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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FenceNVGL.h: Defines the class interface for FenceNVGL.
#ifndef LIBANGLE_RENDERER_GL_FENCENVGL_H_
#define LIBANGLE_RENDERER_GL_FENCENVGL_H_
#include "libANGLE/renderer/FenceNVImpl.h"
namespace rx
{
class FunctionsGL;
// FenceNV implemented with the native GL_NV_fence extension
class FenceNVGL : public FenceNVImpl
{
public:
explicit FenceNVGL(const FunctionsGL *functions);
~FenceNVGL() override;
angle::Result set(const gl::Context *context, GLenum condition) override;
angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
angle::Result finish(const gl::Context *context) override;
static bool Supported(const FunctionsGL *functions);
private:
GLuint mFence;
const FunctionsGL *mFunctions;
};
// FenceNV implemented with the GLsync API
class FenceNVSyncGL : public FenceNVImpl
{
public:
explicit FenceNVSyncGL(const FunctionsGL *functions);
~FenceNVSyncGL() override;
angle::Result set(const gl::Context *context, GLenum condition) override;
angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
angle::Result finish(const gl::Context *context) override;
static bool Supported(const FunctionsGL *functions);
private:
GLsync mSyncObject;
const FunctionsGL *mFunctions;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_FENCENVGL_H_