| // © 2016 and later: Unicode, Inc. and others. |
| // License & terms of use: http://www.unicode.org/copyright.html |
| /* |
| ********************************************************************** |
| * Copyright (C) 1999-2016, International Business Machines |
| * Corporation and others. All Rights Reserved. |
| ********************************************************************** |
| * Date Name Description |
| * 10/22/99 alan Creation. This is an internal header. |
| * It should not be exported. |
| ********************************************************************** |
| */ |
| |
| #ifndef UVECTOR_H |
| #define UVECTOR_H |
| |
| #include "unicode/utypes.h" |
| #include "unicode/uobject.h" |
| #include "cmemory.h" |
| #include "uarrsort.h" |
| #include "uelement.h" |
| |
| U_NAMESPACE_BEGIN |
| |
| /** |
| * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector |
| * that is (mostly) compatible with java.util.Vector. |
| * |
| * <p>This is a very simple implementation, written to satisfy an |
| * immediate porting need. As such, it is not completely fleshed out, |
| * and it aims for simplicity and conformity. Nonetheless, it serves |
| * its purpose (porting code from java that uses java.util.Vector) |
| * well, and it could be easily made into a more robust vector class. |
| * |
| * <p><b>Design notes</b> |
| * |
| * <p>There is index bounds checking, but little is done about it. If |
| * indices are out of bounds, either nothing happens, or zero is |
| * returned. We <em>do</em> avoid indexing off into the weeds. |
| * |
| * <p>There is detection of out of memory, but the handling is very |
| * coarse-grained -- similar to UnicodeString's protocol, but even |
| * coarser. The class contains <em>one static flag</em> that is set |
| * when any call to <tt>new</tt> returns zero. This allows the caller |
| * to use several vectors and make just one check at the end to see if |
| * a memory failure occurred. This is more efficient than making a |
| * check after each call on each vector when doing many operations on |
| * multiple vectors. The single static flag works best when memory |
| * failures are infrequent, and when recovery options are limited or |
| * nonexistent. |
| * |
| * <p>Since we don't have garbage collection, UVector was given the |
| * option to <em>own</em>its contents. To employ this, set a deleter |
| * function. The deleter is called on a void* pointer when that |
| * pointer is released by the vector, either when the vector itself is |
| * destructed, or when a call to setElementAt() overwrites an element, |
| * or when a call to remove() or one of its variants explicitly |
| * removes an element. If no deleter is set, or the deleter is set to |
| * zero, then it is assumed that the caller will delete elements as |
| * needed. |
| * |
| * <p>In order to implement methods such as contains() and indexOf(), |
| * UVector needs a way to compare objects for equality. To do so, it |
| * uses a comparison function, or "comparer." If the comparer is not |
| * set, or is set to zero, then all such methods will act as if the |
| * vector contains no element. That is, indexOf() will always return |
| * -1, contains() will always return false, etc. |
| * |
| * <p><b>To do</b> |
| * |
| * <p>Improve the handling of index out of bounds errors. |
| * |
| * @author Alan Liu |
| */ |
| class U_COMMON_API UVector : public UObject { |
| // NOTE: UVector uses the UHashKey (union of void* and int32_t) as |
| // its basic storage type. It uses UElementsAreEqual as its |
| // comparison function. It uses UObjectDeleter as its deleter |
| // function. These are named for hashtables, but used here as-is |
| // rather than duplicating the type. This allows sharing of |
| // support functions. |
| |
| private: |
| int32_t count; |
| |
| int32_t capacity; |
| |
| UElement* elements; |
| |
| UObjectDeleter *deleter; |
| |
| UElementsAreEqual *comparer; |
| |
| public: |
| UVector(UErrorCode &status); |
| |
| UVector(int32_t initialCapacity, UErrorCode &status); |
| |
| UVector(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status); |
| |
| UVector(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status); |
| |
| virtual ~UVector(); |
| |
| /** |
| * Assign this object to another (make this a copy of 'other'). |
| * Use the 'assign' function to assign each element. |
| */ |
