| /* |
| * Copyright 2018 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/geometry/GrQuad.h" |
| |
| #include "include/core/SkMatrix.h" |
| |
| using V4f = skvx::Vec<4, float>; |
| |
| static bool aa_affects_rect(float ql, float qt, float qr, float qb) { |
| return !SkScalarIsInt(ql) || !SkScalarIsInt(qr) || !SkScalarIsInt(qt) || !SkScalarIsInt(qb); |
| } |
| |
| static void map_rect_translate_scale(const SkRect& rect, const SkMatrix& m, |
| V4f* xs, V4f* ys) { |
| SkMatrix::TypeMask tm = m.getType(); |
| SkASSERT(tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)); |
| |
| V4f r = V4f::Load(&rect); |
| if (tm > SkMatrix::kIdentity_Mask) { |
| const V4f t{m.getTranslateX(), m.getTranslateY(), m.getTranslateX(), m.getTranslateY()}; |
| if (tm <= SkMatrix::kTranslate_Mask) { |
| r += t; |
| } else { |
| const V4f s{m.getScaleX(), m.getScaleY(), m.getScaleX(), m.getScaleY()}; |
| r = r * s + t; |
| } |
| } |
| *xs = skvx::shuffle<0, 0, 2, 2>(r); |
| *ys = skvx::shuffle<1, 3, 1, 3>(r); |
| } |
| |
| static void map_quad_general(const V4f& qx, const V4f& qy, const SkMatrix& m, |
| V4f* xs, V4f* ys, V4f* ws) { |
| *xs = mad(m.getScaleX(), qx, mad(m.getSkewX(), qy, m.getTranslateX())); |
| *ys = mad(m.getSkewY(), qx, mad(m.getScaleY(), qy, m.getTranslateY())); |
| if (m.hasPerspective()) { |
| V4f w = mad(m.getPerspX(), qx, |
| mad(m.getPerspY(), qy, m.get(SkMatrix::kMPersp2))); |
| if (ws) { |
| // Output the calculated w coordinates |
| *ws = w; |
| } else { |
| // Apply perspective division immediately |
| V4f iw = 1.f / w; |
| *xs *= iw; |
| *ys *= iw; |
| } |
| } else if (ws) { |
| *ws = 1.f; |
| } |
| } |
| |
| static void map_rect_general(const SkRect& rect, const SkMatrix& matrix, |
| V4f* xs, V4f* ys, V4f* ws) { |
| V4f rx{rect.fLeft, rect.fLeft, rect.fRight, rect.fRight}; |
| V4f ry{rect.fTop, rect.fBottom, rect.fTop, rect.fBottom}; |
| map_quad_general(rx, ry, matrix, xs, ys, ws); |
| } |
| |
| // Rearranges (top-left, top-right, bottom-right, bottom-left) ordered skQuadPts into xs and ys |
| // ordered (top-left, bottom-left, top-right, bottom-right) |
| static void rearrange_sk_to_gr_points(const SkPoint skQuadPts[4], V4f* xs, V4f* ys) { |
| *xs = V4f{skQuadPts[0].fX, skQuadPts[3].fX, skQuadPts[1].fX, skQuadPts[2].fX}; |
| *ys = V4f{skQuadPts[0].fY, skQuadPts[3].fY, skQuadPts[1].fY, skQuadPts[2].fY}; |
| } |
| |
| // If an SkRect is transformed by this matrix, what class of quad is required to represent it. |
| static GrQuad::Type quad_type_for_transformed_rect(const SkMatrix& matrix) { |
| if (matrix.rectStaysRect()) { |
| return GrQuad::Type::kAxisAligned; |
| } else if (matrix.preservesRightAngles()) { |
| return GrQuad::Type::kRectilinear; |
| } else if (matrix.hasPerspective()) { |
| return GrQuad::Type::kPerspective; |
| } else { |
| return GrQuad::Type::kGeneral; |
| } |
| } |
| |
| // Perform minimal analysis of 'pts' (which are suitable for MakeFromSkQuad), and determine a |
| // quad type that will be as minimally general as possible. |
| static GrQuad::Type quad_type_for_points(const SkPoint pts[4], const SkMatrix& matrix) { |
| if (matrix.hasPerspective()) { |
| return GrQuad::Type::kPerspective; |
| } |
| // If 'pts' was formed by SkRect::toQuad() and not transformed further, it is safe to use the |
| // quad type derived from 'matrix'. Otherwise don't waste any more time and assume kStandard |
| // (most general 2D quad). |
| if ((pts[0].fX == pts[3].fX && pts[1].fX == pts[2].fX) && |
| (pts[0].fY == pts[1].fY && pts[2].fY == pts[3].fY)) { |
| return quad_type_for_transformed_rect(matrix); |
| } else { |
| return GrQuad::Type::kGeneral; |
| } |
| } |
| |
| GrQuad GrQuad::MakeFromRect(const SkRect& rect, const SkMatrix& m) { |
| V4f x, y, w; |
| SkMatrix::TypeMask tm = m.getType(); |
| Type type; |
| if (tm <= (SkMatrix::kScale_Mask | SkMatrix::kTranslate_Mask)) { |
| map_rect_translate_scale(rect, m, &x, &y); |
| w = 1.f; |
| type = Type::kAxisAligned; |
| } else { |
| map_rect_general(rect, m, &x, &y, &w); |
| type = quad_type_for_transformed_rect(m); |
| } |
| return GrQuad(x, y, w, type); |
| } |
| |
| GrQuad GrQuad::MakeFromSkQuad(const SkPoint pts[4], const SkMatrix& matrix) { |
| V4f xs, ys; |
| rearrange_sk_to_gr_points(pts, &xs, &ys); |
| Type type = quad_type_for_points(pts, matrix); |
| if (matrix.isIdentity()) { |
| return GrQuad(xs, ys, 1.f, type); |
| } else { |
| V4f mx, my, mw; |
| map_quad_general(xs, ys, matrix, &mx, &my, &mw); |
| return GrQuad(mx, my, mw, type); |
| } |
| } |
| |
| bool GrQuad::aaHasEffectOnRect() const { |
| SkASSERT(this->quadType() == Type::kAxisAligned); |
| // If rect, ws must all be 1s so no need to divide |
| return aa_affects_rect(fX[0], fY[0], fX[3], fY[3]); |
| } |
| |
| bool GrQuad::asRect(SkRect* rect) const { |
| if (this->quadType() != Type::kAxisAligned) { |
| return false; |
| } |
| |
| *rect = this->bounds(); |
| // v0 at the geometric top-left is unique amongst axis-aligned vertex orders |
| // (90, 180, 270 rotations or axis flips all move v0). |
| return fX[0] == rect->fLeft && fY[0] == rect->fTop; |
| } |