| // |
| // Copyright 2012 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #ifndef COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_ |
| #define COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_ |
| |
| #include <string> |
| #include "GLSLANG/ShaderLang.h" |
| |
| namespace angle |
| { |
| |
| namespace pp |
| { |
| |
| struct SourceLocation; |
| |
| // Base class for handling directives. |
| // Preprocessor uses this class to notify the clients about certain |
| // preprocessor directives. Derived classes are responsible for |
| // handling them in an appropriate manner. |
| class DirectiveHandler |
| { |
| public: |
| virtual ~DirectiveHandler(); |
| |
| virtual void handleError(const SourceLocation &loc, const std::string &msg) = 0; |
| |
| // Handle pragma of form: #pragma name[(value)] |
| virtual void handlePragma(const SourceLocation &loc, |
| const std::string &name, |
| const std::string &value, |
| bool stdgl) = 0; |
| |
| virtual void handleExtension(const SourceLocation &loc, |
| const std::string &name, |
| const std::string &behavior) = 0; |
| |
| virtual void handleVersion(const SourceLocation &loc, int version, ShShaderSpec spec) = 0; |
| }; |
| |
| } // namespace pp |
| |
| } // namespace angle |
| |
| #endif // COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_ |