blob: a614bb35ef30e7df85c1b1d3e73f15a53d6a9f68 [file] [log] [blame]
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// WGLWindow:
// Implements initializing a WGL rendering context.
#include "common/angleutils.h"
#include "export.h"
#include "util/EGLWindow.h"
class OSWindow;
namespace angle
class Library;
} // namespace angle
class ANGLE_UTIL_EXPORT WGLWindow : public GLWindowBase
static WGLWindow *New(int glesMajorVersion, int glesMinorVersion);
static void Delete(WGLWindow **window);
// Internally initializes GL resources.
bool initializeGL(OSWindow *osWindow,
angle::Library *glWindowingLibrary,
const EGLPlatformParameters &platformParams,
const ConfigParameters &configParams) override;
void destroyGL() override;
bool isGLInitialized() const override;
bool makeCurrent() override;
void swap() override;
bool hasError() const override;
bool setSwapInterval(EGLint swapInterval) override;
WGLWindow(int glesMajorVersion, int glesMinorVersion);
~WGLWindow() override;
// OS resources.
HDC mDeviceContext;
HGLRC mWGLContext;
HWND mWindow;