| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ContextNULL.cpp: |
| // Implements the class methods for ContextNULL. |
| // |
| |
| #include "libANGLE/renderer/null/ContextNULL.h" |
| |
| #include "common/debug.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/renderer/OverlayImpl.h" |
| #include "libANGLE/renderer/null/BufferNULL.h" |
| #include "libANGLE/renderer/null/CompilerNULL.h" |
| #include "libANGLE/renderer/null/DisplayNULL.h" |
| #include "libANGLE/renderer/null/FenceNVNULL.h" |
| #include "libANGLE/renderer/null/FramebufferNULL.h" |
| #include "libANGLE/renderer/null/ImageNULL.h" |
| #include "libANGLE/renderer/null/PathNULL.h" |
| #include "libANGLE/renderer/null/ProgramNULL.h" |
| #include "libANGLE/renderer/null/ProgramPipelineNULL.h" |
| #include "libANGLE/renderer/null/QueryNULL.h" |
| #include "libANGLE/renderer/null/RenderbufferNULL.h" |
| #include "libANGLE/renderer/null/SamplerNULL.h" |
| #include "libANGLE/renderer/null/ShaderNULL.h" |
| #include "libANGLE/renderer/null/SyncNULL.h" |
| #include "libANGLE/renderer/null/TextureNULL.h" |
| #include "libANGLE/renderer/null/TransformFeedbackNULL.h" |
| #include "libANGLE/renderer/null/VertexArrayNULL.h" |
| |
| namespace rx |
| { |
| |
| AllocationTrackerNULL::AllocationTrackerNULL(size_t maxTotalAllocationSize) |
| : mAllocatedBytes(0), mMaxBytes(maxTotalAllocationSize) |
| {} |
| |
| AllocationTrackerNULL::~AllocationTrackerNULL() |
| { |
| // ASSERT that all objects with the NULL renderer clean up after themselves |
| ASSERT(mAllocatedBytes == 0); |
| } |
| |
| bool AllocationTrackerNULL::updateMemoryAllocation(size_t oldSize, size_t newSize) |
| { |
| ASSERT(mAllocatedBytes >= oldSize); |
| |
| size_t sizeAfterRelease = mAllocatedBytes - oldSize; |
| size_t sizeAfterReallocate = sizeAfterRelease + newSize; |
| if (sizeAfterReallocate < sizeAfterRelease || sizeAfterReallocate > mMaxBytes) |
| { |
| // Overflow or allocation would be too large |
| return false; |
| } |
| |
| mAllocatedBytes = sizeAfterReallocate; |
| return true; |
| } |
| |
| ContextNULL::ContextNULL(const gl::State &state, |
| gl::ErrorSet *errorSet, |
| AllocationTrackerNULL *allocationTracker) |
| : ContextImpl(state, errorSet), mAllocationTracker(allocationTracker) |
| { |
| ASSERT(mAllocationTracker != nullptr); |
| |
| mExtensions = gl::Extensions(); |
| mExtensions.fence = true; |
| mExtensions.instancedArraysANGLE = true; |
| mExtensions.instancedArraysEXT = true; |
| mExtensions.pixelBufferObject = true; |
| mExtensions.mapBuffer = true; |
| mExtensions.mapBufferRange = true; |
| mExtensions.copyTexture = true; |
| mExtensions.copyCompressedTexture = true; |
| mExtensions.textureRectangle = true; |
| mExtensions.textureUsage = true; |
| mExtensions.vertexArrayObject = true; |
| mExtensions.debugMarker = true; |
| mExtensions.translatedShaderSource = true; |
| |
| mExtensions.textureStorage = true; |
| mExtensions.rgb8rgba8 = true; |
| mExtensions.textureCompressionDXT1 = true; |
| mExtensions.textureCompressionDXT3 = true; |
| mExtensions.textureCompressionDXT5 = true; |
| mExtensions.textureCompressionS3TCsRGB = true; |
| mExtensions.textureCompressionASTCHDRKHR = true; |
| mExtensions.textureCompressionASTCLDRKHR = true; |
| mExtensions.textureCompressionASTCOES = true; |
| mExtensions.compressedETC1RGB8Texture = true; |
| mExtensions.lossyETCDecode = true; |
| mExtensions.geometryShader = true; |
| |
| mExtensions.eglImage = true; |
| mExtensions.eglImageExternal = true; |
| mExtensions.eglImageExternalEssl3 = true; |
| mExtensions.eglStreamConsumerExternal = true; |
| |
| const gl::Version maxClientVersion(3, 1); |
| mCaps = GenerateMinimumCaps(maxClientVersion, mExtensions); |
| |
| InitMinimumTextureCapsMap(maxClientVersion, mExtensions, &mTextureCaps); |
