| // |
| // Copyright 2002 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Fence.cpp: Implements the gl::FenceNV and gl::Sync classes. |
| |
| #include "libANGLE/Fence.h" |
| |
| #include "angle_gl.h" |
| |
| #include "common/utilities.h" |
| #include "libANGLE/renderer/FenceNVImpl.h" |
| #include "libANGLE/renderer/SyncImpl.h" |
| |
| namespace gl |
| { |
| |
| FenceNV::FenceNV(rx::FenceNVImpl *impl) |
| : mFence(impl), mIsSet(false), mStatus(GL_FALSE), mCondition(GL_NONE) |
| {} |
| |
| FenceNV::~FenceNV() |
| { |
| SafeDelete(mFence); |
| } |
| |
| angle::Result FenceNV::set(const Context *context, GLenum condition) |
| { |
| ANGLE_TRY(mFence->set(context, condition)); |
| |
| mCondition = condition; |
| mStatus = GL_FALSE; |
| mIsSet = true; |
| |
| return angle::Result::Continue; |
| } |
| |
| angle::Result FenceNV::test(const Context *context, GLboolean *outResult) |
| { |
| // Flush the command buffer by default |
| ANGLE_TRY(mFence->test(context, &mStatus)); |
| |
| *outResult = mStatus; |
| return angle::Result::Continue; |
| } |
| |
| angle::Result FenceNV::finish(const Context *context) |
| { |
| ASSERT(mIsSet); |
| |
| ANGLE_TRY(mFence->finish(context)); |
| |
| mStatus = GL_TRUE; |
| |
| return angle::Result::Continue; |
| } |
| |
| Sync::Sync(rx::SyncImpl *impl, GLuint id) |
| : RefCountObject(id), |
| mFence(impl), |
| mLabel(), |
| mCondition(GL_SYNC_GPU_COMMANDS_COMPLETE), |
| mFlags(0) |
| {} |
| |
| void Sync::onDestroy(const Context *context) |
| { |
| ASSERT(mFence); |
| mFence->onDestroy(context); |
| } |
| |
| Sync::~Sync() |
| { |
| SafeDelete(mFence); |
| } |
| |
| void Sync::setLabel(const Context *context, const std::string &label) |
| { |
| mLabel = label; |
| } |
| |
| const std::string &Sync::getLabel() const |
| { |
| return mLabel; |
| } |
| |
| angle::Result Sync::set(const Context *context, GLenum condition, GLbitfield flags) |
| { |
| ANGLE_TRY(mFence->set(context, condition, flags)); |
| |
| mCondition = condition; |
| mFlags = flags; |
| return angle::Result::Continue; |
| } |
| |
| angle::Result Sync::clientWait(const Context *context, |
| GLbitfield flags, |
| GLuint64 timeout, |
| GLenum *outResult) |
| { |
| ASSERT(mCondition != GL_NONE); |
| return mFence->clientWait(context, flags, timeout, outResult); |
| } |
| |
| angle::Result Sync::serverWait(const Context *context, GLbitfield flags, GLuint64 timeout) |
| { |
| return mFence->serverWait(context, flags, timeout); |
| } |
| |
| angle::Result Sync::getStatus(const Context *context, GLint *outResult) const |
| { |
| return mFence->getStatus(context, outResult); |
| } |
| |
| } // namespace gl |