| // © 2016 and later: Unicode, Inc. and others. |
| // License & terms of use: http://www.unicode.org/copyright.html |
| /* |
| ********************************************************************** |
| * Copyright (C) 1999-2011, International Business Machines |
| * Corporation and others. All Rights Reserved. |
| ********************************************************************** |
| */ |
| |
| // |
| // UVector32 is a class implementing a vector of 32 bit integers. |
| // It is similar to UVector, but holds int32_t values rather than pointers. |
| // Most of the code is unchanged from UVector. |
| // |
| |
| #ifndef UVECTOR32_H |
| #define UVECTOR32_H |
| |
| #include "unicode/utypes.h" |
| #include "unicode/uobject.h" |
| #include "uhash.h" |
| #include "uassert.h" |
| |
| U_NAMESPACE_BEGIN |
| |
| |
| |
| /** |
| * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector |
| * that is (mostly) compatible with java.util.Vector. |
| * |
| * <p>This is a very simple implementation, written to satisfy an |
| * immediate porting need. As such, it is not completely fleshed out, |
| * and it aims for simplicity and conformity. Nonetheless, it serves |
| * its purpose (porting code from java that uses java.util.Vector) |
| * well, and it could be easily made into a more robust vector class. |
| * |
| * <p><b>Design notes</b> |
| * |
| * <p>There is index bounds checking, but little is done about it. If |
| * indices are out of bounds, either nothing happens, or zero is |
| * returned. We <em>do</em> avoid indexing off into the weeds. |
| * |
| * <p>There is detection of out of memory, but the handling is very |
| * coarse-grained -- similar to UnicodeString's protocol, but even |
| * coarser. The class contains <em>one static flag</em> that is set |
| * when any call to <tt>new</tt> returns zero. This allows the caller |
| * to use several vectors and make just one check at the end to see if |
| * a memory failure occurred. This is more efficient than making a |
| * check after each call on each vector when doing many operations on |
| * multiple vectors. The single static flag works best when memory |
| * failures are infrequent, and when recovery options are limited or |
| * nonexistent. |
| * |
| * <p><b>To do</b> |
| * |
| * <p>Improve the handling of index out of bounds errors. |
| * |
| * @author Alan Liu |
| */ |
| class U_COMMON_API UVector32 : public UObject { |
| private: |
| int32_t count; |
| |
| int32_t capacity; |
| |
| int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow. |
| |
| int32_t* elements; |
| |
| public: |
| UVector32(UErrorCode &status); |
| |
| UVector32(int32_t initialCapacity, UErrorCode &status); |
| |
| virtual ~UVector32(); |
| |
| /** |
| * Assign this object to another (make this a copy of 'other'). |
| * Use the 'assign' function to assign each element. |
| */ |
| void assign(const UVector32& other, UErrorCode &ec); |
| |
| /** |
| * Compare this vector with another. They will be considered |
| * equal if they are of the same size and all elements are equal, |
| * as compared using this object's comparer. |
| */ |
| UBool operator==(const UVector32& other); |
| |
| /** |
| * Equivalent to !operator==() |
| */ |
| inline UBool operator!=(const UVector32& other); |
| |
| //------------------------------------------------------------ |
| // java.util.Vector API |
| //------------------------------------------------------------ |
| |
| inline void addElement(int32_t elem, UErrorCode &status); |
| |
| void setElementAt(int32_t elem, int32_t index); |
| |
| void insertElementAt(int32_t elem, int32_t index, UErrorCode &status); |
| |
| inline int32_t elementAti(int32_t index) const; |
| |
| UBool equals(const UVector32 &other) const; |
| |
| inline int32_t lastElementi(void) const; |
| |
| int32_t indexOf(int32_t elem, int32_t startIndex = 0) const; |
| |
| inline UBool contains(int32_t elem) const; |
| |
| UBool containsAll(const UVector32& other) const; |
| |
| UBool removeAll(const UVector32& other); |
| |
| UBool retainAll(const UVector32& other); |
| |
| void removeElementAt(int32_t index); |
| |
| void removeAllElements(); |
| |
| inline int32_t size(void) const; |
| |
| inline UBool isEmpty(void) const; |
| |
| // Inline. Use this one for speedy size check. |
| inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); |
| |
| // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary. |
| UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); |
| |
| /** |
| * Change the size of this vector as follows: If newSize is |
| * smaller, then truncate the array, possibly deleting held |
| * elements for i >= newSize. If newSize is larger, grow the |
| * array, filling in new slows with zero. |
| */ |
| void setSize(int32_t newSize); |
| |
| //------------------------------------------------------------ |
| // New API |
| //------------------------------------------------------------ |
| |
| /** |
| * Returns true if this vector contains none of the elements |
| * of the given vector. |
| * @param other vector to be checked for containment |
| * @return true if the test condition is met |
| */ |
| UBool containsNone(const UVector32& other) const; |
| |
| |
| /** |
| * Insert the given integer into this vector at its sorted position. |
| * The current elements are assumed to be sorted already. |
| */ |
| void sortedInsert(int32_t elem, UErrorCode& ec); |
| |
| /** |
| * Returns a pointer to the internal array holding the vector. |
| */ |
| inline int32_t *getBuffer() const; |
| |
| /** |
| * Set the maximum allowed buffer capacity for this vector/stack. |
| * Default with no limit set is unlimited, go until malloc() fails. |
| * A Limit of zero means unlimited capacity. |
| * Units are vector elements (32 bits each), not bytes. |
| */ |
| void setMaxCapacity(int32_t limit); |
| |
| /** |
| * ICU "poor man's RTTI", returns a UClassID for this class. |
| */ |
| static UClassID U_EXPORT2 getStaticClassID(); |
| |
| /** |
| * ICU "poor man's RTTI", returns a UClassID for the actual class. |
| */ |
| virtual UClassID getDynamicClassID() const; |
| |
| private: |
| void _init(int32_t initialCapacity, UErrorCode &status); |
| |
| // Disallow |
| UVector32(const UVector32&); |
| |
| // Disallow |
| UVector32& operator=(const UVector32&); |
| |
| |
| // API Functions for Stack operations. |
| // In the original UVector, these were in a separate derived class, UStack. |
| // Here in UVector32, they are all together. |
| public: |
| inline UBool empty(void) const; // TODO: redundant, same as empty(). Remove it? |
| |
| inline int32_t peeki(void) const; |
| |
| inline int32_t popi(void); |
| |
| inline int32_t push(int32_t i, UErrorCode &status); |
| |
| inline int32_t *reserveBlock(int32_t size, UErrorCode &status); |
| inline int32_t *popFrame(int32_t size); |
| }; |
| |
| |
| // UVector32 inlines |
| |
| inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { |
| if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { |
| return true; |
| } else { |
| return expandCapacity(minimumCapacity, status); |
| } |
| } |
| |
| inline int32_t UVector32::elementAti(int32_t index) const { |
| return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0; |
| } |
| |
| |
| inline void UVector32::addElement(int32_t elem, UErrorCode &status) { |
| if (ensureCapacity(count + 1, status)) { |
| elements[count] = elem; |
| count++; |
| } |
| } |
| |
| inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) { |
| if (ensureCapacity(count+size, status) == false) { |
| return NULL; |
| } |
| int32_t *rp = elements+count; |
| count += size; |
| return rp; |
| } |
| |
| inline int32_t *UVector32::popFrame(int32_t size) { |
| U_ASSERT(count >= size); |
| count -= size; |
| if (count < 0) { |
| count = 0; |
| } |
| return elements+count-size; |
| } |
| |
| |
| |
| inline int32_t UVector32::size(void) const { |
| return count; |
| } |
| |
| inline UBool UVector32::isEmpty(void) const { |
| return count == 0; |
| } |
| |
| inline UBool UVector32::contains(int32_t obj) const { |
| return indexOf(obj) >= 0; |
| } |
| |
| inline int32_t UVector32::lastElementi(void) const { |
| return elementAti(count-1); |
| } |
| |
| inline UBool UVector32::operator!=(const UVector32& other) { |
| return !operator==(other); |
| } |
| |
| inline int32_t *UVector32::getBuffer() const { |
| return elements; |
| } |
| |
| |
| // UStack inlines |
| |
| inline UBool UVector32::empty(void) const { |
| return isEmpty(); |
| } |
| |
| inline int32_t UVector32::peeki(void) const { |
| return lastElementi(); |
| } |
| |
| inline int32_t UVector32::push(int32_t i, UErrorCode &status) { |
| addElement(i, status); |
| return i; |
| } |
| |
| inline int32_t UVector32::popi(void) { |
| int32_t result = 0; |
| if (count > 0) { |
| count--; |
| result = elements[count]; |
| } |
| return result; |
| } |
| |
| U_NAMESPACE_END |
| |
| #endif |