| //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| // C Includes |
| // C++ Includes |
| // Other libraries and framework includes |
| // Project includes |
| #include "lldb/Target/StackFrameList.h" |
| #include "lldb/Breakpoint/Breakpoint.h" |
| #include "lldb/Breakpoint/BreakpointLocation.h" |
| #include "lldb/Core/SourceManager.h" |
| #include "lldb/Core/StreamFile.h" |
| #include "lldb/Symbol/Block.h" |
| #include "lldb/Symbol/Function.h" |
| #include "lldb/Symbol/Symbol.h" |
| #include "lldb/Target/Process.h" |
| #include "lldb/Target/RegisterContext.h" |
| #include "lldb/Target/StackFrame.h" |
| #include "lldb/Target/StopInfo.h" |
| #include "lldb/Target/Target.h" |
| #include "lldb/Target/Thread.h" |
| #include "lldb/Target/Unwind.h" |
| #include "lldb/Utility/Log.h" |
| |
| //#define DEBUG_STACK_FRAMES 1 |
| |
| using namespace lldb; |
| using namespace lldb_private; |
| |
| //---------------------------------------------------------------------- |
| // StackFrameList constructor |
| //---------------------------------------------------------------------- |
| StackFrameList::StackFrameList(Thread &thread, |
| const lldb::StackFrameListSP &prev_frames_sp, |
| bool show_inline_frames) |
| : m_thread(thread), m_prev_frames_sp(prev_frames_sp), m_mutex(), m_frames(), |
| m_selected_frame_idx(0), m_concrete_frames_fetched(0), |
| m_current_inlined_depth(UINT32_MAX), |
| m_current_inlined_pc(LLDB_INVALID_ADDRESS), |
| m_show_inlined_frames(show_inline_frames) { |
| if (prev_frames_sp) { |
| m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; |
| m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; |
| } |
| } |
| |
| StackFrameList::~StackFrameList() { |
| // Call clear since this takes a lock and clears the stack frame list in case |
| // another thread is currently using this stack frame list |
| Clear(); |
| } |
| |
| void StackFrameList::CalculateCurrentInlinedDepth() { |
| uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); |
| if (cur_inlined_depth == UINT32_MAX) { |
| ResetCurrentInlinedDepth(); |
| } |
| } |
| |
| uint32_t StackFrameList::GetCurrentInlinedDepth() { |
| if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) { |
| lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); |
| if (cur_pc != m_current_inlined_pc) { |
| m_current_inlined_pc = LLDB_INVALID_ADDRESS; |
| m_current_inlined_depth = UINT32_MAX; |
| Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); |
| if (log && log->GetVerbose()) |
| log->Printf( |
| "GetCurrentInlinedDepth: invalidating current inlined depth.\n"); |
| } |
| return m_current_inlined_depth; |
| } else { |
| return UINT32_MAX; |
| } |
| } |
| |
| void StackFrameList::ResetCurrentInlinedDepth() { |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); |
| |
| if (m_show_inlined_frames) { |
| GetFramesUpTo(0); |
| if (m_frames.empty()) |
| return; |
| if (!m_frames[0]->IsInlined()) { |
| m_current_inlined_depth = UINT32_MAX; |
| m_current_inlined_pc = LLDB_INVALID_ADDRESS; |
| Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); |
| if (log && log->GetVerbose()) |
| log->Printf( |
| "ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); |
| } else { |
| // We only need to do something special about inlined blocks when we are |
| // at the beginning of an inlined function: |
| // FIXME: We probably also have to do something special if the PC is at |
| // the END |
| // of an inlined function, which coincides with the end of either its |
| // containing function or another inlined function. |
| |
| lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); |
| Block *block_ptr = m_frames[0]->GetFrameBlock(); |
| if (block_ptr) { |
| Address pc_as_address; |
| pc_as_address.SetLoadAddress(curr_pc, |
| &(m_thread.GetProcess()->GetTarget())); |
| AddressRange containing_range; |
| if (block_ptr->GetRangeContainingAddress(pc_as_address, |
| containing_range)) { |
| if (pc_as_address == containing_range.GetBaseAddress()) { |
| // If we got here because of a breakpoint hit, then set the inlined |
| // depth depending on where the breakpoint was set. If we got here |
| // because of a crash, then set the inlined depth to the deepest |
| // most block. Otherwise, we stopped here naturally as the result |
| // of a step, so set ourselves in the containing frame of the whole |
| // set of nested inlines, so the user can then "virtually" step |
| // into the frames one by one, or next over the whole mess. Note: |
| // We don't have to handle being somewhere in the middle of the |
| // stack here, since ResetCurrentInlinedDepth doesn't get called if |
| // there is a valid inlined depth set. |
| StopInfoSP stop_info_sp = m_thread.GetStopInfo(); |
| if (stop_info_sp) { |
| switch (stop_info_sp->GetStopReason()) { |
| case eStopReasonWatchpoint: |
| case eStopReasonException: |
| case eStopReasonExec: |
| case eStopReasonSignal: |
| // In all these cases we want to stop in the deepest most |
| // frame. |
| m_current_inlined_pc = curr_pc; |
| m_current_inlined_depth = 0; |
| break; |
| case eStopReasonBreakpoint: { |
| // FIXME: Figure out what this break point is doing, and set the |
| // inline depth |
| // appropriately. Be careful to take into account breakpoints |
| // that implement step over prologue, since that should do the |
| // default calculation. For now, if the breakpoints |
| // corresponding to this hit are all internal, |
| // I set the stop location to the top of the inlined stack, |
| // since that will make |
| // things like stepping over prologues work right. But if |
| // there are any non-internal breakpoints I do to the bottom of |
| // the stack, since that was the old behavior. |
| uint32_t bp_site_id = stop_info_sp->GetValue(); |
| BreakpointSiteSP bp_site_sp( |
| m_thread.GetProcess()->GetBreakpointSiteList().FindByID( |
| bp_site_id)); |
| bool all_internal = true; |
| if (bp_site_sp) { |
| uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); |
| for (uint32_t i = 0; i < num_owners; i++) { |
| Breakpoint &bp_ref = |
| bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); |
| if (!bp_ref.IsInternal()) { |
| all_internal = false; |
| } |
| } |
| } |
| if (!all_internal) { |
| m_current_inlined_pc = curr_pc; |
| m_current_inlined_depth = 0; |
| break; |
| } |
| } |
| LLVM_FALLTHROUGH; |
| default: { |
| // Otherwise, we should set ourselves at the container of the |
| // inlining, so that the user can descend into them. So first |
| // we check whether we have more than one inlined block sharing |
| // this PC: |
| int num_inlined_functions = 0; |
| |
| for (Block *container_ptr = block_ptr->GetInlinedParent(); |
| container_ptr != nullptr; |
| container_ptr = container_ptr->GetInlinedParent()) { |
| if (!container_ptr->GetRangeContainingAddress( |
| pc_as_address, containing_range)) |
| break; |
| if (pc_as_address != containing_range.GetBaseAddress()) |
| break; |
| |
| num_inlined_functions++; |
| } |
| m_current_inlined_pc = curr_pc; |
| m_current_inlined_depth = num_inlined_functions + 1; |
| Log *log( |
| lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_STEP)); |
