| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // VertexArrayNULL.cpp: |
| // Implements the class methods for VertexArrayNULL. |
| // |
| |
| #include "libANGLE/renderer/null/VertexArrayNULL.h" |
| |
| #include "common/debug.h" |
| |
| namespace rx |
| { |
| |
| VertexArrayNULL::VertexArrayNULL(const gl::VertexArrayState &data) : VertexArrayImpl(data) {} |
| |
| angle::Result VertexArrayNULL::syncState(const gl::Context *context, |
| const gl::VertexArray::DirtyBits &dirtyBits, |
| gl::VertexArray::DirtyAttribBitsArray *attribBits, |
| gl::VertexArray::DirtyBindingBitsArray *bindingBits) |
| { |
| // Clear the dirty bits in the back-end here. |
| memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray)); |
| memset(bindingBits, 0, sizeof(gl::VertexArray::DirtyBindingBitsArray)); |
| |
| return angle::Result::Continue; |
| } |
| |
| } // namespace rx |