| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Program11: D3D11 implementation of an OpenGL Program. |
| |
| #ifndef LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_ |
| #define LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_ |
| |
| #include "libANGLE/renderer/d3d/ProgramD3D.h" |
| |
| namespace rx |
| { |
| class Renderer11; |
| |
| class Program11 : public ProgramD3D |
| { |
| public: |
| Program11(const gl::ProgramState &programState, Renderer11 *renderer11); |
| ~Program11() override; |
| |
| angle::Result syncState(const gl::Context *context, |
| const gl::Program::DirtyBits &dirtyBits) override; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_D3D_D3D11_PROGRAM11_H_ |