| if (log && log->GetVerbose()) |
| log->Printf("ResetCurrentInlinedDepth: setting inlined " |
| "depth: %d 0x%" PRIx64 ".\n", |
| m_current_inlined_depth, curr_pc); |
| |
| } break; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| bool StackFrameList::DecrementCurrentInlinedDepth() { |
| if (m_show_inlined_frames) { |
| uint32_t current_inlined_depth = GetCurrentInlinedDepth(); |
| if (current_inlined_depth != UINT32_MAX) { |
| if (current_inlined_depth > 0) { |
| m_current_inlined_depth--; |
| return true; |
| } |
| } |
| } |
| return false; |
| } |
| |
| void StackFrameList::SetCurrentInlinedDepth(uint32_t new_depth) { |
| m_current_inlined_depth = new_depth; |
| if (new_depth == UINT32_MAX) |
| m_current_inlined_pc = LLDB_INVALID_ADDRESS; |
| else |
| m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); |
| } |
| |
| void StackFrameList::GetFramesUpTo(uint32_t end_idx) { |
| // this makes sure we do not fetch frames for an invalid thread |
| if (!m_thread.IsValid()) |
| return; |
| |
| // We've already gotten more frames than asked for, or we've already finished |
| // unwinding, return. |
| if (m_frames.size() > end_idx || GetAllFramesFetched()) |
| return; |
| |
| Unwind *unwinder = m_thread.GetUnwinder(); |
| |
| if (m_show_inlined_frames) { |
| #if defined(DEBUG_STACK_FRAMES) |
| StreamFile s(stdout, false); |
| #endif |
| // If we are hiding some frames from the outside world, we need to add |
| // those onto the total count of frames to fetch. However, we don't need |
| // to do that if end_idx is 0 since in that case we always get the first |
| // concrete frame and all the inlined frames below it... And of course, if |
| // end_idx is UINT32_MAX that means get all, so just do that... |
| |
| uint32_t inlined_depth = 0; |
| if (end_idx > 0 && end_idx != UINT32_MAX) { |
| inlined_depth = GetCurrentInlinedDepth(); |
| if (inlined_depth != UINT32_MAX) { |
| if (end_idx > 0) |
| end_idx += inlined_depth; |
| } |
| } |
| |
| StackFrameSP unwind_frame_sp; |
| do { |
| uint32_t idx = m_concrete_frames_fetched++; |
| lldb::addr_t pc = LLDB_INVALID_ADDRESS; |
| lldb::addr_t cfa = LLDB_INVALID_ADDRESS; |
| if (idx == 0) { |
| // We might have already created frame zero, only create it if we need |
| // to |
| if (m_frames.empty()) { |
| RegisterContextSP reg_ctx_sp(m_thread.GetRegisterContext()); |
| |
| if (reg_ctx_sp) { |
| const bool success = |
| unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc); |
| // There shouldn't be any way not to get the frame info for frame |
| // 0. But if the unwinder can't make one, lets make one by hand |
| // with the |
| // SP as the CFA and see if that gets any further. |
| if (!success) { |
| cfa = reg_ctx_sp->GetSP(); |
| pc = reg_ctx_sp->GetPC(); |
| } |
| |
| unwind_frame_sp.reset(new StackFrame(m_thread.shared_from_this(), |
| m_frames.size(), idx, |
| reg_ctx_sp, cfa, pc, nullptr)); |
| m_frames.push_back(unwind_frame_sp); |
| } |
| } else { |
| unwind_frame_sp = m_frames.front(); |
| cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); |
| } |
| } else { |
| const bool success = |
| unwinder && unwinder->GetFrameInfoAtIndex(idx, cfa, pc); |
| if (!success) { |
| // We've gotten to the end of the stack. |
| SetAllFramesFetched(); |
| break; |
| } |
| const bool cfa_is_valid = true; |
| const bool stop_id_is_valid = false; |
| const bool is_history_frame = false; |
| unwind_frame_sp.reset(new StackFrame( |
| m_thread.shared_from_this(), m_frames.size(), idx, cfa, |
