| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // MultisampleTest: Tests of multisampled default framebuffer |
| |
| #include "test_utils/ANGLETest.h" |
| |
| #include "test_utils/gl_raii.h" |
| #include "util/OSWindow.h" |
| #include "util/shader_utils.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| class MultisampleTest : public ANGLETest |
| { |
| protected: |
| void testSetUp() override |
| { |
| // Get display. |
| EGLint dispattrs[] = {EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(), EGL_NONE}; |
| mDisplay = eglGetPlatformDisplayEXT( |
| EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs); |
| ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY); |
| |
| ASSERT_TRUE(eglInitialize(mDisplay, nullptr, nullptr) == EGL_TRUE); |
| |
| // Nexus 5X and 6P fail to eglMakeCurrent with a config they advertise they support. |
| // http://anglebug.com/3464 |
| ANGLE_SKIP_TEST_IF(IsNexus5X() || IsNexus6P()); |
| |
| // Find a config that uses RGBA8 and allows 4x multisampling. |
| const EGLint configAttributes[] = { |
| EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, |
| EGL_ALPHA_SIZE, 8, EGL_DEPTH_SIZE, 24, EGL_STENCIL_SIZE, 8, |
| EGL_SAMPLE_BUFFERS, 1, EGL_SAMPLES, 4, EGL_NONE}; |
| |
| EGLint configCount; |
| EGLConfig multisampledConfig; |
| EGLint ret = |
| eglChooseConfig(mDisplay, configAttributes, &multisampledConfig, 1, &configCount); |
| mMultisampledConfigExists = ret && configCount > 0; |
| |
| if (!mMultisampledConfigExists) |
| { |
| return; |
| } |
| |
| // Create a window, context and surface if multisampling is possible. |
| mOSWindow = OSWindow::New(); |
| mOSWindow->initialize("MultisampleTest", kWindowSize, kWindowSize); |
| mOSWindow->setVisible(true); |
| |
| EGLint contextAttributes[] = { |
| EGL_CONTEXT_MAJOR_VERSION_KHR, |
| GetParam().majorVersion, |
| EGL_CONTEXT_MINOR_VERSION_KHR, |
| GetParam().minorVersion, |
| EGL_NONE, |
| }; |
| |
| mContext = |
| eglCreateContext(mDisplay, multisampledConfig, EGL_NO_CONTEXT, contextAttributes); |
| ASSERT_TRUE(mContext != EGL_NO_CONTEXT); |
| |
| mSurface = eglCreateWindowSurface(mDisplay, multisampledConfig, |
| mOSWindow->getNativeWindow(), nullptr); |
| ASSERT_EGL_SUCCESS(); |
| |
| eglMakeCurrent(mDisplay, mSurface, mSurface, mContext); |
| ASSERT_EGL_SUCCESS(); |
| } |
| |
| void testTearDown() override |
| { |
| if (mSurface) |
| { |
| eglSwapBuffers(mDisplay, mSurface); |
| } |
| |
| eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| |
| if (mSurface) |
| { |
| eglDestroySurface(mDisplay, mSurface); |
| ASSERT_EGL_SUCCESS(); |
| } |
| |
| if (mContext != EGL_NO_CONTEXT) |
| { |
| eglDestroyContext(mDisplay, mContext); |
| ASSERT_EGL_SUCCESS(); |
| } |
| |
| if (mOSWindow) |
| { |
| OSWindow::Delete(&mOSWindow); |
| } |
| |
| eglTerminate(mDisplay); |
| } |
| |
| void prepareVertexBuffer(GLBuffer &vertexBuffer, |
| const Vector3 *vertices, |
| size_t vertexCount, |
| GLint positionLocation) |
| { |
| glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer); |
| glBufferData(GL_ARRAY_BUFFER, sizeof(*vertices) * vertexCount, vertices, GL_STATIC_DRAW); |
| glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr); |
| glEnableVertexAttribArray(positionLocation); |
| } |
| |
| protected: |
| static constexpr int kWindowSize = 8; |
