| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // SyncNULL.cpp: |
| // Implements the class methods for SyncNULL. |
| // |
| |
| #include "libANGLE/renderer/null/SyncNULL.h" |
| |
| #include "common/debug.h" |
| |
| namespace rx |
| { |
| |
| SyncNULL::SyncNULL() : SyncImpl() {} |
| |
| SyncNULL::~SyncNULL() {} |
| |
| angle::Result SyncNULL::set(const gl::Context *context, GLenum condition, GLbitfield flags) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncNULL::clientWait(const gl::Context *context, |
| GLbitfield flags, |
| GLuint64 timeout, |
| GLenum *outResult) |
| { |
| *outResult = GL_ALREADY_SIGNALED; |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncNULL::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout) |
| { |
| return angle::Result::Continue; |
| } |
| |
| angle::Result SyncNULL::getStatus(const gl::Context *context, GLint *outResult) |
| { |
| *outResult = GL_SIGNALED; |
| return angle::Result::Continue; |
| } |
| |
| } // namespace rx |