| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| class BlitFramebufferANGLETest : public ANGLETest |
| { |
| protected: |
| BlitFramebufferANGLETest() |
| { |
| setWindowWidth(32); |
| setWindowHeight(32); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| setConfigStencilBits(8); |
| |
| mCheckerProgram = 0; |
| mBlueProgram = 0; |
| mRedProgram = 0; |
| |
| mOriginalFBO = 0; |
| |
| mUserFBO = 0; |
| mUserColorBuffer = 0; |
| mUserDepthStencilBuffer = 0; |
| |
| mSmallFBO = 0; |
| mSmallColorBuffer = 0; |
| mSmallDepthStencilBuffer = 0; |
| |
| mColorOnlyFBO = 0; |
| mColorOnlyColorBuffer = 0; |
| |
| mDiffFormatFBO = 0; |
| mDiffFormatColorBuffer = 0; |
| |
| mDiffSizeFBO = 0; |
| mDiffSizeColorBuffer = 0; |
| |
| mMRTFBO = 0; |
| mMRTColorBuffer0 = 0; |
| mMRTColorBuffer1 = 0; |
| |
| mRGBAColorbuffer = 0; |
| mRGBAFBO = 0; |
| mRGBAMultisampledRenderbuffer = 0; |
| mRGBAMultisampledFBO = 0; |
| |
| mBGRAColorbuffer = 0; |
| mBGRAFBO = 0; |
| mBGRAMultisampledRenderbuffer = 0; |
| mBGRAMultisampledFBO = 0; |
| } |
| |
| void testSetUp() override |
| { |
| mCheckerProgram = |
| CompileProgram(essl1_shaders::vs::Passthrough(), essl1_shaders::fs::Checkered()); |
| mBlueProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue()); |
| mRedProgram = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); |
| if (mCheckerProgram == 0 || mBlueProgram == 0 || mRedProgram == 0) |
| { |
| FAIL() << "shader compilation failed."; |
| } |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| GLint originalFBO; |
| glGetIntegerv(GL_FRAMEBUFFER_BINDING, &originalFBO); |
| if (originalFBO >= 0) |
| { |
| mOriginalFBO = (GLuint)originalFBO; |
| } |
| |
| GLenum format = GL_BGRA_EXT; |
| |
| glGenFramebuffers(1, &mUserFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| glGenTextures(1, &mUserColorBuffer); |
| glGenRenderbuffers(1, &mUserDepthStencilBuffer); |
| glBindTexture(GL_TEXTURE_2D, mUserColorBuffer); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| mUserColorBuffer, 0); |
| glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, |
| GL_UNSIGNED_BYTE, nullptr); |
| glBindRenderbuffer(GL_RENDERBUFFER, mUserDepthStencilBuffer); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), |
| getWindowHeight()); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, |
| mUserDepthStencilBuffer); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| mUserDepthStencilBuffer); |
| |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| ASSERT_GL_NO_ERROR(); |
| |
| glGenFramebuffers(1, &mSmallFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO); |
| glGenTextures(1, &mSmallColorBuffer); |
| glGenRenderbuffers(1, &mSmallDepthStencilBuffer); |
| glBindTexture(GL_TEXTURE_2D, mSmallColorBuffer); |
| glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() / 2, getWindowHeight() / 2, 0, |
| format, GL_UNSIGNED_BYTE, nullptr); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| mSmallColorBuffer, 0); |
| glBindRenderbuffer(GL_RENDERBUFFER, mSmallDepthStencilBuffer); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2, |
| getWindowHeight() / 2); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, |
| mSmallDepthStencilBuffer); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| mSmallDepthStencilBuffer); |
| |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| ASSERT_GL_NO_ERROR(); |
| |
| glGenFramebuffers(1, &mColorOnlyFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO); |
| glGenTextures(1, &mColorOnlyColorBuffer); |
| glBindTexture(GL_TEXTURE_2D, mColorOnlyColorBuffer); |
| glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, |
| GL_UNSIGNED_BYTE, nullptr); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| mColorOnlyColorBuffer, 0); |
| |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| ASSERT_GL_NO_ERROR(); |
| |
| glGenFramebuffers(1, &mDiffFormatFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mDiffFormatFBO); |
| glGenTextures(1, &mDiffFormatColorBuffer); |
| glBindTexture(GL_TEXTURE_2D, mDiffFormatColorBuffer); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, |
| GL_UNSIGNED_SHORT_5_6_5, nullptr); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| mDiffFormatColorBuffer, 0); |
| |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| ASSERT_GL_NO_ERROR(); |
| |
| glGenFramebuffers(1, &mDiffSizeFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mDiffSizeFBO); |
| glGenTextures(1, &mDiffSizeColorBuffer); |
| glBindTexture(GL_TEXTURE_2D, mDiffSizeColorBuffer); |
| glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth() * 2, getWindowHeight() * 2, 0, |
| format, GL_UNSIGNED_BYTE, nullptr); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| mDiffSizeColorBuffer, 0); |
| |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| ASSERT_GL_NO_ERROR(); |
| |
| if (IsGLExtensionEnabled("GL_EXT_draw_buffers")) |
| { |
| glGenFramebuffers(1, &mMRTFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO); |
| glGenTextures(1, &mMRTColorBuffer0); |
| glGenTextures(1, &mMRTColorBuffer1); |
| glBindTexture(GL_TEXTURE_2D, mMRTColorBuffer0); |
| glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, |
| GL_UNSIGNED_BYTE, nullptr); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, |
| mMRTColorBuffer0, 0); |
| glBindTexture(GL_TEXTURE_2D, mMRTColorBuffer1); |
| glTexImage2D(GL_TEXTURE_2D, 0, format, getWindowWidth(), getWindowHeight(), 0, format, |
| GL_UNSIGNED_BYTE, nullptr); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, |
| mMRTColorBuffer1, 0); |
| |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| if (IsGLExtensionEnabled("GL_ANGLE_framebuffer_multisample") && |
| IsGLExtensionEnabled("GL_OES_rgb8_rgba8")) |
| { |
| // RGBA single-sampled framebuffer |
| glGenTextures(1, &mRGBAColorbuffer); |
| glBindTexture(GL_TEXTURE_2D, mRGBAColorbuffer); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| |
| glGenFramebuffers(1, &mRGBAFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mRGBAFBO); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| mRGBAColorbuffer, 0); |
| |
| ASSERT_GL_NO_ERROR(); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // RGBA multisampled framebuffer |
| glGenRenderbuffers(1, &mRGBAMultisampledRenderbuffer); |
| glBindRenderbuffer(GL_RENDERBUFFER, mRGBAMultisampledRenderbuffer); |
| glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA8, getWindowWidth(), |
| getWindowHeight()); |
| |
| glGenFramebuffers(1, &mRGBAMultisampledFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mRGBAMultisampledFBO); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| mRGBAMultisampledRenderbuffer); |
| |
| ASSERT_GL_NO_ERROR(); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| if (IsGLExtensionEnabled("GL_EXT_texture_format_BGRA8888")) |
| { |
| // BGRA single-sampled framebuffer |
| glGenTextures(1, &mBGRAColorbuffer); |
| glBindTexture(GL_TEXTURE_2D, mBGRAColorbuffer); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, getWindowWidth(), getWindowHeight(), 0, |