| void assign(const UVector& other, UElementAssigner *assign, UErrorCode &ec); |
| |
| /** |
| * Compare this vector with another. They will be considered |
| * equal if they are of the same size and all elements are equal, |
| * as compared using this object's comparer. |
| */ |
| UBool operator==(const UVector& other); |
| |
| /** |
| * Equivalent to !operator==() |
| */ |
| inline UBool operator!=(const UVector& other); |
| |
| //------------------------------------------------------------ |
| // java.util.Vector API |
| //------------------------------------------------------------ |
| |
| void addElement(void* obj, UErrorCode &status); |
| |
| void addElement(int32_t elem, UErrorCode &status); |
| |
| void setElementAt(void* obj, int32_t index); |
| |
| void setElementAt(int32_t elem, int32_t index); |
| |
| void insertElementAt(void* obj, int32_t index, UErrorCode &status); |
| |
| void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); |
| |
| void* elementAt(int32_t index) const; |
| |
| int32_t elementAti(int32_t index) const; |
| |
| UBool equals(const UVector &other) const; |
| |
| inline void* firstElement(void) const; |
| |
| inline void* lastElement(void) const; |
| |
| inline int32_t lastElementi(void) const; |
| |
| int32_t indexOf(void* obj, int32_t startIndex = 0) const; |
| |
| int32_t indexOf(int32_t obj, int32_t startIndex = 0) const; |
| |
| inline UBool contains(void* obj) const; |
| |
| inline UBool contains(int32_t obj) const; |
| |
| UBool containsAll(const UVector& other) const; |
| |
| UBool removeAll(const UVector& other); |
| |
| UBool retainAll(const UVector& other); |
| |
| void removeElementAt(int32_t index); |
| |
| UBool removeElement(void* obj); |
| |
| void removeAllElements(); |
| |
| inline int32_t size(void) const; |
| |
| inline UBool isEmpty(void) const; |
| |
| UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); |
| |
| /** |
| * Change the size of this vector as follows: If newSize is |
| * smaller, then truncate the array, possibly deleting held |
| * elements for i >= newSize. If newSize is larger, grow the |
| * array, filling in new slots with NULL. |
| */ |
| void setSize(int32_t newSize, UErrorCode &status); |
| |
| /** |
| * Fill in the given array with all elements of this vector. |
| */ |
| void** toArray(void** result) const; |
| |
| //------------------------------------------------------------ |
| // New API |
| //------------------------------------------------------------ |
| |
| UObjectDeleter *setDeleter(UObjectDeleter *d); |
| |
| UElementsAreEqual *setComparer(UElementsAreEqual *c); |
| |
| inline void* operator[](int32_t index) const; |
| |
| /** |
| * Removes the element at the given index from this vector and |
| * transfer ownership of it to the caller. After this call, the |
| * caller owns the result and must delete it and the vector entry |
| * at 'index' is removed, shifting all subsequent entries back by |
| * one index and shortening the size of the vector by one. If the |
| * index is out of range or if there is no item at the given index |
| * then 0 is returned and the vector is unchanged. |
| */ |
| void* orphanElementAt(int32_t index); |
| |
| /** |
| * Returns true if this vector contains none of the elements |
| * of the given vector. |
| * @param other vector to be checked for containment |
| * @return true if the test condition is met |
| */ |
| UBool containsNone(const UVector& other) const; |
| |
| /** |
| * Insert the given object into this vector at its sorted position |
| * as defined by 'compare'. The current elements are assumed to |
| * be sorted already. |
| */ |
| void sortedInsert(void* obj, UElementComparator *compare, UErrorCode& ec); |
| |
| /** |
| * Insert the given integer into this vector at its sorted position |
| * as defined by 'compare'. The current elements are assumed to |
| * be sorted already. |
| */ |
| void sortedInsert(int32_t obj, UElementComparator *compare, UErrorCode& ec); |
| |
| /** |
| * Sort the contents of the vector, assuming that the contents of the |
| * vector are of type int32_t. |
| */ |
| void sorti(UErrorCode &ec); |
| |
| /** |
| * Sort the contents of this vector, using a caller-supplied function |
| * to do the comparisons. (It's confusing that |
| * UVector's UElementComparator function is different from the |
| * UComparator function type defined in uarrsort.h) |
