| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| class DrawBuffersTest : public ANGLETest |
| { |
| protected: |
| DrawBuffersTest() |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| } |
| |
| void testTearDown() override |
| { |
| glDeleteFramebuffers(1, &mFBO); |
| glDeleteFramebuffers(1, &mReadFramebuffer); |
| glDeleteTextures(4, mTextures); |
| } |
| |
| // We must call a different DrawBuffers method depending on extension support. Use this |
| // method instead of calling on directly. |
| void setDrawBuffers(GLsizei n, const GLenum *drawBufs) |
| { |
| if (IsGLExtensionEnabled("GL_EXT_draw_buffers")) |
| { |
| glDrawBuffersEXT(n, drawBufs); |
| } |
| else |
| { |
| ASSERT_GE(getClientMajorVersion(), 3); |
| glDrawBuffers(n, drawBufs); |
| } |
| } |
| |
| // Use this method to filter if we can support these tests. |
| bool setupTest() |
| { |
| if (getClientMajorVersion() < 3 && (!EnsureGLExtensionEnabled("GL_EXT_draw_buffers") || |
| !EnsureGLExtensionEnabled("GL_ANGLE_framebuffer_blit"))) |
| { |
| return false; |
| } |
| |
| // This test seems to fail on an nVidia machine when the window is hidden |
| setWindowVisible(true); |
| |
| glGenFramebuffers(1, &mFBO); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFBO); |
| |
| glGenTextures(4, mTextures); |
| |
| for (size_t texIndex = 0; texIndex < ArraySize(mTextures); texIndex++) |
| { |
| glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| } |
| |
| glGetIntegerv(GL_MAX_DRAW_BUFFERS, &mMaxDrawBuffers); |
| |
| glGenFramebuffers(1, &mReadFramebuffer); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer); |
| |
| return true; |
| } |
| |
| void setupMRTProgramESSL3(bool bufferEnabled[8], GLuint *programOut) |
| { |
| std::stringstream strstr; |
| |
| strstr << "#version 300 es\n" |
| "precision highp float;\n"; |
| |
| for (unsigned int index = 0; index < 8; index++) |
| { |
| if (bufferEnabled[index]) |
| { |
| strstr << "layout(location = " << index |
| << ") " |
| "out vec4 value" |
| << index << ";\n"; |
| } |
| } |
| |
| strstr << "void main()\n" |
| "{\n"; |
| |
| for (unsigned int index = 0; index < 8; index++) |
| { |
| if (bufferEnabled[index]) |
| { |
| unsigned int r = (index + 1) & 1; |
| unsigned int g = (index + 1) & 2; |
| unsigned int b = (index + 1) & 4; |
| |
| strstr << " value" << index << " = vec4(" << r << ".0, " << g << ".0, " << b |
| << ".0, 1.0);\n"; |
| } |
| } |
| |
| strstr << "}\n"; |
| |
| *programOut = CompileProgram(essl3_shaders::vs::Simple(), strstr.str().c_str()); |
| if (*programOut == 0) |
| { |
| FAIL() << "shader compilation failed."; |
| } |
| } |
| |
| void setupMRTProgramESSL1(bool bufferEnabled[8], GLuint *programOut) |
| { |
| std::stringstream strstr; |
| |
| strstr << "#extension GL_EXT_draw_buffers : enable\n" |
| "precision highp float;\n" |
| "void main()\n" |
| "{\n"; |
| |
| for (unsigned int index = 0; index < 8; index++) |
| { |
| if (bufferEnabled[index]) |
| { |
| unsigned int r = (index + 1) & 1; |
| unsigned int g = (index + 1) & 2; |
| unsigned int b = (index + 1) & 4; |
| |
| strstr << " gl_FragData[" << index << "] = vec4(" << r << ".0, " << g << ".0, " |
| << b << ".0, 1.0);\n"; |
| } |
| } |
| |
| strstr << "}\n"; |
| |
| *programOut = CompileProgram(essl1_shaders::vs::Simple(), strstr.str().c_str()); |
| if (*programOut == 0) |
| { |
| FAIL() << "shader compilation failed."; |
| } |
| } |
| |
| void setupMRTProgram(bool bufferEnabled[8], GLuint *programOut) |
| { |
| if (getClientMajorVersion() == 3) |
| { |
| setupMRTProgramESSL3(bufferEnabled, programOut); |
| } |
| else |
| { |
| ASSERT_EQ(getClientMajorVersion(), 2); |
| setupMRTProgramESSL1(bufferEnabled, programOut); |
| } |
| } |
| |
| const char *positionAttrib() |
| { |