| GL_BGRA_EXT, GL_UNSIGNED_BYTE, nullptr); |
| |
| glGenFramebuffers(1, &mBGRAFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mBGRAFBO); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| mBGRAColorbuffer, 0); |
| |
| ASSERT_GL_NO_ERROR(); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // BGRA multisampled framebuffer |
| glGenRenderbuffers(1, &mBGRAMultisampledRenderbuffer); |
| glBindRenderbuffer(GL_RENDERBUFFER, mBGRAMultisampledRenderbuffer); |
| glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_BGRA8_EXT, |
| getWindowWidth(), getWindowHeight()); |
| |
| glGenFramebuffers(1, &mBGRAMultisampledFBO); |
| glBindFramebuffer(GL_FRAMEBUFFER, mBGRAMultisampledFBO); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| mBGRAMultisampledRenderbuffer); |
| |
| ASSERT_GL_NO_ERROR(); |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| } |
| } |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| } |
| |
| void testTearDown() override |
| { |
| glDeleteProgram(mCheckerProgram); |
| glDeleteProgram(mBlueProgram); |
| glDeleteProgram(mRedProgram); |
| |
| glDeleteFramebuffers(1, &mUserFBO); |
| glDeleteTextures(1, &mUserColorBuffer); |
| glDeleteRenderbuffers(1, &mUserDepthStencilBuffer); |
| |
| glDeleteFramebuffers(1, &mSmallFBO); |
| glDeleteTextures(1, &mSmallColorBuffer); |
| glDeleteRenderbuffers(1, &mSmallDepthStencilBuffer); |
| |
| glDeleteFramebuffers(1, &mColorOnlyFBO); |
| glDeleteTextures(1, &mSmallDepthStencilBuffer); |
| |
| glDeleteFramebuffers(1, &mDiffFormatFBO); |
| glDeleteTextures(1, &mDiffFormatColorBuffer); |
| |
| glDeleteFramebuffers(1, &mDiffSizeFBO); |
| glDeleteTextures(1, &mDiffSizeColorBuffer); |
| |
| if (IsGLExtensionEnabled("GL_EXT_draw_buffers")) |
| { |
| glDeleteFramebuffers(1, &mMRTFBO); |
| glDeleteTextures(1, &mMRTColorBuffer0); |
| glDeleteTextures(1, &mMRTColorBuffer1); |
| } |
| |
| if (mRGBAColorbuffer != 0) |
| { |
| glDeleteTextures(1, &mRGBAColorbuffer); |
| } |
| |
| if (mRGBAFBO != 0) |
| { |
| glDeleteFramebuffers(1, &mRGBAFBO); |
| } |
| |
| if (mRGBAMultisampledRenderbuffer != 0) |
| { |
| glDeleteRenderbuffers(1, &mRGBAMultisampledRenderbuffer); |
| } |
| |
| if (mRGBAMultisampledFBO != 0) |
| { |
| glDeleteFramebuffers(1, &mRGBAMultisampledFBO); |
| } |
| |
| if (mBGRAColorbuffer != 0) |
| { |
| glDeleteTextures(1, &mBGRAColorbuffer); |
| } |
| |
| if (mBGRAFBO != 0) |
| { |
| glDeleteFramebuffers(1, &mBGRAFBO); |
| } |
| |
| if (mBGRAMultisampledRenderbuffer != 0) |
| { |
| glDeleteRenderbuffers(1, &mBGRAMultisampledRenderbuffer); |
| } |
| |
| if (mBGRAMultisampledFBO != 0) |
| { |
| glDeleteFramebuffers(1, &mBGRAMultisampledFBO); |
| } |
| } |
| |
| void multisampleTestHelper(GLuint readFramebuffer, GLuint drawFramebuffer) |
| { |
| glClearColor(0.0, 1.0, 0.0, 1.0); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, readFramebuffer); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, readFramebuffer); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFramebuffer); |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, drawFramebuffer); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| } |
| |
| bool checkExtension(const std::string &extension) |
| { |
| if (!IsGLExtensionEnabled(extension)) |
| { |
| std::cout << "Test skipped because " << extension << " not supported." << std::endl; |
| return false; |
| } |
| |
| return true; |
| } |
| |
| GLuint mCheckerProgram; |
| GLuint mBlueProgram; |
| GLuint mRedProgram; |
| |
| GLuint mOriginalFBO; |
| |
| GLuint mUserFBO; |
| GLuint mUserColorBuffer; |
| GLuint mUserDepthStencilBuffer; |
| |
| GLuint mSmallFBO; |
| GLuint mSmallColorBuffer; |
| GLuint mSmallDepthStencilBuffer; |
| |
| GLuint mColorOnlyFBO; |
| GLuint mColorOnlyColorBuffer; |
| |
| GLuint mDiffFormatFBO; |
| GLuint mDiffFormatColorBuffer; |
| |
| GLuint mDiffSizeFBO; |
| GLuint mDiffSizeColorBuffer; |
| |
| GLuint mMRTFBO; |
| GLuint mMRTColorBuffer0; |
| GLuint mMRTColorBuffer1; |
| |
| GLuint mRGBAColorbuffer; |
| GLuint mRGBAFBO; |
| GLuint mRGBAMultisampledRenderbuffer; |
| GLuint mRGBAMultisampledFBO; |
| |
| GLuint mBGRAColorbuffer; |
| GLuint mBGRAFBO; |
| GLuint mBGRAMultisampledRenderbuffer; |
| GLuint mBGRAMultisampledFBO; |
| }; |
| |
| // Draw to user-created framebuffer, blit whole-buffer color to original framebuffer. |
| TEST_P(BlitFramebufferANGLETest, BlitColorToDefault) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| } |
| |
| // Draw to system framebuffer, blit whole-buffer color to user-created framebuffer. |
| TEST_P(BlitFramebufferANGLETest, ReverseColorBlit) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| // TODO(jmadill): Fix this. http://anglebug.com/2743 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid()); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| } |
| |
| // blit from user-created FBO to system framebuffer, with the scissor test enabled. |
| TEST_P(BlitFramebufferANGLETest, ScissoredBlit) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| glClearColor(1.0, 1.0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| glScissor(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight()); |
| glEnable(GL_SCISSOR_TEST); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glDisable(GL_SCISSOR_TEST); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255); |
| } |
| |
| // blit from system FBO to user-created framebuffer, with the scissor test enabled. |
| TEST_P(BlitFramebufferANGLETest, ReverseScissoredBlit) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| |
| glClearColor(1.0, 1.0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| glScissor(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight()); |
| glEnable(GL_SCISSOR_TEST); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glDisable(GL_SCISSOR_TEST); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255); |
| } |
| |
| // blit from user-created FBO to system framebuffer, using region larger than buffer. |
| TEST_P(BlitFramebufferANGLETest, OversizedBlit) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| glClearColor(1.0, 1.0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth() * 2, getWindowHeight() * 2, 0, 0, |
| getWindowWidth() * 2, getWindowHeight() * 2, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| } |
| |
| // blit from system FBO to user-created framebuffer, using region larger than buffer. |
| TEST_P(BlitFramebufferANGLETest, ReverseOversizedBlit) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| |
| glClearColor(1.0, 1.0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth() * 2, getWindowHeight() * 2, 0, 0, |
| getWindowWidth() * 2, getWindowHeight() * 2, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| } |
| |
| // blit from user-created FBO to system framebuffer, with depth buffer. |