| cfa_is_valid, pc, 0, stop_id_is_valid, is_history_frame, nullptr)); |
| m_frames.push_back(unwind_frame_sp); |
| } |
| |
| assert(unwind_frame_sp); |
| SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext( |
| eSymbolContextBlock | eSymbolContextFunction); |
| Block *unwind_block = unwind_sc.block; |
| if (unwind_block) { |
| Address curr_frame_address(unwind_frame_sp->GetFrameCodeAddress()); |
| TargetSP target_sp = m_thread.CalculateTarget(); |
| // Be sure to adjust the frame address to match the address that was |
| // used to lookup the symbol context above. If we are in the first |
| // concrete frame, then we lookup using the current address, else we |
| // decrement the address by one to get the correct location. |
| if (idx > 0) { |
| if (curr_frame_address.GetOffset() == 0) { |
| // If curr_frame_address points to the first address in a section |
| // then after adjustment it will point to an other section. In that |
| // case resolve the address again to the correct section plus |
| // offset form. |
| addr_t load_addr = curr_frame_address.GetOpcodeLoadAddress( |
| target_sp.get(), AddressClass::eCode); |
| curr_frame_address.SetOpcodeLoadAddress( |
| load_addr - 1, target_sp.get(), AddressClass::eCode); |
| } else { |
| curr_frame_address.Slide(-1); |
| } |
| } |
| |
| SymbolContext next_frame_sc; |
| Address next_frame_address; |
| |
| while (unwind_sc.GetParentOfInlinedScope( |
| curr_frame_address, next_frame_sc, next_frame_address)) { |
| next_frame_sc.line_entry.ApplyFileMappings(target_sp); |
| StackFrameSP frame_sp( |
| new StackFrame(m_thread.shared_from_this(), m_frames.size(), idx, |
| unwind_frame_sp->GetRegisterContextSP(), cfa, |
| next_frame_address, &next_frame_sc)); |
| |
| m_frames.push_back(frame_sp); |
| unwind_sc = next_frame_sc; |
| curr_frame_address = next_frame_address; |
| } |
| } |
| } while (m_frames.size() - 1 < end_idx); |
| |
| // Don't try to merge till you've calculated all the frames in this stack. |
| if (GetAllFramesFetched() && m_prev_frames_sp) { |
| StackFrameList *prev_frames = m_prev_frames_sp.get(); |
| StackFrameList *curr_frames = this; |
| |
| // curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth; |
| // curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc; |
| // printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n", |
| // curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc); |
| |
| #if defined(DEBUG_STACK_FRAMES) |
| s.PutCString("\nprev_frames:\n"); |
| prev_frames->Dump(&s); |
| s.PutCString("\ncurr_frames:\n"); |
| curr_frames->Dump(&s); |
| s.EOL(); |
| #endif |
| size_t curr_frame_num, prev_frame_num; |
| |
| for (curr_frame_num = curr_frames->m_frames.size(), |
| prev_frame_num = prev_frames->m_frames.size(); |
| curr_frame_num > 0 && prev_frame_num > 0; |
| --curr_frame_num, --prev_frame_num) { |
| const size_t curr_frame_idx = curr_frame_num - 1; |
| const size_t prev_frame_idx = prev_frame_num - 1; |
| StackFrameSP curr_frame_sp(curr_frames->m_frames[curr_frame_idx]); |
| StackFrameSP prev_frame_sp(prev_frames->m_frames[prev_frame_idx]); |
| |
| #if defined(DEBUG_STACK_FRAMES) |
| s.Printf("\n\nCurr frame #%u ", curr_frame_idx); |
| if (curr_frame_sp) |
| curr_frame_sp->Dump(&s, true, false); |
| else |
| s.PutCString("NULL"); |
| s.Printf("\nPrev frame #%u ", prev_frame_idx); |
| if (prev_frame_sp) |
| prev_frame_sp->Dump(&s, true, false); |
| else |
| s.PutCString("NULL"); |
| #endif |
| |
| StackFrame *curr_frame = curr_frame_sp.get(); |
| StackFrame *prev_frame = prev_frame_sp.get(); |
