| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| |
| using namespace angle; |
| |
| class BlendMinMaxTest : public ANGLETest |
| { |
| protected: |
| BlendMinMaxTest() |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| |
| mProgram = 0; |
| mColorLocation = -1; |
| mFramebuffer = 0; |
| mColorRenderbuffer = 0; |
| } |
| |
| struct Color |
| { |
| float values[4]; |
| }; |
| |
| static float getExpected(bool blendMin, float curColor, float prevColor) |
| { |
| return blendMin ? std::min(curColor, prevColor) : std::max(curColor, prevColor); |
| } |
| |
| void runTest(GLenum colorFormat, GLenum type) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && |
| !IsGLExtensionEnabled("GL_EXT_blend_minmax")); |
| |
| SetUpFramebuffer(colorFormat); |
| |
| int minValue = 0; |
| int maxValue = 1; |
| if (type == GL_FLOAT) |
| { |
| minValue = -1024; |
| maxValue = 1024; |
| } |
| |
| const size_t colorCount = 128; |
| Color colors[colorCount]; |
| for (size_t i = 0; i < colorCount; i++) |
| { |
| for (size_t j = 0; j < 4; j++) |
| { |
| colors[i].values[j] = |
| static_cast<float>(minValue + (rand() % (maxValue - minValue))); |
| } |
| } |
| |
| float prevColor[4]; |
| for (size_t i = 0; i < colorCount; i++) |
| { |
| const Color &color = colors[i]; |
| glUseProgram(mProgram); |
| glUniform4f(mColorLocation, color.values[0], color.values[1], color.values[2], |
| color.values[3]); |
| |
| bool blendMin = (rand() % 2 == 0); |
| glBlendEquation(blendMin ? GL_MIN : GL_MAX); |
| |
| drawQuad(mProgram, essl1_shaders::PositionAttrib(), 0.5f); |
| |
| float pixel[4]; |
| if (type == GL_UNSIGNED_BYTE) |
| { |
| GLubyte ubytePixel[4]; |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, ubytePixel); |
| for (size_t componentIdx = 0; componentIdx < ArraySize(pixel); componentIdx++) |
| { |
| pixel[componentIdx] = ubytePixel[componentIdx] / 255.0f; |
| } |
| } |
| else if (type == GL_FLOAT) |
| { |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, pixel); |
| } |
| else |
| { |
| FAIL() << "Unexpected pixel type"; |
| } |
| |
| if (i > 0) |
| { |
| const float errorRange = 1.0f / 255.0f; |
| for (size_t componentIdx = 0; componentIdx < ArraySize(pixel); componentIdx++) |
| { |
| EXPECT_NEAR( |
| getExpected(blendMin, color.values[componentIdx], prevColor[componentIdx]), |
| pixel[componentIdx], errorRange) |
| << " blendMin=" << blendMin << " componentIdx=" << componentIdx << std::endl |
| << " color.values[0]=" << color.values[0] |
| << " prevColor[0]=" << prevColor[0] << std::endl |
| << " color.values[1]=" << color.values[1] |
| << " prevColor[1]=" << prevColor[1] << std::endl |
| << " color.values[2]=" << color.values[2] |
| << " prevColor[2]=" << prevColor[2] << std::endl |
| << " color.values[3]=" << color.values[3] |
| << " prevColor[3]=" << prevColor[3]; |
| } |
| } |
| |
| memcpy(prevColor, pixel, sizeof(pixel)); |
| } |
| } |
| |
| void testSetUp() override |
| { |
| mProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::UniformColor()); |
| if (mProgram == 0) |
| { |
| FAIL() << "shader compilation failed."; |
| } |
| |
| mColorLocation = glGetUniformLocation(mProgram, essl1_shaders::ColorUniform()); |
| |
| glUseProgram(mProgram); |
| |
| glClearColor(0, 0, 0, 0); |
| glClearDepthf(0.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glEnable(GL_BLEND); |
| glDisable(GL_DEPTH_TEST); |
| } |
| |
| void SetUpFramebuffer(GLenum colorFormat) |
| { |
| glGenFramebuffers(1, &mFramebuffer); |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| |
| glGenRenderbuffers(1, &mColorRenderbuffer); |
| glBindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer); |
| glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, getWindowWidth(), getWindowHeight()); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| mColorRenderbuffer); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void testTearDown() override |
| { |
| glDeleteProgram(mProgram); |
| glDeleteFramebuffers(1, &mFramebuffer); |
| glDeleteRenderbuffers(1, &mColorRenderbuffer); |
| } |
| |
| GLuint mProgram; |
| GLint mColorLocation; |
| |
| GLuint mFramebuffer; |
| GLuint mColorRenderbuffer; |
| }; |
| |
| TEST_P(BlendMinMaxTest, RGBA8) |
| { |
| runTest(GL_RGBA8, GL_UNSIGNED_BYTE); |
| } |
| |
| TEST_P(BlendMinMaxTest, RGBA32F) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 || !IsGLExtensionEnabled("GL_EXT_float_blend") || |
| !IsGLExtensionEnabled("GL_EXT_color_buffer_float")); |
| |
| // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
| |
| runTest(GL_RGBA32F, GL_FLOAT); |
| } |
| |
| TEST_P(BlendMinMaxTest, RGBA16F) |
| { |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && |
| !IsGLExtensionEnabled("GL_EXT_color_buffer_half_float")); |
| // http://anglebug.com/4092 |
| ANGLE_SKIP_TEST_IF((IsAndroid() && IsVulkan()) || isSwiftshader()); |
| |
| // http://anglebug.com/4185 |
| ANGLE_SKIP_TEST_IF(IsMetal()); |
| |
| runTest(GL_RGBA16F, GL_FLOAT); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| // tests should be run against. |
| ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(BlendMinMaxTest); |