| TEST_P(BlitFramebufferANGLETest, BlitWithDepthUserToDefault) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glDepthMask(GL_TRUE); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| glEnable(GL_DEPTH_TEST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| // Clear the first half of the screen |
| glEnable(GL_SCISSOR_TEST); |
| glScissor(0, 0, getWindowWidth(), getWindowHeight() / 2); |
| |
| glClearDepthf(0.1f); |
| glClearColor(1.0, 0.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| // Scissor the second half of the screen |
| glScissor(0, getWindowHeight() / 2, getWindowWidth(), getWindowHeight() / 2); |
| |
| glClearDepthf(0.9f); |
| glClearColor(0.0, 1.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glDisable(GL_SCISSOR_TEST); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| // if blit is happening correctly, this quad will draw only on the bottom half since it will |
| // be behind on the first half and in front on the second half. |
| drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.5f); |
| |
| glDisable(GL_DEPTH_TEST); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255); |
| } |
| |
| // blit from system FBO to user-created framebuffer, with depth buffer. |
| TEST_P(BlitFramebufferANGLETest, BlitWithDepthDefaultToUser) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| glDepthMask(GL_TRUE); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| glEnable(GL_DEPTH_TEST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| // Clear the first half of the screen |
| glEnable(GL_SCISSOR_TEST); |
| glScissor(0, 0, getWindowWidth(), getWindowHeight() / 2); |
| |
| glClearDepthf(0.1f); |
| glClearColor(1.0, 0.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| // Scissor the second half of the screen |
| glScissor(0, getWindowHeight() / 2, getWindowWidth(), getWindowHeight() / 2); |
| |
| glClearDepthf(0.9f); |
| glClearColor(0.0, 1.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| glDisable(GL_SCISSOR_TEST); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| // if blit is happening correctly, this quad will draw only on the bottom half since it will be |
| // behind on the first half and in front on the second half. |
| drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), 0.5f); |
| |
| glDisable(GL_DEPTH_TEST); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255); |
| } |
| |
| // blit from one region of the system fbo to another-- this should fail. |
| TEST_P(BlitFramebufferANGLETest, BlitSameBufferOriginal) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight(), getWindowWidth() / 2, 0, |
| getWindowWidth(), getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // blit from one region of the system fbo to another. |
| TEST_P(BlitFramebufferANGLETest, BlitSameBufferUser) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight(), getWindowWidth() / 2, 0, |
| getWindowWidth(), getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| TEST_P(BlitFramebufferANGLETest, BlitPartialColor) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| glClearColor(1.0, 1.0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, |
| getWindowHeight() / 2, getWindowWidth() / 2, getWindowHeight(), |
| GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255); |
| } |
| |
| TEST_P(BlitFramebufferANGLETest, BlitDifferentSizes) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mSmallFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| glClearColor(1.0, 1.0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| TEST_P(BlitFramebufferANGLETest, BlitWithMissingAttachments) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.3f); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mColorOnlyFBO); |
| |
| glClearColor(1.0, 1.0, 1.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| // generate INVALID_OPERATION if the read FBO has no depth attachment |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, |
| GL_NEAREST); |
| |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| // generate INVALID_OPERATION if the read FBO has no stencil attachment |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, |
| GL_NEAREST); |
| |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| // generate INVALID_OPERATION if we read from a missing color attachment |
| glReadBuffer(GL_COLOR_ATTACHMENT1); |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| TEST_P(BlitFramebufferANGLETest, BlitStencil) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| // TODO(jmadill): Figure out if we can fix this on D3D9. |
| // https://code.google.com/p/angleproject/issues/detail?id=2205 |
| ANGLE_SKIP_TEST_IF(IsIntel() && IsD3D9()); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClearColor(0.0, 1.0, 0.0, 1.0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| glClearStencil(0x0); |
| |
| // Scissor half the screen so we fill the stencil only halfway |
| glScissor(0, 0, getWindowWidth(), getWindowHeight() / 2); |
| glEnable(GL_SCISSOR_TEST); |
| |
| // fill the stencil buffer with 0x1 |
| glStencilFunc(GL_ALWAYS, 0x1, 0xFF); |
| glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); |
| glEnable(GL_STENCIL_TEST); |
| drawQuad(mRedProgram, essl1_shaders::PositionAttrib(), 0.3f); |
| |
| glDisable(GL_SCISSOR_TEST); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| // These clears are not useful in theory because we're copying over them, but its |
| // helpful in debugging if we see white in any result. |
| glClearColor(1.0, 1.0, 1.0, 1.0); |
| glClearStencil(0x0); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| // depth blit request should be silently ignored, because the read FBO has no depth attachment |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, |
| GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| |
| glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1 |
| |
| drawQuad(mBlueProgram, essl1_shaders::PositionAttrib(), |
| 0.8f); // blue quad will draw if stencil buffer was copied |
| |
| glDisable(GL_STENCIL_TEST); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| } |
| |
| // make sure that attempting to blit a partial depth buffer issues an error |
| TEST_P(BlitFramebufferANGLETest, BlitPartialDepthStencil) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, |
| getWindowWidth() / 2, getWindowHeight() / 2, GL_DEPTH_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Test blit with MRT framebuffers |
| TEST_P(BlitFramebufferANGLETest, BlitMRT) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| if (!IsGLExtensionEnabled("GL_EXT_draw_buffers")) |
| { |
| return; |
| } |
| |
| GLenum drawBuffers[] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT}; |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO); |
| glDrawBuffersEXT(2, drawBuffers); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.8f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mColorOnlyFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mMRTFBO); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, 0, 0); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mMRTColorBuffer0, |
| 0); |