| if (getClientMajorVersion() == 3) |
| { |
| return essl3_shaders::PositionAttrib(); |
| } |
| else |
| { |
| return essl1_shaders::PositionAttrib(); |
| } |
| } |
| |
| static GLColor getColorForIndex(unsigned int index) |
| { |
| GLubyte r = (((index + 1) & 1) > 0) ? 255 : 0; |
| GLubyte g = (((index + 1) & 2) > 0) ? 255 : 0; |
| GLubyte b = (((index + 1) & 4) > 0) ? 255 : 0; |
| return GLColor(r, g, b, 255u); |
| } |
| |
| void verifyAttachment2DColor(unsigned int index, |
| GLuint textureName, |
| GLenum target, |
| GLint level, |
| GLColor color) |
| { |
| glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureName, |
| level); |
| EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, color) |
| << "index " << index; |
| } |
| |
| void verifyAttachment2DUnwritten(unsigned int index, GLuint texture, GLenum target, GLint level) |
| { |
| verifyAttachment2DColor(index, texture, target, level, GLColor::transparentBlack); |
| } |
| |
| void verifyAttachment2D(unsigned int index, GLuint texture, GLenum target, GLint level) |
| { |
| verifyAttachment2DColor(index, texture, target, level, getColorForIndex(index)); |
| } |
| |
| void verifyAttachmentLayer(unsigned int index, GLuint texture, GLint level, GLint layer) |
| { |
| glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, layer); |
| EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index)); |
| } |
| |
| GLuint mFBO = 0; |
| GLuint mReadFramebuffer = 0; |
| GLuint mTextures[4] = {}; |
| GLint mMaxDrawBuffers = 0; |
| }; |
| |
| class DrawBuffersWebGL2Test : public DrawBuffersTest |
| { |
| public: |
| DrawBuffersWebGL2Test() |
| { |
| setWebGLCompatibilityEnabled(true); |
| setRobustResourceInit(true); |
| } |
| }; |
| |
| // Verify that GL_MAX_DRAW_BUFFERS returns the expected values for D3D11 |
| TEST_P(DrawBuffersTest, VerifyD3DLimits) |
| { |
| EGLPlatformParameters platform = GetParam().eglParameters; |
| |
| ANGLE_SKIP_TEST_IF(platform.renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE); |
| |
| glGetIntegerv(GL_MAX_DRAW_BUFFERS, &mMaxDrawBuffers); |
| |
| if (platform.majorVersion == 9 && platform.minorVersion == 3) |
| { |
| // D3D11 Feature Level 9_3 supports 4 draw buffers |
| ASSERT_EQ(mMaxDrawBuffers, 4); |
| } |
| else |
| { |
| // D3D11 Feature Level 10_0+ supports 8 draw buffers |
| ASSERT_EQ(mMaxDrawBuffers, 8); |
| } |
| } |
| |
| TEST_P(DrawBuffersTest, Gaps) |
| { |
| ANGLE_SKIP_TEST_IF(!setupTest()); |
| |
| // TODO(ynovikov): Investigate the failure (http://anglebug.com/1535) |
| ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| |
| // TODO(syoussefi): Qualcomm driver crashes in the presence of VK_ATTACHMENT_UNUSED. |
| // http://anglebug.com/3423 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid()); |
| |
| // Fails on Intel Ubuntu 19.04 Mesa 19.0.2 Vulkan. http://anglebug.com/3616 |
| ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsVulkan()); |
| |
| glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0); |
| |
| bool flags[8] = {false, true}; |
| |
| GLuint program; |
| setupMRTProgram(flags, &program); |
| |
| const GLenum bufs[] = {GL_NONE, GL_COLOR_ATTACHMENT1}; |
| setDrawBuffers(2, bufs); |
| drawQuad(program, positionAttrib(), 0.5); |
| |
| verifyAttachment2D(1, mTextures[0], GL_TEXTURE_2D, 0); |
| |
| glDeleteProgram(program); |
| } |
| |
| TEST_P(DrawBuffersTest, FirstAndLast) |
| { |
| ANGLE_SKIP_TEST_IF(!setupTest()); |
| |
| // TODO(ynovikov): Investigate the failure (https://anglebug.com/1533) |
| ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| |
| // TODO(syoussefi): Qualcomm driver crashes in the presence of VK_ATTACHMENT_UNUSED. |
| // http://anglebug.com/3423 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid()); |
| |
| glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| |
| glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, mTextures[1], 0); |
| |
| bool flags[8] = {true, false, false, true}; |
| |
| GLuint program; |
| setupMRTProgram(flags, &program); |
| |
| const GLenum bufs[] = {GL_COLOR_ATTACHMENT0, GL_NONE, GL_NONE, GL_COLOR_ATTACHMENT3}; |
| |
| setDrawBuffers(4, bufs); |
| drawQuad(program, positionAttrib(), 0.5); |
| |
| verifyAttachment2D(0, mTextures[0], GL_TEXTURE_2D, 0); |
| verifyAttachment2D(3, mTextures[1], GL_TEXTURE_2D, 0); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glDeleteProgram(program); |
| } |
| |
| TEST_P(DrawBuffersTest, FirstHalfNULL) |
| { |
| ANGLE_SKIP_TEST_IF(!setupTest()); |
| |
| // TODO(ynovikov): Investigate the failure (https://anglebug.com/1533) |
| ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| |
| // TODO(syoussefi): Qualcomm driver crashes in the presence of VK_ATTACHMENT_UNUSED. |
| // http://anglebug.com/3423 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid()); |
| |
| // Fails on Intel Ubuntu 19.04 Mesa 19.0.2 Vulkan. http://anglebug.com/3616 |
| ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsVulkan()); |
| |
| bool flags[8] = {false}; |
| GLenum bufs[8] = {GL_NONE}; |
| |
| GLuint halfMaxDrawBuffers = static_cast<GLuint>(mMaxDrawBuffers) / 2; |
| |
| for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++) |
| { |
| glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + halfMaxDrawBuffers + texIndex, |
| GL_TEXTURE_2D, mTextures[texIndex], 0); |
| flags[texIndex + halfMaxDrawBuffers] = true; |
| bufs[texIndex + halfMaxDrawBuffers] = GL_COLOR_ATTACHMENT0 + halfMaxDrawBuffers + texIndex; |
| } |
| |
| GLuint program; |
| setupMRTProgram(flags, &program); |
| |
| setDrawBuffers(mMaxDrawBuffers, bufs); |
| drawQuad(program, positionAttrib(), 0.5); |
| |
| for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++) |
| { |
| verifyAttachment2D(texIndex + halfMaxDrawBuffers, mTextures[texIndex], GL_TEXTURE_2D, 0); |
| } |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glDeleteProgram(program); |
| } |
| |
| // Test that non-zero draw buffers can be queried on the default framebuffer |
| TEST_P(DrawBuffersTest, DefaultFramebufferDrawBufferQuery) |
| { |
| ANGLE_SKIP_TEST_IF(!setupTest()); |
| |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| GLint drawbuffer = 0; |
| glGetIntegerv(GL_DRAW_BUFFER1, &drawbuffer); |
| EXPECT_GL_NO_ERROR(); |
| |
| EXPECT_EQ(GL_NONE, drawbuffer); |
| } |
| |
| // Same as above but adds a state change from a program with different masks after a clear. |
| TEST_P(DrawBuffersWebGL2Test, TwoProgramsWithDifferentOutputsAndClear) |
| { |
| // TODO(http://anglebug.com/2872): Broken on the GL back-end. |
| ANGLE_SKIP_TEST_IF(IsOpenGL()); |
| |
| // TODO(ynovikov): Investigate the failure (https://anglebug.com/1533) |
| ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| |
| // TODO(syoussefi): Qualcomm driver crashes in the presence of VK_ATTACHMENT_UNUSED. |
| // http://anglebug.com/3423 |
| ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid()); |
| |
| ANGLE_SKIP_TEST_IF(!setupTest()); |
| |
| glGetIntegerv(GL_MAX_DRAW_BUFFERS, &mMaxDrawBuffers); |
| ASSERT_GE(mMaxDrawBuffers, 4); |
| |
| bool flags[8] = {false}; |
| GLenum someBufs[4] = {GL_NONE}; |
| GLenum allBufs[4] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, |
| GL_COLOR_ATTACHMENT3}; |
| |
| constexpr GLuint kMaxBuffers = 4; |
| constexpr GLuint kHalfMaxBuffers = 2; |
| |
| // Enable all draw buffers. |
| for (GLuint texIndex = 0; texIndex < kMaxBuffers; texIndex++) |
| { |
| glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + texIndex, GL_TEXTURE_2D, |
| mTextures[texIndex], 0); |
| someBufs[texIndex] = |