| |
| OSWindow *mOSWindow = nullptr; |
| EGLDisplay mDisplay = EGL_NO_DISPLAY; |
| EGLContext mContext = EGL_NO_CONTEXT; |
| EGLSurface mSurface = EGL_NO_SURFACE; |
| bool mMultisampledConfigExists = false; |
| }; |
| |
| // Test point rendering on a multisampled surface. GLES2 section 3.3.1. |
| TEST_P(MultisampleTest, Point) |
| { |
| ANGLE_SKIP_TEST_IF(!mMultisampledConfigExists); |
| // http://anglebug.com/3470 |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsNVIDIAShield() && IsOpenGLES()); |
| |
| constexpr char kPointsVS[] = R"(precision highp float; |
| attribute vec4 a_position; |
| |
| void main() |
| { |
| gl_PointSize = 3.0; |
| gl_Position = a_position; |
| })"; |
| |
| ANGLE_GL_PROGRAM(program, kPointsVS, essl1_shaders::fs::Red()); |
| glUseProgram(program); |
| const GLint positionLocation = glGetAttribLocation(program, "a_position"); |
| |
| GLBuffer vertexBuffer; |
| const Vector3 vertices[1] = {{0.0f, 0.0f, 0.0f}}; |
| prepareVertexBuffer(vertexBuffer, vertices, 1, positionLocation); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawArrays(GL_POINTS, 0, 1); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // The center pixels should be all red. |
| EXPECT_PIXEL_COLOR_EQ(kWindowSize / 2, kWindowSize / 2, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWindowSize / 2 - 1, kWindowSize / 2, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWindowSize / 2, kWindowSize / 2 - 1, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWindowSize / 2 - 1, kWindowSize / 2 - 1, GLColor::red); |
| |
| // Border pixels should be between red and black, and not exactly either; corners are darker and |
| // sides are brighter. |
| const GLColor kSideColor = {128, 0, 0, 128}; |
| const GLColor kCornerColor = {64, 0, 0, 64}; |
| constexpr int kErrorMargin = 16; |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2 - 2, kWindowSize / 2 - 2, kCornerColor, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2 - 2, kWindowSize / 2 + 1, kCornerColor, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2 + 1, kWindowSize / 2 - 2, kCornerColor, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2 + 1, kWindowSize / 2 + 1, kCornerColor, kErrorMargin); |
| |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2 - 2, kWindowSize / 2 - 1, kSideColor, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2 - 2, kWindowSize / 2, kSideColor, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2 - 1, kWindowSize / 2 - 2, kSideColor, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2 - 1, kWindowSize / 2 + 1, kSideColor, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2, kWindowSize / 2 - 2, kSideColor, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2, kWindowSize / 2 + 1, kSideColor, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2 + 1, kWindowSize / 2 - 1, kSideColor, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(kWindowSize / 2 + 1, kWindowSize / 2, kSideColor, kErrorMargin); |
| } |
| |
| // Test line rendering on a multisampled surface. GLES2 section 3.4.4. |
| TEST_P(MultisampleTest, Line) |
| { |
| ANGLE_SKIP_TEST_IF(!mMultisampledConfigExists); |
| |
| ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); |
| glUseProgram(program); |
| const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); |
| |