| |
| if (curr_frame == nullptr || prev_frame == nullptr) |
| break; |
| |
| // Check the stack ID to make sure they are equal |
| if (curr_frame->GetStackID() != prev_frame->GetStackID()) |
| break; |
| |
| prev_frame->UpdatePreviousFrameFromCurrentFrame(*curr_frame); |
| // Now copy the fixed up previous frame into the current frames so the |
| // pointer doesn't change |
| m_frames[curr_frame_idx] = prev_frame_sp; |
| // curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame); |
| |
| #if defined(DEBUG_STACK_FRAMES) |
| s.Printf("\n Copying previous frame to current frame"); |
| #endif |
| } |
| // We are done with the old stack frame list, we can release it now |
| m_prev_frames_sp.reset(); |
| } |
| |
| #if defined(DEBUG_STACK_FRAMES) |
| s.PutCString("\n\nNew frames:\n"); |
| Dump(&s); |
| s.EOL(); |
| #endif |
| } else { |
| if (end_idx < m_concrete_frames_fetched) |
| return; |
| |
| if (unwinder) { |
| uint32_t num_frames = unwinder->GetFramesUpTo(end_idx); |
| if (num_frames <= end_idx + 1) { |
| // Done unwinding. |
| m_concrete_frames_fetched = UINT32_MAX; |
| } |
| m_frames.resize(num_frames); |
| } |
| } |
| } |
| |
| uint32_t StackFrameList::GetNumFrames(bool can_create) { |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); |
| |
| if (can_create) |
| GetFramesUpTo(UINT32_MAX); |
| |
| uint32_t inlined_depth = GetCurrentInlinedDepth(); |
| if (inlined_depth == UINT32_MAX) |
| return m_frames.size(); |
| else |
| return m_frames.size() - inlined_depth; |
| } |
| |
| void StackFrameList::Dump(Stream *s) { |
| if (s == nullptr) |
| return; |
| |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); |
| |
| const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); |
| for (pos = begin; pos != end; ++pos) { |
| StackFrame *frame = (*pos).get(); |
| s->Printf("%p: ", static_cast<void *>(frame)); |
| if (frame) { |
| frame->GetStackID().Dump(s); |
| frame->DumpUsingSettingsFormat(s); |
| } else |
| s->Printf("frame #%u", (uint32_t)std::distance(begin, pos)); |
| s->EOL(); |
| } |
| s->EOL(); |
| } |
| |
| StackFrameSP StackFrameList::GetFrameAtIndex(uint32_t idx) { |
| StackFrameSP frame_sp; |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); |
| uint32_t original_idx = idx; |
| |
| uint32_t inlined_depth = GetCurrentInlinedDepth(); |
| if (inlined_depth != UINT32_MAX) |
| idx += inlined_depth; |
| |
| if (idx < m_frames.size()) |
| frame_sp = m_frames[idx]; |
| |
| if (frame_sp) |
| return frame_sp; |
| |
| // GetFramesUpTo will fill m_frames with as many frames as you asked for, if |
| // there are that many. If there weren't then you asked for too many frames. |
| GetFramesUpTo(idx); |
| if (idx < m_frames.size()) { |
| if (m_show_inlined_frames) { |
| // When inline frames are enabled we actually create all the frames in |
| // GetFramesUpTo. |
| frame_sp = m_frames[idx]; |
| } else { |
| Unwind *unwinder = m_thread.GetUnwinder(); |
| if (unwinder) { |
| addr_t pc, cfa; |
| if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc)) { |
| const bool cfa_is_valid = true; |
| const bool stop_id_is_valid = false; |
| const bool is_history_frame = false; |
| frame_sp.reset(new StackFrame( |
| m_thread.shared_from_this(), idx, idx, cfa, cfa_is_valid, pc, 0, |
| stop_id_is_valid, is_history_frame, nullptr)); |
| |
| Function *function = |
| frame_sp->GetSymbolContext(eSymbolContextFunction).function; |
| if (function) { |
| // When we aren't showing inline functions we always use the top |
| // most function block as the scope. |
