blob: 8efab1a1630c50152ed6d36a6e46ab400cf1e807 [file] [log] [blame]
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderNULL.h:
// Defines the class interface for ShaderNULL, implementing ShaderImpl.
//
#ifndef LIBANGLE_RENDERER_NULL_SHADERNULL_H_
#define LIBANGLE_RENDERER_NULL_SHADERNULL_H_
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class ShaderNULL : public ShaderImpl
{
public:
ShaderNULL(const gl::ShaderState &data);
~ShaderNULL() override;
std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options) override;
std::string getDebugInfo() const override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_NULL_SHADERNULL_H_