| GLBuffer vertexBuffer; |
| const Vector3 vertices[2] = {{-1.0f, -0.3f, 0.0f}, {1.0f, 0.3f, 0.0f}}; |
| prepareVertexBuffer(vertexBuffer, vertices, 2, positionLocation); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawArrays(GL_LINES, 0, 2); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // The line goes from left to right at about -17 degrees slope. It renders as such (captured |
| // with renderdoc): |
| // |
| // D D = Dark Red (0.25) or (0.5) |
| // BRA R = Red (1.0) |
| // ARB M = Middle Red (0.75) |
| // D B = Bright Red (1.0 or 0.75) |
| // A = Any red (0.5, 0.75 or 1.0) |
| // |
| // Verify that rendering is done as above. |
| |
| const GLColor kDarkRed = {128, 0, 0, 128}; |
| const GLColor kMidRed = {192, 0, 0, 192}; |
| constexpr int kErrorMargin = 16; |
| constexpr int kLargeMargin = 80; |
| |
| static_assert(kWindowSize == 8, "Verification code written for 8x8 window"); |
| EXPECT_PIXEL_COLOR_NEAR(0, 2, kDarkRed, kLargeMargin); |
| EXPECT_PIXEL_COLOR_NEAR(1, 3, GLColor::red, kLargeMargin); |
| EXPECT_PIXEL_COLOR_NEAR(2, 3, GLColor::red, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(3, 3, kMidRed, kLargeMargin); |
| EXPECT_PIXEL_COLOR_NEAR(4, 4, kMidRed, kLargeMargin); |
| EXPECT_PIXEL_COLOR_NEAR(5, 4, GLColor::red, kErrorMargin); |
| EXPECT_PIXEL_COLOR_NEAR(6, 4, GLColor::red, kLargeMargin); |
| EXPECT_PIXEL_COLOR_NEAR(7, 5, kDarkRed, kLargeMargin); |
| } |
| |
| // Test polygon rendering on a multisampled surface. GLES2 section 3.5.3. |
| TEST_P(MultisampleTest, Triangle) |
| { |
| ANGLE_SKIP_TEST_IF(!mMultisampledConfigExists); |
| // http://anglebug.com/3470 |
| ANGLE_SKIP_TEST_IF(IsAndroid() && IsNVIDIAShield() && IsOpenGLES()); |
| |
| ANGLE_GL_PROGRAM(program, essl1_shaders::vs::Simple(), essl1_shaders::fs::Red()); |
| glUseProgram(program); |
| const GLint positionLocation = glGetAttribLocation(program, essl1_shaders::PositionAttrib()); |
| |
| GLBuffer vertexBuffer; |
| const Vector3 vertices[3] = {{-1.0f, -1.0f, 0.0f}, {-1.0f, 1.0f, 0.0f}, {1.0f, -1.0f, 0.0f}}; |
| prepareVertexBuffer(vertexBuffer, vertices, 3, positionLocation); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| ASSERT_GL_NO_ERROR(); |
| |
| // Top-left pixels should be all red. |
| EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(kWindowSize / 4, kWindowSize / 4, GLColor::red); |
| |
| // Diagonal pixels from bottom-left to top-right are between red and black. Pixels above the |
| // diagonal are red and pixels below it are black. |
| const GLColor kMidRed = {128, 0, 0, 128}; |
| constexpr int kErrorMargin = 16; |
| |
| for (int i = 1; i + 1 < kWindowSize; ++i) |
| { |
| int j = kWindowSize - 1 - i; |
| EXPECT_PIXEL_COLOR_NEAR(i, j, kMidRed, kErrorMargin); |
| EXPECT_PIXEL_COLOR_EQ(i, j - 1, GLColor::red); |
| EXPECT_PIXEL_COLOR_EQ(i, j + 1, GLColor::transparentBlack); |
| } |
| } |
| |
| ANGLE_INSTANTIATE_TEST(MultisampleTest, |
| WithNoFixture(ES2_D3D11()), |
| WithNoFixture(ES3_D3D11()), |
| WithNoFixture(ES31_D3D11()), |
| WithNoFixture(ES2_OPENGL()), |
| WithNoFixture(ES3_OPENGL()), |
| WithNoFixture(ES31_OPENGL()), |
| WithNoFixture(ES2_OPENGLES()), |
| WithNoFixture(ES3_OPENGLES()), |
| WithNoFixture(ES31_OPENGLES()), |
| WithNoFixture(ES2_VULKAN()), |
| WithNoFixture(ES3_VULKAN())); |
| } // anonymous namespace |