| |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255); |
| EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255); |
| EXPECT_PIXEL_EQ(getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255); |
| |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mMRTColorBuffer0, |
| 0); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, |
| mMRTColorBuffer1, 0); |
| } |
| |
| // Test multisampled framebuffer blits if supported |
| TEST_P(BlitFramebufferANGLETest, MultisampledRGBAToRGBA) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| if (!checkExtension("GL_ANGLE_framebuffer_multisample")) |
| return; |
| |
| if (!checkExtension("GL_OES_rgb8_rgba8")) |
| return; |
| |
| multisampleTestHelper(mRGBAMultisampledFBO, mRGBAFBO); |
| } |
| |
| TEST_P(BlitFramebufferANGLETest, MultisampledRGBAToBGRA) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| if (!checkExtension("GL_ANGLE_framebuffer_multisample")) |
| return; |
| |
| if (!checkExtension("GL_OES_rgb8_rgba8")) |
| return; |
| |
| if (!checkExtension("GL_EXT_texture_format_BGRA8888")) |
| return; |
| |
| multisampleTestHelper(mRGBAMultisampledFBO, mBGRAFBO); |
| } |
| |
| TEST_P(BlitFramebufferANGLETest, MultisampledBGRAToRGBA) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| if (!checkExtension("GL_ANGLE_framebuffer_multisample")) |
| return; |
| |
| if (!checkExtension("GL_OES_rgb8_rgba8")) |
| return; |
| |
| if (!checkExtension("GL_EXT_texture_format_BGRA8888")) |
| return; |
| |
| multisampleTestHelper(mBGRAMultisampledFBO, mRGBAFBO); |
| } |
| |
| TEST_P(BlitFramebufferANGLETest, MultisampledBGRAToBGRA) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| if (!checkExtension("GL_ANGLE_framebuffer_multisample")) |
| return; |
| |
| if (!checkExtension("GL_OES_rgb8_rgba8")) |
| return; |
| |
| if (!checkExtension("GL_EXT_texture_format_BGRA8888")) |
| return; |
| |
| multisampleTestHelper(mBGRAMultisampledFBO, mBGRAFBO); |
| } |
| |
| // Make sure that attempts to stretch in a blit call issue an error |
| TEST_P(BlitFramebufferANGLETest, ErrorStretching) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, |
| getWindowWidth(), getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Make sure that attempts to flip in a blit call issue an error |
| TEST_P(BlitFramebufferANGLETest, ErrorFlipping) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, getWindowWidth() / 2, |
| getWindowHeight() / 2, 0, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| TEST_P(BlitFramebufferANGLETest, Errors) |
| { |
| ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_framebuffer_blit")); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO); |
| |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| |
| drawQuad(mCheckerProgram, essl1_shaders::PositionAttrib(), 0.5f); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_LINEAR); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT | 234, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mDiffFormatFBO); |
| |
| glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), |
| getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // TODO(geofflang): Fix the dependence on glBlitFramebufferANGLE without checks and assuming the |
| // default framebuffer is BGRA to enable the GL and GLES backends. (http://anglebug.com/1289) |
| |
| class BlitFramebufferTest : public ANGLETest |
| { |
| protected: |
| BlitFramebufferTest() |
| { |
| setWindowWidth(256); |
| setWindowHeight(256); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| setConfigStencilBits(8); |
| } |
| |
| void initColorFBO(GLFramebuffer *fbo, |
| GLRenderbuffer *rbo, |
| GLenum rboFormat, |
| GLsizei width, |
| GLsizei height) |
| { |
| glBindRenderbuffer(GL_RENDERBUFFER, *rbo); |
| glRenderbufferStorage(GL_RENDERBUFFER, rboFormat, width, height); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, *fbo); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, *rbo); |
| } |
| |
| void initColorFBOWithCheckerPattern(GLFramebuffer *fbo, |
| GLRenderbuffer *rbo, |
| GLenum rboFormat, |
| GLsizei width, |
| GLsizei height) |
| { |
| initColorFBO(fbo, rbo, rboFormat, width, height); |
| |
| ANGLE_GL_PROGRAM(checkerProgram, essl1_shaders::vs::Passthrough(), |
| essl1_shaders::fs::Checkered()); |
| glViewport(0, 0, width, height); |
| glBindFramebuffer(GL_FRAMEBUFFER, *fbo); |
| drawQuad(checkerProgram.get(), essl1_shaders::PositionAttrib(), 0.5f); |
| } |
| }; |
| |
| // Tests resolving a multisample depth buffer. |
| TEST_P(BlitFramebufferTest, MultisampleDepth) |
| { |
| // TODO(oetuaho@nvidia.com): http://crbug.com/837717 |
| ANGLE_SKIP_TEST_IF(IsOpenGL() && IsOSX()); |
| |
| GLRenderbuffer renderbuf; |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get()); |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT24, 256, 256); |
| |
| GLFramebuffer framebuffer; |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, |
| renderbuf.get()); |
| |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| glClearDepthf(0.5f); |
| glClear(GL_DEPTH_BUFFER_BIT); |
| |
| GLRenderbuffer destRenderbuf; |
| glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get()); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 256, 256); |
| |
| GLFramebuffer resolved; |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get()); |
| glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, |
| destRenderbuf.get()); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); |
| glBlitFramebuffer(0, 0, 256, 256, 0, 0, 256, 256, GL_DEPTH_BUFFER_BIT, GL_NEAREST); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, resolved.get()); |
| |
| GLTexture colorbuf; |
| glBindTexture(GL_TEXTURE_2D, colorbuf.get()); |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuf.get(), 0); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // Clear to green |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| |
| // Make sure resulting depth is near 0.5f. |
| ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); |
| glEnable(GL_DEPTH_TEST); |
| glDepthMask(false); |
| glDepthFunc(GL_LESS); |
| drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), -0.01f); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(255, 0, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(0, 255, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(255, 255, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(127, 127, GLColor::red); |
| |
| ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); |
| glEnable(GL_DEPTH_TEST); |
| glDepthMask(false); |
| glDepthFunc(GL_GREATER); |
| drawQuad(drawBlue.get(), essl3_shaders::PositionAttrib(), 0.01f); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(255, 0, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(0, 255, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(255, 255, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(127, 127, GLColor::blue); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Tests clearing a multisampled depth buffer. |
