| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // validationES3.h: |
| // Inlined validation functions for OpenGL ES 3.0 entry points. |
| |
| #ifndef LIBANGLE_VALIDATION_ES3_H_ |
| #define LIBANGLE_VALIDATION_ES3_H_ |
| |
| #include "libANGLE/ErrorStrings.h" |
| #include "libANGLE/validationES3_autogen.h" |
| |
| namespace gl |
| { |
| bool ValidateES3TexImageParametersBase(Context *context, |
| TextureTarget target, |
| GLint level, |
| GLenum internalformat, |
| bool isCompressed, |
| bool isSubImage, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei imageSize, |
| const void *pixels); |
| } // namespace gl |
| |
| #endif // LIBANGLE_VALIDATION_ES3_H_ |