| texIndex >= kHalfMaxBuffers ? GL_COLOR_ATTACHMENT0 + texIndex : GL_NONE; |
| |
| // Mask out the first two buffers. |
| flags[texIndex] = texIndex >= kHalfMaxBuffers; |
| } |
| |
| GLuint program; |
| setupMRTProgram(flags, &program); |
| |
| // Now set up a second simple program that draws to FragColor. Should be broadcast. |
| ANGLE_GL_PROGRAM(simpleProgram, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); |
| |
| // Draw with simple program. |
| drawQuad(simpleProgram, essl1_shaders::PositionAttrib(), 0.5f, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Clear draw buffers. |
| setDrawBuffers(kMaxBuffers, someBufs); |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // Verify first is drawn red, second is untouched, and last two are cleared green. |
| verifyAttachment2DColor(0, mTextures[0], GL_TEXTURE_2D, 0, GLColor::red); |
| verifyAttachment2DColor(1, mTextures[1], GL_TEXTURE_2D, 0, GLColor::transparentBlack); |
| verifyAttachment2DColor(2, mTextures[2], GL_TEXTURE_2D, 0, GLColor::green); |
| verifyAttachment2DColor(3, mTextures[3], GL_TEXTURE_2D, 0, GLColor::green); |
| |
| // Draw with MRT program. |
| setDrawBuffers(kMaxBuffers, someBufs); |
| drawQuad(program, positionAttrib(), 0.5, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| |
| // Only the last two attachments should be updated. |
| verifyAttachment2DColor(0, mTextures[0], GL_TEXTURE_2D, 0, GLColor::red); |
| verifyAttachment2DColor(1, mTextures[1], GL_TEXTURE_2D, 0, GLColor::transparentBlack); |
| verifyAttachment2D(2, mTextures[2], GL_TEXTURE_2D, 0); |
| verifyAttachment2D(3, mTextures[3], GL_TEXTURE_2D, 0); |
| |
| // Active draw buffers with no fragment output is not allowed. |
| setDrawBuffers(kMaxBuffers, allBufs); |
| drawQuad(program, positionAttrib(), 0.5, 1.0f, true); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| // Exception: when RASTERIZER_DISCARD is enabled. |
| glEnable(GL_RASTERIZER_DISCARD); |
| drawQuad(program, positionAttrib(), 0.5, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| glDisable(GL_RASTERIZER_DISCARD); |
| // Exception: when all 4 channels of color mask are set to false. |
| glColorMask(false, false, false, false); |
| drawQuad(program, positionAttrib(), 0.5, 1.0f, true); |
| ASSERT_GL_NO_ERROR(); |
| glColorMask(false, true, false, false); |
| drawQuad(program, positionAttrib(), 0.5, 1.0f, true); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| glColorMask(true, true, true, true); |
| drawQuad(program, positionAttrib(), 0.5, 1.0f, true); |
| ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| |
| // Clear again. All attachments should be cleared. |
| glClear(GL_COLOR_BUFFER_BIT); |
| verifyAttachment2DColor(0, mTextures[0], GL_TEXTURE_2D, 0, GLColor::green); |
| verifyAttachment2DColor(1, mTextures[1], GL_TEXTURE_2D, 0, GLColor::green); |
| verifyAttachment2DColor(2, mTextures[2], GL_TEXTURE_2D, 0, GLColor::green); |
| verifyAttachment2DColor(3, mTextures[3], GL_TEXTURE_2D, 0, GLColor::green); |
| |
| glDeleteProgram(program); |
| } |
| |
| TEST_P(DrawBuffersTest, UnwrittenOutputVariablesShouldNotCrash) |
| { |
| ANGLE_SKIP_TEST_IF(!setupTest()); |
| |
| // Bind two render targets but use a shader which writes only to the first one. |
| glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| |
| glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0); |
| |
| bool flags[8] = {true, false}; |
| |
| GLuint program; |
| setupMRTProgram(flags, &program); |
| |
| const GLenum bufs[] = { |
| GL_COLOR_ATTACHMENT0, |
| GL_COLOR_ATTACHMENT1, |
| GL_NONE, |
| GL_NONE, |
| }; |
| |
| setDrawBuffers(4, bufs); |
| |
| // This call should not crash when we dynamically generate the HLSL code. |
| drawQuad(program, positionAttrib(), 0.5); |
| |