| } |
| |
| ContextNULL::~ContextNULL() {} |
| |
| angle::Result ContextNULL::initialize() |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::flush(const gl::Context *context) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::finish(const gl::Context *context) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawArrays(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawArraysInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawArraysInstancedBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| GLuint baseInstance) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawElementsBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLint baseVertex) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawElementsInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawElementsInstancedBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances, |
| GLint baseVertex) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances, |
| GLint baseVertex, |
| GLuint baseInstance) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawRangeElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawRangeElementsBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLint baseVertex) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawArraysIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const void *indirect) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::drawElementsIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| gl::DrawElementsType type, |
| const void *indirect) |
| { |
| return angle::Result::Continue; |
| } |
| |
| void ContextNULL::stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask) {} |
| |
| void ContextNULL::stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask) {} |
| |
| void ContextNULL::coverFillPath(const gl::Path *path, GLenum coverMode) {} |
| |
| void ContextNULL::coverStrokePath(const gl::Path *path, GLenum coverMode) {} |
| |
| void ContextNULL::stencilThenCoverFillPath(const gl::Path *path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode) |
| {} |
| |
| void ContextNULL::stencilThenCoverStrokePath(const gl::Path *path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode) |
| {} |
| |
| void ContextNULL::coverFillPathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| {} |
| |
| void ContextNULL::coverStrokePathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| {} |
| |
| void ContextNULL::stencilFillPathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| {} |
| |
| void ContextNULL::stencilStrokePathInstanced(const std::vector<gl::Path *> &paths, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| {} |
| |
| void ContextNULL::stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| {} |
| |
| void ContextNULL::stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths, |
| GLenum coverMode, |
| GLint reference, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat *transformValues) |
| {} |
| |
| gl::GraphicsResetStatus ContextNULL::getResetStatus() |
| { |
| return gl::GraphicsResetStatus::NoError; |
| } |
| |
| std::string ContextNULL::getVendorString() const |
| { |
| return "NULL"; |
| } |
| |
| std::string ContextNULL::getRendererDescription() const |
| { |
| return "NULL"; |
| } |
| |
| void ContextNULL::insertEventMarker(GLsizei length, const char *marker) {} |
| |
| void ContextNULL::pushGroupMarker(GLsizei length, const char *marker) {} |
| |
| void ContextNULL::popGroupMarker() {} |
| |
| void ContextNULL::pushDebugGroup(GLenum source, GLuint id, const std::string &message) {} |
| |
| void ContextNULL::popDebugGroup() {} |
| |
| angle::Result ContextNULL::syncState(const gl::Context *context, |
| const gl::State::DirtyBits &dirtyBits, |
| const gl::State::DirtyBits &bitMask) |
| { |
| return angle::Result::Continue; |
| } |