| TEST_P(BlitFramebufferTest, MultisampleDepthClear) |
| { |
| // clearDepth && !maskDepth fails on Intel Ubuntu 19.04 Mesa 19.0.2 GL. http://anglebug.com/3614 |
| ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL()); |
| |
| // http://anglebug.com/4092 |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsOpenGLES()); |
| |
| GLRenderbuffer depthMS; |
| glBindRenderbuffer(GL_RENDERBUFFER, depthMS.get()); |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT24, 256, 256); |
| |
| GLRenderbuffer colorMS; |
| glBindRenderbuffer(GL_RENDERBUFFER, colorMS.get()); |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 256, 256); |
| |
| GLRenderbuffer colorResolved; |
| glBindRenderbuffer(GL_RENDERBUFFER, colorResolved.get()); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 256, 256); |
| |
| GLFramebuffer framebufferMS; |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferMS.get()); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthMS.get()); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorMS.get()); |
| |
| // Clear depth buffer to 0.5 and color to green. |
| glClearDepthf(0.5f); |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| |
| glFlush(); |
| |
| // Draw red into the multisampled color buffer. |
| ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); |
| glEnable(GL_DEPTH_TEST); |
| glDepthFunc(GL_EQUAL); |
| drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.0f); |
| |
| // Resolve the color buffer to make sure the above draw worked correctly, which in turn implies |
| // that the multisampled depth clear worked. |
| GLFramebuffer framebufferResolved; |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferResolved.get()); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| colorResolved.get()); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, framebufferMS.get()); |
| glBlitFramebuffer(0, 0, 256, 256, 0, 0, 256, 256, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, framebufferResolved.get()); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(255, 0, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(0, 255, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(255, 255, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(127, 127, GLColor::red); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Test resolving a multisampled stencil buffer. |
| TEST_P(BlitFramebufferTest, MultisampleStencil) |
| { |
| // Incorrect rendering results seen on AMD Windows OpenGL. http://anglebug.com/2486 |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL() && IsWindows()); |
| |
| GLRenderbuffer renderbuf; |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get()); |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, 256, 256); |
| |
| ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); |
| |
| GLFramebuffer framebuffer; |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| renderbuf.get()); |
| |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // fill the stencil buffer with 0x1 |
| glStencilFunc(GL_ALWAYS, 0x1, 0xFF); |
| glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); |
| glEnable(GL_STENCIL_TEST); |
| drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f); |
| |
| GLTexture destColorbuf; |
| glBindTexture(GL_TEXTURE_2D, destColorbuf.get()); |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256); |
| |
| GLRenderbuffer destRenderbuf; |
| glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get()); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 256, 256); |
| |
| GLFramebuffer resolved; |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get()); |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| destColorbuf.get(), 0); |
| glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| destRenderbuf.get()); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get()); |
| glBlitFramebuffer(0, 0, 256, 256, 0, 0, 256, 256, GL_STENCIL_BUFFER_BIT, GL_NEAREST); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, resolved.get()); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // Clear to green |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| |
| // Draw red if the stencil is 0x1, which should be true after the resolve. |
| glStencilFunc(GL_EQUAL, 0x1, 0xFF); |
| drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Test resolving a multisampled stencil buffer with scissor. |
| TEST_P(BlitFramebufferTest, ScissoredMultisampleStencil) |
| { |
| // Incorrect rendering results seen on AMD Windows OpenGL. http://anglebug.com/2486 |
| ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL() && IsWindows()); |
| |
| // Fails verifying that the middle pixel is red. http://anglebug.com/3496 |
| ANGLE_SKIP_TEST_IF((IsIntel() || IsAMD()) && IsOSX()); |
| |
| constexpr GLuint kSize = 256; |
| |
| // Create the resolve framebuffer. |
| GLTexture destColorbuf; |
| glBindTexture(GL_TEXTURE_2D, destColorbuf.get()); |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); |
| |
| GLRenderbuffer destRenderbuf; |
| glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get()); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); |
| |
| GLFramebuffer resolved; |
| glBindFramebuffer(GL_FRAMEBUFFER, resolved.get()); |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| destColorbuf.get(), 0); |
| glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| destRenderbuf.get()); |
| |
| // Clear the resolved buffer with gray and 0x10 stencil. |
| GLColor gray(127, 127, 127, 255); |
| glClearStencil(0x10); |
| glClearColor(0.499f, 0.499f, 0.499f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, gray); |
| |
| // Create the multisampled framebuffer. |
| GLRenderbuffer renderbuf; |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get()); |
| glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, kSize, kSize); |
| |
| ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); |
| ANGLE_GL_PROGRAM(drawGreen, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); |
| ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); |
| |
| GLFramebuffer framebuffer; |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| renderbuf.get()); |
| |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Fill the stencil buffer with 0x1. |
| glClearStencil(0x1); |
| glClear(GL_STENCIL_BUFFER_BIT); |
| |
| // Fill a smaller region of the buffer with 0x2. |
| glEnable(GL_SCISSOR_TEST); |
| glEnable(GL_STENCIL_TEST); |
| glScissor(kSize / 4, kSize / 4, kSize / 2, kSize / 2); |
| glStencilFunc(GL_ALWAYS, 0x2, 0xFF); |
| glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); |
| drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f); |
| |
| // Blit into the resolved framebuffer (with scissor still enabled). |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get()); |
| glBlitFramebuffer(0, 0, kSize, kSize, 0, 0, kSize, kSize, GL_STENCIL_BUFFER_BIT, GL_NEAREST); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, resolved.get()); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // Draw blue if the stencil is 0x1, which should never be true. |
