
| window.scrollBy(0, -config.scrollAmount); |
| } else { |
| var windowHeight = window.innerHeight ? window.innerHeight |
| : document.documentElement.clientHeight ? document.documentElement.clientHeight : document.body.clientHeight; |
| if (windowHeight-(mousePos.y-yOffset) < config.scrollAmount) { |
| window.scrollBy(0, config.scrollAmount); |
| } |
| } |
| |
| |
| if (y != jQuery.tableDnD.oldY) { |
| // work out if we're going up or down... |
| var movingDown = y > jQuery.tableDnD.oldY; |
| // update the old value |
| jQuery.tableDnD.oldY = y; |
| // update the style to show we're dragging |
| if (config.onDragClass) { |
| dragObj.addClass(config.onDragClass); |
| } else { |
| dragObj.css(config.onDragStyle); |
| } |
| // If we're over a row then move the dragged row to there so that the user sees the |
| // effect dynamically |
| var currentRow = jQuery.tableDnD.findDropTargetRow(dragObj, y); |
| if (currentRow) { |
| // TODO worry about what happens when there are multiple TBODIES |
| if (movingDown && jQuery.tableDnD.dragObject != currentRow) { |
| jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow.nextSibling); |
| } else if (! movingDown && jQuery.tableDnD.dragObject != currentRow) { |
| jQuery.tableDnD.dragObject.parentNode.insertBefore(jQuery.tableDnD.dragObject, currentRow); |
| } |
| } |
| } |
| |
| return false; |
| }, |
| |
| /** We're only worried about the y position really, because we can only move rows up and down */ |
| findDropTargetRow: function(draggedRow, y) { |
| var rows = jQuery.tableDnD.currentTable.rows; |
| for (var i=0; i<rows.length; i++) { |
| var row = rows[i]; |
| var rowY = this.getPosition(row).y; |
| var rowHeight = parseInt(row.offsetHeight)/2; |
| if (row.offsetHeight == 0) { |
| rowY = this.getPosition(row.firstChild).y; |
| rowHeight = parseInt(row.firstChild.offsetHeight)/2; |
| } |
| // Because we always have to insert before, we need to offset the height a bit |
| if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) { |
| // that's the row we're over |
| // If it's the same as the current row, ignore it |
| if (row == draggedRow) {return null;} |
| var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
| if (config.onAllowDrop) { |
| if (config.onAllowDrop(draggedRow, row)) { |
| return row; |
| } else { |
| return null; |
| } |
| } else { |
| // If a row has nodrop class, then don't allow dropping (inspired by John Tarr and Famic) |
| var nodrop = $(row).hasClass("nodrop"); |
| if (! nodrop) { |
| return row; |
| } else { |
| return null; |
| } |
| } |
| return row; |
| } |
| } |
| return null; |
| }, |
| |
| mouseup: function(e) { |
| if (jQuery.tableDnD.currentTable && jQuery.tableDnD.dragObject) { |
| var droppedRow = jQuery.tableDnD.dragObject; |
| var config = jQuery.tableDnD.currentTable.tableDnDConfig; |
| // If we have a dragObject, then we need to release it, |
| // The row will already have been moved to the right place so we just reset stuff |
| if (config.onDragClass) { |
| jQuery(droppedRow).removeClass(config.onDragClass); |
| } else { |
| jQuery(droppedRow).css(config.onDropStyle); |
| } |
| jQuery.tableDnD.dragObject = null; |
| if (config.onDrop) { |
| // Call the onDrop method if there is one |
| config.onDrop(jQuery.tableDnD.currentTable, droppedRow); |
| } |
| jQuery.tableDnD.currentTable = null; // let go of the table too |
| } |
| }, |
| |
| serialize: function() { |
| if (jQuery.tableDnD.currentTable) { |
| var result = ""; |
| var tableId = jQuery.tableDnD.currentTable.id; |
| var rows = jQuery.tableDnD.currentTable.rows; |
| for (var i=0; i<rows.length; i++) { |
| if (result.length > 0) result += "&"; |
| result += tableId + '[]=' + rows[i].id; |
| } |
| return result; |
| } else { |
| return "Error: No Table id set, you need to set an id on your table and every row"; |
| } |
| } |
| } |
| |
| jQuery.fn.extend( |
| { |
| tableDnD : jQuery.tableDnD.build |
| } |
| ); |