| frame_sp->SetSymbolContextScope(&function->GetBlock(false)); |
| } else { |
| // Set the symbol scope from the symbol regardless if it is nullptr |
| // or valid. |
| frame_sp->SetSymbolContextScope( |
| frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol); |
| } |
| SetFrameAtIndex(idx, frame_sp); |
| } |
| } |
| } |
| } else if (original_idx == 0) { |
| // There should ALWAYS be a frame at index 0. If something went wrong with |
| // the CurrentInlinedDepth such that there weren't as many frames as we |
| // thought taking that into account, then reset the current inlined depth |
| // and return the real zeroth frame. |
| if (m_frames.empty()) { |
| // Why do we have a thread with zero frames, that should not ever |
| // happen... |
| assert(!m_thread.IsValid() && "A valid thread has no frames."); |
| } else { |
| ResetCurrentInlinedDepth(); |
| frame_sp = m_frames[original_idx]; |
| } |
| } |
| |
| return frame_sp; |
| } |
| |
| StackFrameSP |
| StackFrameList::GetFrameWithConcreteFrameIndex(uint32_t unwind_idx) { |
| // First try assuming the unwind index is the same as the frame index. The |
| // unwind index is always greater than or equal to the frame index, so it is |
| // a good place to start. If we have inlined frames we might have 5 concrete |
| // frames (frame unwind indexes go from 0-4), but we might have 15 frames |
| // after we make all the inlined frames. Most of the time the unwind frame |
| // index (or the concrete frame index) is the same as the frame index. |
| uint32_t frame_idx = unwind_idx; |
| StackFrameSP frame_sp(GetFrameAtIndex(frame_idx)); |
| while (frame_sp) { |
| if (frame_sp->GetFrameIndex() == unwind_idx) |
| break; |
| frame_sp = GetFrameAtIndex(++frame_idx); |
| } |
| return frame_sp; |
| } |
| |
| static bool CompareStackID(const StackFrameSP &stack_sp, |
| const StackID &stack_id) { |
| return stack_sp->GetStackID() < stack_id; |
| } |
| |
| StackFrameSP StackFrameList::GetFrameWithStackID(const StackID &stack_id) { |
| StackFrameSP frame_sp; |
| |
| if (stack_id.IsValid()) { |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); |
| uint32_t frame_idx = 0; |
| // Do a binary search in case the stack frame is already in our cache |
| collection::const_iterator begin = m_frames.begin(); |
| collection::const_iterator end = m_frames.end(); |
| if (begin != end) { |
| collection::const_iterator pos = |
| std::lower_bound(begin, end, stack_id, CompareStackID); |
| if (pos != end) { |
| if ((*pos)->GetStackID() == stack_id) |
| return *pos; |
| } |
| |
| // if (m_frames.back()->GetStackID() < stack_id) |
| // frame_idx = m_frames.size(); |
| } |
| do { |
| frame_sp = GetFrameAtIndex(frame_idx); |
| if (frame_sp && frame_sp->GetStackID() == stack_id) |
| break; |
| frame_idx++; |
| } while (frame_sp); |
| } |
| return frame_sp; |
| } |
| |
| bool StackFrameList::SetFrameAtIndex(uint32_t idx, StackFrameSP &frame_sp) { |
| if (idx >= m_frames.size()) |
| m_frames.resize(idx + 1); |
| // Make sure allocation succeeded by checking bounds again |
| if (idx < m_frames.size()) { |
| m_frames[idx] = frame_sp; |
| return true; |
| } |
| return false; // resize failed, out of memory? |
| } |
| |
| uint32_t StackFrameList::GetSelectedFrameIndex() const { |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); |
| return m_selected_frame_idx; |
| } |
| |
| uint32_t StackFrameList::SetSelectedFrame(lldb_private::StackFrame *frame) { |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); |
| const_iterator pos; |
| const_iterator begin = m_frames.begin(); |