| |
| GLint ContextNULL::getGPUDisjoint() |
| { |
| return 0; |
| } |
| |
| GLint64 ContextNULL::getTimestamp() |
| { |
| return 0; |
| } |
| |
| angle::Result ContextNULL::onMakeCurrent(const gl::Context *context) |
| { |
| return angle::Result::Continue; |
| } |
| |
| gl::Caps ContextNULL::getNativeCaps() const |
| { |
| return mCaps; |
| } |
| |
| const gl::TextureCapsMap &ContextNULL::getNativeTextureCaps() const |
| { |
| return mTextureCaps; |
| } |
| |
| const gl::Extensions &ContextNULL::getNativeExtensions() const |
| { |
| return mExtensions; |
| } |
| |
| const gl::Limitations &ContextNULL::getNativeLimitations() const |
| { |
| return mLimitations; |
| } |
| |
| CompilerImpl *ContextNULL::createCompiler() |
| { |
| return new CompilerNULL(); |
| } |
| |
| ShaderImpl *ContextNULL::createShader(const gl::ShaderState &data) |
| { |
| return new ShaderNULL(data); |
| } |
| |
| ProgramImpl *ContextNULL::createProgram(const gl::ProgramState &data) |
| { |
| return new ProgramNULL(data); |
| } |
| |
| FramebufferImpl *ContextNULL::createFramebuffer(const gl::FramebufferState &data) |
| { |
| return new FramebufferNULL(data); |
| } |
| |
| TextureImpl *ContextNULL::createTexture(const gl::TextureState &state) |
| { |
| return new TextureNULL(state); |
| } |
| |
| RenderbufferImpl *ContextNULL::createRenderbuffer(const gl::RenderbufferState &state) |
| { |
| return new RenderbufferNULL(state); |
| } |
| |
| BufferImpl *ContextNULL::createBuffer(const gl::BufferState &state) |
| { |
| return new BufferNULL(state, mAllocationTracker); |
| } |
| |
| VertexArrayImpl *ContextNULL::createVertexArray(const gl::VertexArrayState &data) |
| { |
| return new VertexArrayNULL(data); |
| } |
| |
| QueryImpl *ContextNULL::createQuery(gl::QueryType type) |
| { |
| return new QueryNULL(type); |
| } |
| |
| FenceNVImpl *ContextNULL::createFenceNV() |
| { |
| return new FenceNVNULL(); |
| } |
| |
| SyncImpl *ContextNULL::createSync() |
| { |
| return new SyncNULL(); |
| } |
| |
| TransformFeedbackImpl *ContextNULL::createTransformFeedback(const gl::TransformFeedbackState &state) |
| { |
| return new TransformFeedbackNULL(state); |
| } |
| |
| SamplerImpl *ContextNULL::createSampler(const gl::SamplerState &state) |
| { |
| return new SamplerNULL(state); |
| } |
| |
| ProgramPipelineImpl *ContextNULL::createProgramPipeline(const gl::ProgramPipelineState &state) |
| { |
| return new ProgramPipelineNULL(state); |
| } |
| |
| std::vector<PathImpl *> ContextNULL::createPaths(GLsizei range) |
| { |
| std::vector<PathImpl *> result(range); |
| for (GLsizei idx = 0; idx < range; idx++) |
| { |
| result[idx] = new PathNULL(); |
| } |
| return result; |
| } |
| |
| MemoryObjectImpl *ContextNULL::createMemoryObject() |
| { |
| UNREACHABLE(); |
| return nullptr; |
| } |
| |
| SemaphoreImpl *ContextNULL::createSemaphore() |
| { |
| UNREACHABLE(); |
| return nullptr; |
| } |
| |
| OverlayImpl *ContextNULL::createOverlay(const gl::OverlayState &state) |
| { |
| return new OverlayImpl(state); |
| } |
| |
| angle::Result ContextNULL::dispatchCompute(const gl::Context *context, |
| GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::memoryBarrier(const gl::Context *context, GLbitfield barriers) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result ContextNULL::memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) |
| { |
| return angle::Result::Continue; |
| } |
| |
| void ContextNULL::handleError(GLenum errorCode, |
| const char *message, |
| const char *file, |
| const char *function, |
| unsigned int line) |
| { |
| std::stringstream errorStream; |
| errorStream << "Internal NULL back-end error: " << message << "."; |
| mErrors->handleError(errorCode, errorStream.str().c_str(), file, function, line); |
| } |
| } // namespace rx |