| */ |
| void sort(UElementComparator *compare, UErrorCode &ec); |
| |
| /** |
| * Stable sort the contents of this vector using a caller-supplied function |
| * of type UComparator to do the comparison. Provides more flexibility |
| * than UVector::sort() because an additional user parameter can be passed to |
| * the comparison function. |
| */ |
| void sortWithUComparator(UComparator *compare, const void *context, UErrorCode &ec); |
| |
| /** |
| * ICU "poor man's RTTI", returns a UClassID for this class. |
| */ |
| static UClassID U_EXPORT2 getStaticClassID(); |
| |
| /** |
| * ICU "poor man's RTTI", returns a UClassID for the actual class. |
| */ |
| virtual UClassID getDynamicClassID() const; |
| |
| private: |
| void _init(int32_t initialCapacity, UErrorCode &status); |
| |
| int32_t indexOf(UElement key, int32_t startIndex = 0, int8_t hint = 0) const; |
| |
| void sortedInsert(UElement e, UElementComparator *compare, UErrorCode& ec); |
| |
| // Disallow |
| UVector(const UVector&); |
| |
| // Disallow |
| UVector& operator=(const UVector&); |
| |
| }; |
| |
| |
| /** |
| * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack |
| * that is (mostly) compatible with java.util.Stack. As in java, this |
| * is merely a paper thin layer around UVector. See the UVector |
| * documentation for further information. |
| * |
| * <p><b>Design notes</b> |
| * |
| * <p>The element at index <tt>n-1</tt> is (of course) the top of the |
| * stack. |
| * |
| * <p>The poorly named <tt>empty()</tt> method doesn't empty the |
| * stack; it determines if the stack is empty. |
| * |
| * @author Alan Liu |
| */ |
| class U_COMMON_API UStack : public UVector { |
| public: |
| UStack(UErrorCode &status); |
| |
| UStack(int32_t initialCapacity, UErrorCode &status); |
| |
| UStack(UObjectDeleter *d, UElementsAreEqual *c, UErrorCode &status); |
| |
| UStack(UObjectDeleter *d, UElementsAreEqual *c, int32_t initialCapacity, UErrorCode &status); |
| |
| virtual ~UStack(); |
| |
| // It's okay not to have a virtual destructor (in UVector) |
| // because UStack has no special cleanup to do. |
| |
| inline UBool empty(void) const; |
| |
| inline void* peek(void) const; |
| |
| inline int32_t peeki(void) const; |
| |
| void* pop(void); |
| |
| int32_t popi(void); |
| |
| inline void* push(void* obj, UErrorCode &status); |
| |
| inline int32_t push(int32_t i, UErrorCode &status); |
| |
| /* |
| If the object o occurs as an item in this stack, |
| this method returns the 1-based distance from the top of the stack. |
| */ |
| int32_t search(void* obj) const; |
| |
| /** |
| * ICU "poor man's RTTI", returns a UClassID for this class. |
| */ |
| static UClassID U_EXPORT2 getStaticClassID(); |
| |
| /** |
| * ICU "poor man's RTTI", returns a UClassID for the actual class. |
| */ |
| virtual UClassID getDynamicClassID() const; |
| |
| private: |
| // Disallow |
| UStack(const UStack&); |
| |
| // Disallow |
| UStack& operator=(const UStack&); |
| }; |
| |
| |
| // UVector inlines |
| |
| inline int32_t UVector::size(void) const { |
| return count; |
| } |
| |
| inline UBool UVector::isEmpty(void) const { |
| return count == 0; |
| } |
| |
| inline UBool UVector::contains(void* obj) const { |
| return indexOf(obj) >= 0; |
| } |
| |
| inline UBool UVector::contains(int32_t obj) const { |
| return indexOf(obj) >= 0; |
| } |
| |
| inline void* UVector::firstElement(void) const { |
| return elementAt(0); |
| } |
| |
| inline void* UVector::lastElement(void) const { |
| return elementAt(count-1); |
| } |
| |
| inline int32_t UVector::lastElementi(void) const { |
| return elementAti(count-1); |
| } |
| |
| inline void* UVector::operator[](int32_t index) const { |
| return elementAt(index); |
| } |
| |
| inline UBool UVector::operator!=(const UVector& other) { |
| return !operator==(other); |
| } |
| |
| // UStack inlines |
| |
| inline UBool UStack::empty(void) const { |
| return isEmpty(); |
| } |
| |
| inline void* UStack::peek(void) const { |
| return lastElement(); |
| } |
| |
| inline int32_t UStack::peeki(void) const { |
| return lastElementi(); |
| } |
| |
| inline void* UStack::push(void* obj, UErrorCode &status) { |
| addElement(obj, status); |
| return obj; |
| } |
| |
| inline int32_t UStack::push(int32_t i, UErrorCode &status) { |
| addElement(i, status); |
| return i; |
| } |
| |
| U_NAMESPACE_END |
| |
| #endif |