| const_iterator end = m_frames.end(); |
| m_selected_frame_idx = 0; |
| for (pos = begin; pos != end; ++pos) { |
| if (pos->get() == frame) { |
| m_selected_frame_idx = std::distance(begin, pos); |
| uint32_t inlined_depth = GetCurrentInlinedDepth(); |
| if (inlined_depth != UINT32_MAX) |
| m_selected_frame_idx -= inlined_depth; |
| break; |
| } |
| } |
| SetDefaultFileAndLineToSelectedFrame(); |
| return m_selected_frame_idx; |
| } |
| |
| // Mark a stack frame as the current frame using the frame index |
| bool StackFrameList::SetSelectedFrameByIndex(uint32_t idx) { |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); |
| StackFrameSP frame_sp(GetFrameAtIndex(idx)); |
| if (frame_sp) { |
| SetSelectedFrame(frame_sp.get()); |
| return true; |
| } else |
| return false; |
| } |
| |
| void StackFrameList::SetDefaultFileAndLineToSelectedFrame() { |
| if (m_thread.GetID() == |
| m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) { |
| StackFrameSP frame_sp(GetFrameAtIndex(GetSelectedFrameIndex())); |
| if (frame_sp) { |
| SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); |
| if (sc.line_entry.file) |
| m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine( |
| sc.line_entry.file, sc.line_entry.line); |
| } |
| } |
| } |
| |
| // The thread has been run, reset the number stack frames to zero so we can |
| // determine how many frames we have lazily. |
| void StackFrameList::Clear() { |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); |
| m_frames.clear(); |
| m_concrete_frames_fetched = 0; |
| } |
| |
| void StackFrameList::InvalidateFrames(uint32_t start_idx) { |
| std::lock_guard<std::recursive_mutex> guard(m_mutex); |
| if (m_show_inlined_frames) { |
| Clear(); |
| } else { |
| const size_t num_frames = m_frames.size(); |
| while (start_idx < num_frames) { |
| m_frames[start_idx].reset(); |
| ++start_idx; |
| } |
| } |
| } |
| |
| void StackFrameList::Merge(std::unique_ptr<StackFrameList> &curr_ap, |
| lldb::StackFrameListSP &prev_sp) { |
| std::unique_lock<std::recursive_mutex> current_lock, previous_lock; |
| if (curr_ap) |
| current_lock = std::unique_lock<std::recursive_mutex>(curr_ap->m_mutex); |
| if (prev_sp) |
| previous_lock = std::unique_lock<std::recursive_mutex>(prev_sp->m_mutex); |
| |
| #if defined(DEBUG_STACK_FRAMES) |
| StreamFile s(stdout, false); |
| s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); |
| if (prev_sp) |
| prev_sp->Dump(&s); |
| else |
| s.PutCString("NULL"); |
| s.PutCString("\nCurr:\n"); |
| if (curr_ap) |
| curr_ap->Dump(&s); |
| else |
| s.PutCString("NULL"); |
| s.EOL(); |
| #endif |
| |
| if (!curr_ap || curr_ap->GetNumFrames(false) == 0) { |
| #if defined(DEBUG_STACK_FRAMES) |
| s.PutCString("No current frames, leave previous frames alone...\n"); |
| #endif |
| curr_ap.release(); |
| return; |
| } |
| |
| if (!prev_sp || prev_sp->GetNumFrames(false) == 0) { |
| #if defined(DEBUG_STACK_FRAMES) |
| s.PutCString("No previous frames, so use current frames...\n"); |
| #endif |
| // We either don't have any previous frames, or since we have more than one |
| // current frames it means we have all the frames and can safely replace |
| // our previous frames. |
| prev_sp.reset(curr_ap.release()); |
| return; |
| } |
| |
| const uint32_t num_curr_frames = curr_ap->GetNumFrames(false); |
| |
| if (num_curr_frames > 1) { |
| #if defined(DEBUG_STACK_FRAMES) |
| s.PutCString( |
| "We have more than one current frame, so use current frames...\n"); |
| #endif |
| // We have more than one current frames it means we have all the frames and |