| glDisable(GL_SCISSOR_TEST); |
| glStencilMask(0); |
| glStencilFunc(GL_EQUAL, 0x1, 0xFF); |
| drawQuad(drawBlue.get(), essl3_shaders::PositionAttrib(), 0.5f); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, 0, gray); |
| EXPECT_PIXEL_COLOR_EQ(0, kSize - 1, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, kSize - 1, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, gray); |
| |
| // Draw red if the stencil is 0x2, which should be true in the middle after the blit/resolve. |
| glStencilFunc(GL_EQUAL, 0x2, 0xFF); |
| drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, 0, gray); |
| EXPECT_PIXEL_COLOR_EQ(0, kSize - 1, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, kSize - 1, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, GLColor::red); |
| |
| // Draw green if the stencil is 0x10, which should be left untouched in the outer regions. |
| glStencilFunc(GL_EQUAL, 0x10, 0xFF); |
| drawQuad(drawGreen.get(), essl3_shaders::PositionAttrib(), 0.5f); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, 0, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(0, kSize - 1, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, kSize - 1, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, GLColor::red); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Blit an SRGB framebuffer and scale it. |
| TEST_P(BlitFramebufferTest, BlitSRGBToRGBAndScale) |
| { |
| constexpr const GLsizei kWidth = 256; |
| constexpr const GLsizei kHeight = 256; |
| |
| GLRenderbuffer sourceRBO, targetRBO; |
| GLFramebuffer sourceFBO, targetFBO; |
| initColorFBOWithCheckerPattern(&sourceFBO, &sourceRBO, GL_SRGB8_ALPHA8, kWidth * 2, |
| kHeight * 2); |
| initColorFBO(&targetFBO, &targetRBO, GL_RGBA8, kWidth, kHeight); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO); |
| |
| glViewport(0, 0, kWidth, kHeight); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Scale down without flipping. |
| glBlitFramebuffer(0, 0, kWidth * 2, kHeight * 2, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, targetFBO); |
| |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::green); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Scale down and flip in the X direction. |
| glBlitFramebuffer(0, 0, kWidth * 2, kHeight * 2, kWidth, 0, 0, kHeight, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, targetFBO); |
| |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::red); |
| } |
| |
| // Blit stencil, with scissor and scale it. |
| TEST_P(BlitFramebufferTest, BlitStencilScissoredScaled) |
| { |
| constexpr GLint kSize = 256; |
| |
| // Create the destination framebuffer. |
| GLTexture destColorbuf; |
| glBindTexture(GL_TEXTURE_2D, destColorbuf.get()); |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, kSize, kSize); |
| |
| GLRenderbuffer destRenderbuf; |
| glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get()); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); |
| |
| GLFramebuffer destFBO; |
| glBindFramebuffer(GL_FRAMEBUFFER, destFBO.get()); |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| destColorbuf.get(), 0); |
| glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| destRenderbuf.get()); |
| |
| // Clear the destination buffer with gray and 0x10 stencil. |
| GLColor gray(127, 127, 127, 255); |
| glClearStencil(0x10); |
| glClearColor(0.499f, 0.499f, 0.499f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, gray); |
| |
| // Create the source framebuffer. |
| GLRenderbuffer renderbuf; |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get()); |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kSize, kSize); |
| |
| ANGLE_GL_PROGRAM(drawRed, essl3_shaders::vs::Simple(), essl3_shaders::fs::Red()); |
| ANGLE_GL_PROGRAM(drawGreen, essl3_shaders::vs::Simple(), essl3_shaders::fs::Green()); |
| ANGLE_GL_PROGRAM(drawBlue, essl3_shaders::vs::Simple(), essl3_shaders::fs::Blue()); |
| |
| GLFramebuffer sourceFBO; |
| glBindFramebuffer(GL_FRAMEBUFFER, sourceFBO.get()); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| renderbuf.get()); |
| |
| ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Fill the stencil buffer with 0x1. |
| glClearStencil(0x1); |
| glClear(GL_STENCIL_BUFFER_BIT); |
| |
| // Fill a smaller region of the buffer with 0x2. |
| glEnable(GL_SCISSOR_TEST); |
| glEnable(GL_STENCIL_TEST); |
| glScissor(kSize / 4, kSize / 4, kSize / 2, kSize / 2); |
| glStencilFunc(GL_ALWAYS, 0x2, 0xFF); |
| glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); |
| drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f); |
| |
| // Blit and scale down into the destination framebuffer (with scissor still enabled). |
| // |
| // Source looks like this: |
| // |
| // +----|----|----|----+ |
| // | | |
| // | 0x1 | |
| // - +---------+ - |
| // | | | | |
| // | | | | |
| // - | 0x2 | - |
| // | | | | |
| // | | | | |
| // - +---------+ - |
| // | | |
| // | | |
| // +----|----|----|----+ |
| // |
| // We want the destination to look like this: |
| // |
| // +----|----|----|----+ |
| // | | |
| // | 0x10 | |
| // - +---------+ - |
| // | | 0x1 | | |
| // | | +------+ | |
| // - | | | - |
| // | | | 0x2 | | |
| // | | | | | |
| // - +--+------+ - |
| // | | |
| // | | |
| // +----|----|----|----+ |
| // |
| // The corresponding blit would be: (0, 0, 3/4, 3/4) -> (1/4, 1/4, 3/4, 3/4). For testing, we |
| // would like to avoid having the destination area and scissor to match. Using destination |
| // area as (0, 0, 1, 1), and keeping the same scaling, the source area should be |
| // (-3/8, -3/8, 9/8, 9/8). |
| // |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, destFBO.get()); |
| constexpr GLint kBlitSrc[2] = {-3 * kSize / 8, 9 * kSize / 8}; |
| glBlitFramebuffer(kBlitSrc[0], kBlitSrc[0], kBlitSrc[1], kBlitSrc[1], 0, 0, kSize, kSize, |
| GL_STENCIL_BUFFER_BIT, GL_NEAREST); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, destFBO.get()); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // Draw blue if the stencil is 0x1, which should be true only in the top and left of the inner |
| // square. |
| glDisable(GL_SCISSOR_TEST); |
| glStencilMask(0); |
| glStencilFunc(GL_EQUAL, 0x1, 0xFF); |
| drawQuad(drawBlue.get(), essl3_shaders::PositionAttrib(), 0.5f); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, 0, gray); |
| EXPECT_PIXEL_COLOR_EQ(0, kSize - 1, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, kSize - 1, gray); |
| |
| EXPECT_PIXEL_COLOR_EQ(kSize / 4, kSize / 4, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(kSize / 4, 3 * kSize / 4 - 1, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(3 * kSize / 4 - 1, kSize / 4, GLColor::blue); |
| |
| EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, gray); |
| EXPECT_PIXEL_COLOR_EQ(3 * kSize / 4 - 1, 3 * kSize / 4 - 1, gray); |
| |
| // Draw red if the stencil is 0x2, which should be true in the bottom/right of the middle |
