| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/gl/GrGLContext.h" |
| #include "src/gpu/gl/GrGLGLSL.h" |
| #include "src/sksl/SkSLCompiler.h" |
| |
| #ifdef SK_BUILD_FOR_ANDROID |
| #include <sys/system_properties.h> |
| #endif |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| std::unique_ptr<GrGLContext> GrGLContext::Make(sk_sp<const GrGLInterface> interface, |
| const GrContextOptions& options) { |
| if (!interface->validate()) { |
| return nullptr; |
| } |
| |
| const GrGLubyte* verUByte; |
| GR_GL_CALL_RET(interface.get(), verUByte, GetString(GR_GL_VERSION)); |
| const char* ver = reinterpret_cast<const char*>(verUByte); |
| |
| const GrGLubyte* rendererUByte; |
| GR_GL_CALL_RET(interface.get(), rendererUByte, GetString(GR_GL_RENDERER)); |
| const char* renderer = reinterpret_cast<const char*>(rendererUByte); |
| |
| ConstructorArgs args; |
| args.fGLVersion = GrGLGetVersionFromString(ver); |
| if (GR_GL_INVALID_VER == args.fGLVersion) { |
| return nullptr; |
| } |
| |
| if (!GrGLGetGLSLGeneration(interface.get(), &args.fGLSLGeneration)) { |
| return nullptr; |
| } |
| |
| args.fVendor = GrGLGetVendor(interface.get()); |
| |
| args.fRenderer = GrGLGetRendererFromStrings(renderer, interface->fExtensions); |
| |
| GrGLGetANGLEInfoFromString(renderer, &args.fANGLEBackend, &args.fANGLEVendor, |
| &args.fANGLERenderer); |
| |
| /* |
| * Qualcomm drivers for the 3xx series have a horrendous bug with some drivers. Though they |
| * claim to support GLES 3.00, some perfectly valid GLSL300 shaders will only compile with |
| * #version 100, and will fail to compile with #version 300 es. In the long term, we |
| * need to lock this down to a specific driver version. |
| * ?????/2019 - Qualcomm has fixed this for Android O+ devices (API 26+) |
| * ?????/2015 - This bug is still present in Lollipop pre-mr1 |
| * 06/18/2015 - This bug does not affect the nexus 6 (which has an Adreno 4xx). |
| */ |
| #ifdef SK_BUILD_FOR_ANDROID |
| if (!options.fDisableDriverCorrectnessWorkarounds && |
| kAdreno3xx_GrGLRenderer == args.fRenderer) { |
| char androidAPIVersion[PROP_VALUE_MAX]; |
| int strLength = __system_property_get("ro.build.version.sdk", androidAPIVersion); |
| if (strLength == 0 || atoi(androidAPIVersion) < 26) { |
| args.fGLSLGeneration = k110_GrGLSLGeneration; |
| } |
| } |
| #endif |
| |
| // Many ES3 drivers only advertise the ES2 image_external extension, but support the _essl3 |
| // extension, and require that it be enabled to work with ESSL3. Other devices require the ES2 |
| // extension to be enabled, even when using ESSL3. Some devices appear to only support the ES2 |
| // extension. As an extreme (optional) solution, we can fallback to using ES2 shading language |
| // if we want to prioritize external texture support. skbug.com/7713 |
| if (GR_IS_GR_GL_ES(interface->fStandard) && |
| options.fPreferExternalImagesOverES3 && |
| !options.fDisableDriverCorrectnessWorkarounds && |
| interface->hasExtension("GL_OES_EGL_image_external") && |
| args.fGLSLGeneration >= k330_GrGLSLGeneration && |
| !interface->hasExtension("GL_OES_EGL_image_external_essl3") && |
| !interface->hasExtension("OES_EGL_image_external_essl3")) { |
| args.fGLSLGeneration = k110_GrGLSLGeneration; |
| } |
| |
| GrGLGetDriverInfo(interface->fStandard, args.fVendor, renderer, ver, |
| &args.fDriver, &args.fDriverVersion); |
| |
| args.fContextOptions = &options; |
| args.fInterface = std::move(interface); |
| |
| return std::unique_ptr<GrGLContext>(new GrGLContext(std::move(args))); |
| } |
| |
| GrGLContext::~GrGLContext() { |
| delete fCompiler; |
| } |
| |
| SkSL::Compiler* GrGLContext::compiler() const { |
| if (!fCompiler) { |
| fCompiler = new SkSL::Compiler(); |
| } |
| return fCompiler; |
| } |
| |
| GrGLContextInfo::GrGLContextInfo(ConstructorArgs&& args) { |
| fInterface = std::move(args.fInterface); |
| fGLVersion = args.fGLVersion; |
| fGLSLGeneration = args.fGLSLGeneration; |
| fVendor = args.fVendor; |
| fRenderer = args.fRenderer; |
| fDriver = args.fDriver; |
| fDriverVersion = args.fDriverVersion; |
| fANGLEBackend = args.fANGLEBackend; |
| fANGLEVendor = args.fANGLEVendor; |
| fANGLERenderer = args.fANGLERenderer; |
| |
| fGLCaps = sk_make_sp<GrGLCaps>(*args.fContextOptions, *this, fInterface.get()); |
| } |