| // can safely replace our previous frames. |
| prev_sp.reset(curr_ap.release()); |
| |
| #if defined(DEBUG_STACK_FRAMES) |
| s.PutCString("\nMerged:\n"); |
| prev_sp->Dump(&s); |
| #endif |
| return; |
| } |
| |
| StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex(0)); |
| StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex(0)); |
| StackID curr_stack_id(curr_frame_zero_sp->GetStackID()); |
| StackID prev_stack_id(prev_frame_zero_sp->GetStackID()); |
| |
| #if defined(DEBUG_STACK_FRAMES) |
| const uint32_t num_prev_frames = prev_sp->GetNumFrames(false); |
| s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); |
| #endif |
| |
| // We have only a single current frame |
| // Our previous stack frames only had a single frame as well... |
| if (curr_stack_id == prev_stack_id) { |
| #if defined(DEBUG_STACK_FRAMES) |
| s.Printf("\nPrevious frame #0 is same as current frame #0, merge the " |
| "cached data\n"); |
| #endif |
| |
| curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame( |
| *prev_frame_zero_sp); |
| // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame |
| // (*curr_frame_zero_sp); |
| // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); |
| } else if (curr_stack_id < prev_stack_id) { |
| #if defined(DEBUG_STACK_FRAMES) |
| s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous " |
| "frame #0, insert current frame zero in front of previous\n"); |
| #endif |
| prev_sp->m_frames.insert(prev_sp->m_frames.begin(), curr_frame_zero_sp); |
| } |
| |
| curr_ap.release(); |
| |
| #if defined(DEBUG_STACK_FRAMES) |
| s.PutCString("\nMerged:\n"); |
| prev_sp->Dump(&s); |
| #endif |
| } |
| |
| lldb::StackFrameSP |
| StackFrameList::GetStackFrameSPForStackFramePtr(StackFrame *stack_frame_ptr) { |
| const_iterator pos; |
| const_iterator begin = m_frames.begin(); |
| const_iterator end = m_frames.end(); |
| lldb::StackFrameSP ret_sp; |
| |
| for (pos = begin; pos != end; ++pos) { |
| if (pos->get() == stack_frame_ptr) { |
| ret_sp = (*pos); |
| break; |
| } |
| } |
| return ret_sp; |
| } |
| |
| size_t StackFrameList::GetStatus(Stream &strm, uint32_t first_frame, |
| uint32_t num_frames, bool show_frame_info, |
| uint32_t num_frames_with_source, |
| bool show_unique, |
| const char *selected_frame_marker) { |
| size_t num_frames_displayed = 0; |
| |
| if (num_frames == 0) |
| return 0; |
| |
| StackFrameSP frame_sp; |
| uint32_t frame_idx = 0; |
| uint32_t last_frame; |
| |
| // Don't let the last frame wrap around... |
| if (num_frames == UINT32_MAX) |
| last_frame = UINT32_MAX; |
| else |
| last_frame = first_frame + num_frames; |
| |
| StackFrameSP selected_frame_sp = m_thread.GetSelectedFrame(); |
| const char *unselected_marker = nullptr; |
| std::string buffer; |
| if (selected_frame_marker) { |
| size_t len = strlen(selected_frame_marker); |
| buffer.insert(buffer.begin(), len, ' '); |
| unselected_marker = buffer.c_str(); |
| } |
| const char *marker = nullptr; |
| |
| for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) { |
| frame_sp = GetFrameAtIndex(frame_idx); |
| if (!frame_sp) |
| break; |
| |
| if (selected_frame_marker != nullptr) { |
| if (frame_sp == selected_frame_sp) |
| marker = selected_frame_marker; |
| else |
| marker = unselected_marker; |
| } |
| |
| if (!frame_sp->GetStatus(strm, show_frame_info, |
| num_frames_with_source > (first_frame - frame_idx), |
| show_unique, marker)) |
| break; |
| ++num_frames_displayed; |
| } |
| |
| strm.IndentLess(); |
| return num_frames_displayed; |
| } |