| // square after the blit. |
| glStencilFunc(GL_EQUAL, 0x2, 0xFF); |
| drawQuad(drawRed.get(), essl3_shaders::PositionAttrib(), 0.5f); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, 0, gray); |
| EXPECT_PIXEL_COLOR_EQ(0, kSize - 1, gray); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, kSize - 1, gray); |
| |
| EXPECT_PIXEL_COLOR_EQ(kSize / 4, kSize / 4, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(kSize / 4, 3 * kSize / 4 - 1, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(3 * kSize / 4 - 1, kSize / 4, GLColor::blue); |
| |
| EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(3 * kSize / 4 - 1, 3 * kSize / 4 - 1, GLColor::red); |
| |
| // Draw green if the stencil is 0x10, which should be left untouched in the outer regions. |
| glStencilFunc(GL_EQUAL, 0x10, 0xFF); |
| drawQuad(drawGreen.get(), essl3_shaders::PositionAttrib(), 0.5f); |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, 0, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(0, kSize - 1, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kSize - 1, kSize - 1, GLColor::green); |
| |
| EXPECT_PIXEL_COLOR_EQ(kSize / 4, kSize / 4, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(kSize / 4, 3 * kSize / 4 - 1, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(3 * kSize / 4 - 1, kSize / 4, GLColor::blue); |
| |
| EXPECT_PIXEL_COLOR_EQ(kSize / 2, kSize / 2, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(3 * kSize / 4 - 1, 3 * kSize / 4 - 1, GLColor::red); |
| |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| // Blit a subregion of an SRGB framebuffer to an RGB framebuffer. |
| TEST_P(BlitFramebufferTest, PartialBlitSRGBToRGB) |
| { |
| constexpr const GLsizei kWidth = 256; |
| constexpr const GLsizei kHeight = 256; |
| |
| GLRenderbuffer sourceRBO, targetRBO; |
| GLFramebuffer sourceFBO, targetFBO; |
| initColorFBOWithCheckerPattern(&sourceFBO, &sourceRBO, GL_SRGB8_ALPHA8, kWidth * 2, |
| kHeight * 2); |
| initColorFBO(&targetFBO, &targetRBO, GL_RGBA8, kWidth, kHeight); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO); |
| |
| glViewport(0, 0, kWidth, kHeight); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Blit a part of the source FBO without flipping. |
| glBlitFramebuffer(kWidth, kHeight, kWidth * 2, kHeight * 2, 0, 0, kWidth, kHeight, |
| GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, targetFBO); |
| |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::red); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO); |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Blit a part of the source FBO and flip in the X direction. |
| glBlitFramebuffer(kWidth * 2, 0, kWidth, kHeight, kWidth, 0, 0, kHeight, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, targetFBO); |
| |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::green); |
| } |
| |
| // Blit an SRGB framebuffer with an oversized source area (parts outside the source area should be |
| // clipped out). |
| TEST_P(BlitFramebufferTest, BlitSRGBToRGBOversizedSourceArea) |
| { |
| constexpr const GLsizei kWidth = 256; |
| constexpr const GLsizei kHeight = 256; |
| |
| GLRenderbuffer sourceRBO, targetRBO; |
| GLFramebuffer sourceFBO, targetFBO; |
| initColorFBOWithCheckerPattern(&sourceFBO, &sourceRBO, GL_SRGB8_ALPHA8, kWidth, kHeight); |
| initColorFBO(&targetFBO, &targetRBO, GL_RGBA8, kWidth, kHeight); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glViewport(0, 0, kWidth, kHeight); |
| |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO); |
| |
| glClearColor(0.0f, 0.0f, 1.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Blit so that the source area gets placed at the center of the target FBO. |
| // The width of the source area is 1/4 of the width of the target FBO. |
| glBlitFramebuffer(-3 * kWidth / 2, -3 * kHeight / 2, 5 * kWidth / 2, 5 * kHeight / 2, 0, 0, |
| kWidth, kHeight, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, targetFBO); |
| |
| // Source FBO colors can be found in the middle of the target FBO. |
| EXPECT_PIXEL_COLOR_EQ(7 * kWidth / 16, 7 * kHeight / 16, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(9 * kWidth / 16, 7 * kHeight / 16, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(9 * kWidth / 16, 9 * kHeight / 16, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(7 * kWidth / 16, 9 * kHeight / 16, GLColor::green); |
| |
| // Clear color should remain around the edges of the target FBO (WebGL 2.0 spec explicitly |
| // requires this and ANGLE is expected to follow that). |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::blue); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::blue); |
| } |
| |
| // Blit an SRGB framebuffer with an oversized dest area (even though the result is clipped, it |
| // should be scaled as if the whole dest area was used). |
| TEST_P(BlitFramebufferTest, BlitSRGBToRGBOversizedDestArea) |
| { |
| constexpr const GLsizei kWidth = 256; |
| constexpr const GLsizei kHeight = 256; |
| |
| GLRenderbuffer sourceRBO, targetRBO; |
| GLFramebuffer sourceFBO, targetFBO; |
| initColorFBOWithCheckerPattern(&sourceFBO, &sourceRBO, GL_SRGB8_ALPHA8, kWidth, kHeight); |
| initColorFBO(&targetFBO, &targetRBO, GL_RGBA8, kWidth, kHeight); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glViewport(0, 0, kWidth, kHeight); |
| |
| glClearColor(0.0f, 0.0f, 1.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Dest is oversized but centered the same as source |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO); |
| |
| glBlitFramebuffer(0, 0, kWidth, kHeight, -kWidth / 2, -kHeight / 2, 3 * kWidth / 2, |
| 3 * kHeight / 2, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, targetFBO); |
| |
| EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 - 1, kHeight / 2 - 1, GLColor::red); |
| |
| EXPECT_PIXEL_COLOR_EQ(1, kWidth - 1, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 - 1, kHeight / 2 + 1, GLColor::green); |
| |
| EXPECT_PIXEL_COLOR_EQ(kWidth - 1, 1, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 + 1, kHeight / 2 - 1, GLColor::green); |
| |
| EXPECT_PIXEL_COLOR_EQ(kWidth - 1, kHeight - 1, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 + 1, kHeight / 2 + 1, GLColor::red); |
| |
| // Dest is oversized in the negative direction |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO); |
| |
| glBlitFramebuffer(0, 0, kWidth, kHeight, -kWidth / 2, -kHeight / 2, kWidth, kHeight, |
| GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, targetFBO); |
| |
| EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 - 1, kHeight / 2 - 1, GLColor::red); |
| |
| EXPECT_PIXEL_COLOR_EQ(1, kWidth - 1, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 - 1, kHeight / 2 + 1, GLColor::red); |
| |
| EXPECT_PIXEL_COLOR_EQ(kWidth - 1, 1, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 + 1, kHeight / 2 - 1, GLColor::red); |
| |