| verifyAttachment2D(0, mTextures[0], GL_TEXTURE_2D, 0); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glDeleteProgram(program); |
| } |
| |
| TEST_P(DrawBuffersTest, BroadcastGLFragColor) |
| { |
| // Broadcast is not supported on GLES 3.0. |
| ANGLE_SKIP_TEST_IF(getClientMajorVersion() >= 3); |
| ANGLE_SKIP_TEST_IF(!setupTest()); |
| |
| // Bind two render targets. gl_FragColor should be broadcast to both. |
| glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0); |
| |
| glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0); |
| |
| const GLenum bufs[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}; |
| |
| constexpr char kFS[] = |
| "#extension GL_EXT_draw_buffers : enable\n" |
| "precision highp float;\n" |
| "uniform float u_zero;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = vec4(1, 0, 0, 1);\n" |
| " if (u_zero < 1.0)\n" |
| " {\n" |
| " return;\n" |
| " }\n" |
| "}\n"; |
| |
| GLuint program = CompileProgram(essl1_shaders::vs::Simple(), kFS); |
| if (program == 0) |
| { |
| FAIL() << "shader compilation failed."; |
| } |
| |
| setDrawBuffers(2, bufs); |
| drawQuad(program, essl1_shaders::PositionAttrib(), 0.5); |
| |
| verifyAttachment2D(0, mTextures[0], GL_TEXTURE_2D, 0); |
| verifyAttachment2D(0, mTextures[1], GL_TEXTURE_2D, 0); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glDeleteProgram(program); |
| } |
| |
| class DrawBuffersTestES3 : public DrawBuffersTest |
| {}; |
| |
| // Test that binding multiple layers of a 3D texture works correctly |
| TEST_P(DrawBuffersTestES3, 3DTextures) |
| { |
| ANGLE_SKIP_TEST_IF(!setupTest()); |
| |
| GLTexture texture; |
| glBindTexture(GL_TEXTURE_3D, texture.get()); |
| glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), getWindowWidth(), |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3); |
| |
| bool flags[8] = {true, true, true, true, false}; |
| |
| GLuint program; |
| setupMRTProgram(flags, &program); |
| |
| const GLenum bufs[] = { |
| GL_COLOR_ATTACHMENT0, |
| GL_COLOR_ATTACHMENT1, |
| GL_COLOR_ATTACHMENT2, |
| GL_COLOR_ATTACHMENT3, |
| }; |
| |
| glDrawBuffers(4, bufs); |
| drawQuad(program, positionAttrib(), 0.5); |
| |
| verifyAttachmentLayer(0, texture.get(), 0, 0); |
| verifyAttachmentLayer(1, texture.get(), 0, 1); |
| verifyAttachmentLayer(2, texture.get(), 0, 2); |
| verifyAttachmentLayer(3, texture.get(), 0, 3); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glDeleteProgram(program); |
| } |
| |
| // Test that binding multiple layers of a 2D array texture works correctly |
| TEST_P(DrawBuffersTestES3, 2DArrayTextures) |
| { |
| ANGLE_SKIP_TEST_IF(!setupTest()); |
| |
| GLTexture texture; |
| glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get()); |
| glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), |
| getWindowWidth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2); |
| glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3); |
| |
| bool flags[8] = {true, true, true, true, false}; |
| |
| GLuint program; |
| setupMRTProgram(flags, &program); |
| |
| const GLenum bufs[] = { |
| GL_COLOR_ATTACHMENT0, |
| GL_COLOR_ATTACHMENT1, |
| GL_COLOR_ATTACHMENT2, |
| GL_COLOR_ATTACHMENT3, |
| }; |
| |
| glDrawBuffers(4, bufs); |
| drawQuad(program, positionAttrib(), 0.5); |
| |
| verifyAttachmentLayer(0, texture.get(), 0, 0); |
| verifyAttachmentLayer(1, texture.get(), 0, 1); |
| verifyAttachmentLayer(2, texture.get(), 0, 2); |
| verifyAttachmentLayer(3, texture.get(), 0, 3); |
| |
| EXPECT_GL_NO_ERROR(); |
| |
| glDeleteProgram(program); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| // tests should be run against. |
| ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(DrawBuffersTest); |
| |
| ANGLE_INSTANTIATE_TEST_ES3(DrawBuffersWebGL2Test); |
| |
| ANGLE_INSTANTIATE_TEST_ES3(DrawBuffersTestES3); |