| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ContextGL: |
| // OpenGL-specific functionality associated with a GL Context. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_GL_CONTEXTGL_H_ |
| #define LIBANGLE_RENDERER_GL_CONTEXTGL_H_ |
| |
| #include "libANGLE/renderer/ContextImpl.h" |
| #include "libANGLE/renderer/gl/RendererGL.h" |
| |
| namespace angle |
| { |
| struct FeaturesGL; |
| } // namespace angle |
| |
| namespace sh |
| { |
| struct BlockMemberInfo; |
| } // namespace sh |
| |
| namespace rx |
| { |
| class BlitGL; |
| class ClearMultiviewGL; |
| class FunctionsGL; |
| class RendererGL; |
| class StateManagerGL; |
| |
| class ContextGL : public ContextImpl |
| { |
| public: |
| ContextGL(const gl::State &state, |
| gl::ErrorSet *errorSet, |
| const std::shared_ptr<RendererGL> &renderer); |
| ~ContextGL() override; |
| |
| angle::Result initialize() override; |
| |
| // Shader creation |
| CompilerImpl *createCompiler() override; |
| ShaderImpl *createShader(const gl::ShaderState &data) override; |
| ProgramImpl *createProgram(const gl::ProgramState &data) override; |
| |
| // Framebuffer creation |
| FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; |
| |
| // Texture creation |
| TextureImpl *createTexture(const gl::TextureState &state) override; |
| |
| // Renderbuffer creation |
| RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override; |
| |
| // Buffer creation |
| BufferImpl *createBuffer(const gl::BufferState &state) override; |
| |
| // Vertex Array creation |
| VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; |
| |
| // Query and Fence creation |
| QueryImpl *createQuery(gl::QueryType type) override; |
| FenceNVImpl *createFenceNV() override; |
| SyncImpl *createSync() override; |
| |
| // Transform Feedback creation |
| TransformFeedbackImpl *createTransformFeedback( |
| const gl::TransformFeedbackState &state) override; |
| |
| // Sampler object creation |
| SamplerImpl *createSampler(const gl::SamplerState &state) override; |
| |
| // Program Pipeline object creation |
| ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override; |
| |
| // Path object creation |
| std::vector<PathImpl *> createPaths(GLsizei range) override; |
| |
| // Memory object creation. |
| MemoryObjectImpl *createMemoryObject() override; |
| |
| // Semaphore creation. |
| SemaphoreImpl *createSemaphore() override; |
| |
| // Overlay creation. |
| OverlayImpl *createOverlay(const gl::OverlayState &state) override; |
| |
| // Flush and finish. |
| angle::Result flush(const gl::Context *context) override; |
| angle::Result finish(const gl::Context *context) override; |
| |
| // Drawing methods. |
| angle::Result drawArrays(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count) override; |
| angle::Result drawArraysInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount) override; |
| angle::Result drawArraysInstancedBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| GLuint baseInstance) override; |
| |
| angle::Result drawElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) override; |
| angle::Result drawElementsBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLint baseVertex) override; |
| angle::Result drawElementsInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances) override; |
| angle::Result drawElementsInstancedBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instanceCount, |
| GLint baseVertex) override; |
| angle::Result drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances, |
| GLint baseVertex, |
| GLuint baseInstance) override; |
| angle::Result drawRangeElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) override; |
| angle::Result drawRangeElementsBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLint baseVertex) override; |
| angle::Result drawArraysIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const void *indirect) override; |
| angle::Result drawElementsIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| gl::DrawElementsType type, |
| const void *indirect) override; |
| |
| // CHROMIUM_path_rendering implementation |
| void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask) override; |
| void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask) override; |
| void coverFillPath(const gl::Path *path, GLenum coverMode) override; |
| void coverStrokePath(const gl::Path *path, GLenum coverMode) override; |
| void stencilThenCoverFillPath(const gl::Path *path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode) override; |
| void stencilThenCoverStrokePath(const gl::Path *path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) override; |
| void coverFillPathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) override; |
| void coverStrokePathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) override; |
| void stencilFillPathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) override; |
| void stencilStrokePathInstanced(const std::vector<gl::Path *> &paths, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) override; |
| void stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) override; |
| void stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) override; |
| |
| // Device loss |
| gl::GraphicsResetStatus getResetStatus() override; |
| |
| // Vendor and description strings. |
| std::string getVendorString() const override; |
| std::string getRendererDescription() const override; |
| |
| // EXT_debug_marker |
| void insertEventMarker(GLsizei length, const char *marker) override; |
| void pushGroupMarker(GLsizei length, const char *marker) override; |
| void popGroupMarker() override; |
| |
| // KHR_debug |
| void pushDebugGroup(GLenum source, GLuint id, const std::string &message) override; |
| void popDebugGroup() override; |
| |
| // State sync with dirty bits. |
| angle::Result syncState(const gl::Context *context, |
| const gl::State::DirtyBits &dirtyBits, |
| const gl::State::DirtyBits &bitMask) override; |
| |
| // Disjoint timer queries |
| GLint getGPUDisjoint() override; |
| GLint64 getTimestamp() override; |
| |
| // Context switching |
| angle::Result onMakeCurrent(const gl::Context *context) override; |
| |
| // Caps queries |
| gl::Caps getNativeCaps() const override; |
| const gl::TextureCapsMap &getNativeTextureCaps() const override; |
| const gl::Extensions &getNativeExtensions() const override; |
| const gl::Limitations &getNativeLimitations() const override; |
| |
| // Handle helpers |
| ANGLE_INLINE const FunctionsGL *getFunctions() const { return mRenderer->getFunctions(); } |
| |
| StateManagerGL *getStateManager(); |
| const angle::FeaturesGL &getFeaturesGL() const; |
| BlitGL *getBlitter() const; |
| ClearMultiviewGL *getMultiviewClearer() const; |
| |
| angle::Result dispatchCompute(const gl::Context *context, |
| GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) override; |
| angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override; |
| |
| angle::Result memoryBarrier(const gl::Context *context, GLbitfield barriers) override; |
| angle::Result memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override; |
| |
| void setMaxShaderCompilerThreads(GLuint count) override; |
| |
| void invalidateTexture(gl::TextureType target) override; |
| |
| void validateState() const; |
| |
| private: |
| angle::Result setDrawArraysState(const gl::Context *context, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount); |
| |
| angle::Result setDrawElementsState(const gl::Context *context, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instanceCount, |
| const void **outIndices); |
| |
| gl::AttributesMask updateAttributesForBaseInstance(const gl::Program *program, |
| GLuint baseInstance); |
| void resetUpdatedAttributes(gl::AttributesMask attribMask); |
| |
| protected: |
| std::shared_ptr<RendererGL> mRenderer; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_GL_CONTEXTGL_H_ |