| EXPECT_PIXEL_COLOR_EQ(kWidth - 1, kHeight - 1, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, 3 * kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 + 1, kHeight / 2 + 1, GLColor::red); |
| |
| // Dest is oversized in the positive direction |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, sourceFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, targetFBO); |
| |
| glBlitFramebuffer(0, 0, kWidth, kHeight, 0, 0, 3 * kWidth / 2, 3 * kHeight / 2, |
| GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, targetFBO); |
| |
| EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, kHeight / 4, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 - 1, kHeight / 2 - 1, GLColor::red); |
| |
| EXPECT_PIXEL_COLOR_EQ(1, kWidth - 1, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 4, 3 * kHeight / 4, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 - 1, kHeight / 2 + 1, GLColor::red); |
| |
| EXPECT_PIXEL_COLOR_EQ(kWidth - 1, 1, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(3 * kWidth / 4, kHeight / 4, GLColor::green); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 + 1, kHeight / 2 - 1, GLColor::red); |
| |
| EXPECT_PIXEL_COLOR_EQ(kWidth - 1, kHeight - 1, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWidth / 2 + 1, kHeight / 2 + 1, GLColor::red); |
| } |
| |
| // Test blitFramebuffer size overflow checks. WebGL 2.0 spec section 5.41. We do validation for |
| // overflows also in non-WebGL mode to avoid triggering driver bugs. |
| TEST_P(BlitFramebufferTest, BlitFramebufferSizeOverflow) |
| { |
| GLTexture textures[2]; |
| glBindTexture(GL_TEXTURE_2D, textures[0]); |
| glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); |
| glBindTexture(GL_TEXTURE_2D, textures[1]); |
| glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); |
| |
| GLFramebuffer framebuffers[2]; |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffers[0]); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffers[1]); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], |
| 0); |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1], |
| 0); |
| ASSERT_GL_NO_ERROR(); |
| |
| // srcX |
| glBlitFramebuffer(-1, 0, std::numeric_limits<GLint>::max(), 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| glBlitFramebuffer(std::numeric_limits<GLint>::max(), 0, -1, 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // srcY |
| glBlitFramebuffer(0, -1, 4, std::numeric_limits<GLint>::max(), 0, 0, 4, 4, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| glBlitFramebuffer(0, std::numeric_limits<GLint>::max(), 4, -1, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // dstX |
| glBlitFramebuffer(0, 0, 4, 4, -1, 0, std::numeric_limits<GLint>::max(), 4, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| glBlitFramebuffer(0, 0, 4, 4, std::numeric_limits<GLint>::max(), 0, -1, 4, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // dstY |
| glBlitFramebuffer(0, 0, 4, 4, 0, -1, 4, std::numeric_limits<GLint>::max(), GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| glBlitFramebuffer(0, 0, 4, 4, 0, std::numeric_limits<GLint>::max(), 4, -1, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| // Test blitFramebuffer size overflow checks. WebGL 2.0 spec section 5.41. Similar to above test, |
| // but this test more accurately duplicates the behavior of the WebGL test |
| // conformance2/rendering/blitframebuffer-size-overflow.html, which covers a few more edge cases. |
| TEST_P(BlitFramebufferTest, BlitFramebufferSizeOverflow2) |
| { |
| GLTexture textures[2]; |
| glBindTexture(GL_TEXTURE_2D, textures[0]); |
| glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); |
| glBindTexture(GL_TEXTURE_2D, textures[1]); |
| glTexStorage2D(GL_TEXTURE_2D, 3, GL_RGBA8, 4, 4); |
| |
| GLFramebuffer framebuffers[2]; |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffers[0]); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffers[1]); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], |
| 0); |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1], |
| 0); |
| ASSERT_GL_NO_ERROR(); |
| |
| GLint width = 8; |
| GLint height = 8; |
| |
| GLTexture tex0; |
| glBindTexture(GL_TEXTURE_2D, tex0); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| |
| GLFramebuffer fb0; |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, fb0); |
| glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex0, 0); |
| |
| GLTexture tex1; |
| glBindTexture(GL_TEXTURE_2D, tex1); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| |
| GLFramebuffer fb1; |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb1); |
| glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex1, 0); |
| |
| GLint max = std::numeric_limits<GLint>::max(); |
| // Using max 32-bit integer as blitFramebuffer parameter should succeed. |
| glBlitFramebuffer(0, 0, max, max, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| glBlitFramebuffer(0, 0, width, height, 0, 0, max, max, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| glBlitFramebuffer(0, 0, max, max, 0, 0, max, max, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Using blitFramebuffer parameters where calculated width/height matches max 32-bit integer |
| // should succeed |
| glBlitFramebuffer(-1, -1, max - 1, max - 1, 0, 0, width, height, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| glBlitFramebuffer(0, 0, width, height, -1, -1, max - 1, max - 1, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| glBlitFramebuffer(-1, -1, max - 1, max - 1, -1, -1, max - 1, max - 1, GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| EXPECT_GL_NO_ERROR(); |
| |
| // Using source width/height greater than max 32-bit integer should fail. |
| glBlitFramebuffer(-1, -1, max, max, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Using source width/height greater than max 32-bit integer should fail. |
| glBlitFramebuffer(max, max, -1, -1, 0, 0, width, height, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Using destination width/height greater than max 32-bit integer should fail. |
| glBlitFramebuffer(0, 0, width, height, -1, -1, max, max, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Using destination width/height greater than max 32-bit integer should fail. |
| glBlitFramebuffer(0, 0, width, height, max, max, -1, -1, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Using both source and destination width/height greater than max 32-bit integer should fail. |
| glBlitFramebuffer(-1, -1, max, max, -1, -1, max, max, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| |
| // Using minimum and maximum integers for all boundaries should fail. |
| glBlitFramebuffer(-max - 1, -max - 1, max, max, -max - 1, -max - 1, max, max, |
| GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| // tests should be run against. |
| ANGLE_INSTANTIATE_TEST(BlitFramebufferANGLETest, |
| ES2_D3D9(), |
| ES2_D3D11(), |
| ES2_D3D11_PRESENT_PATH_FAST(), |
| ES2_OPENGL(), |
| ES3_OPENGL(), |
| ES2_VULKAN(), |
| ES3_VULKAN()); |
| |
| ANGLE_INSTANTIATE_TEST_ES3(BlitFramebufferTest); |