blob: b03e2ee328fb22d310b8471300226be9397540e3 [file] [log] [blame]
/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SKSL_STANDALONE
#include "include/core/SkPoint3.h"
#include "include/private/SkVx.h"
#include "src/core/SkUtils.h" // sk_unaligned_load
#include "src/sksl/SkSLByteCode.h"
#include "src/sksl/SkSLByteCodeGenerator.h"
#include "src/sksl/SkSLExternalValue.h"
#include <vector>
namespace SkSL {
#if defined(SK_ENABLE_SKSL_INTERPRETER)
constexpr int VecWidth = ByteCode::kVecWidth;
struct Interpreter {
using F32 = skvx::Vec<VecWidth, float>;
using I32 = skvx::Vec<VecWidth, int32_t>;
using U32 = skvx::Vec<VecWidth, uint32_t>;
#define READ8() (*(ip++))
#define READ16() (ip += 2, sk_unaligned_load<uint16_t>(ip - 2))
#define READ32() (ip += 4, sk_unaligned_load<uint32_t>(ip - 4))
#define READ_INST() (ip += sizeof(instruction), \
sk_unaligned_load<instruction>(ip - sizeof(instruction)))
#define VECTOR_DISASSEMBLE(op, text) \
case ByteCodeInstruction::op: printf(text); ++ip; break; \
case ByteCodeInstruction::op##2: printf(text "2"); ++ip; break; \
case ByteCodeInstruction::op##3: printf(text "3"); ++ip; break; \
case ByteCodeInstruction::op##4: printf(text "4"); ++ip; break;
#define VECTOR_DISASSEMBLE_NO_COUNT(op, text) \
case ByteCodeInstruction::op: printf(text); break; \
case ByteCodeInstruction::op##2: printf(text "2"); break; \
case ByteCodeInstruction::op##3: printf(text "3"); break; \
case ByteCodeInstruction::op##4: printf(text "4"); break;
#define VECTOR_MATRIX_DISASSEMBLE(op, text) \
VECTOR_DISASSEMBLE(op, text) \
case ByteCodeInstruction::op##N: printf(text "N %d", READ8()); break;
#define VECTOR_MATRIX_DISASSEMBLE_NO_COUNT(op, text) \
VECTOR_DISASSEMBLE_NO_COUNT(op, text) \
case ByteCodeInstruction::op##N: printf(text "N %d", READ8()); break;
static const uint8_t* DisassembleInstruction(const uint8_t* ip) {
switch ((ByteCodeInstruction) (intptr_t) READ_INST()) {
VECTOR_MATRIX_DISASSEMBLE(kAddF, "addf")
VECTOR_DISASSEMBLE(kAddI, "addi")
case ByteCodeInstruction::kAndB: printf("andb"); break;
case ByteCodeInstruction::kBranch: printf("branch %d", READ16()); break;
case ByteCodeInstruction::kCall: printf("call %d", READ8()); break;
case ByteCodeInstruction::kCallExternal: {
int argumentCount = READ8();
int returnCount = READ8();
int externalValue = READ8();
printf("callexternal %d, %d, %d", argumentCount, returnCount, externalValue);
break;
}
case ByteCodeInstruction::kClampIndex: printf("clampindex %d", READ8()); break;
VECTOR_DISASSEMBLE(kCompareIEQ, "compareieq")
VECTOR_DISASSEMBLE(kCompareINEQ, "compareineq")
VECTOR_MATRIX_DISASSEMBLE(kCompareFEQ, "comparefeq")
VECTOR_MATRIX_DISASSEMBLE(kCompareFNEQ, "comparefneq")
VECTOR_DISASSEMBLE(kCompareFGT, "comparefgt")
VECTOR_DISASSEMBLE(kCompareFGTEQ, "comparefgteq")
VECTOR_DISASSEMBLE(kCompareFLT, "compareflt")
VECTOR_DISASSEMBLE(kCompareFLTEQ, "compareflteq")
VECTOR_DISASSEMBLE(kCompareSGT, "comparesgt")
VECTOR_DISASSEMBLE(kCompareSGTEQ, "comparesgteq")
VECTOR_DISASSEMBLE(kCompareSLT, "compareslt")
VECTOR_DISASSEMBLE(kCompareSLTEQ, "compareslteq")
VECTOR_DISASSEMBLE(kCompareUGT, "compareugt")
VECTOR_DISASSEMBLE(kCompareUGTEQ, "compareugteq")
VECTOR_DISASSEMBLE(kCompareULT, "compareult")
VECTOR_DISASSEMBLE(kCompareULTEQ, "compareulteq")
VECTOR_DISASSEMBLE_NO_COUNT(kConvertFtoI, "convertftoi")
VECTOR_DISASSEMBLE_NO_COUNT(kConvertStoF, "convertstof")
VECTOR_DISASSEMBLE_NO_COUNT(kConvertUtoF, "convertutof")
VECTOR_DISASSEMBLE(kCos, "cos")
VECTOR_MATRIX_DISASSEMBLE(kDivideF, "dividef")
VECTOR_DISASSEMBLE(kDivideS, "divideS")
VECTOR_DISASSEMBLE(kDivideU, "divideu")
VECTOR_MATRIX_DISASSEMBLE(kDup, "dup")
case ByteCodeInstruction::kInverse2x2: printf("inverse2x2"); break;
case ByteCodeInstruction::kInverse3x3: printf("inverse3x3"); break;
case ByteCodeInstruction::kInverse4x4: printf("inverse4x4"); break;
case ByteCodeInstruction::kLoad: printf("load %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoad2: printf("load2 %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoad3: printf("load3 %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoad4: printf("load4 %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoadGlobal: printf("loadglobal %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoadGlobal2: printf("loadglobal2 %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoadGlobal3: printf("loadglobal3 %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoadGlobal4: printf("loadglobal4 %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoadUniform: printf("loaduniform %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoadUniform2: printf("loaduniform2 %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoadUniform3: printf("loaduniform3 %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoadUniform4: printf("loaduniform4 %d", READ16() >> 8); break;
case ByteCodeInstruction::kLoadSwizzle: {
int target = READ8();
int count = READ8();
printf("loadswizzle %d %d", target, count);
for (int i = 0; i < count; ++i) {
printf(", %d", READ8());
}
break;
}
case ByteCodeInstruction::kLoadSwizzleGlobal: {
int target = READ8();
int count = READ8();
printf("loadswizzleglobal %d %d", target, count);
for (int i = 0; i < count; ++i) {
printf(", %d", READ8());
}
break;
}
case ByteCodeInstruction::kLoadSwizzleUniform: {
int target = READ8();
int count = READ8();
printf("loadswizzleuniform %d %d", target, count);
for (int i = 0; i < count; ++i) {
printf(", %d", READ8());
}
break;
}
case ByteCodeInstruction::kLoadExtended: printf("loadextended %d", READ8()); break;
case ByteCodeInstruction::kLoadExtendedGlobal: printf("loadextendedglobal %d", READ8());
break;
case ByteCodeInstruction::kLoadExtendedUniform: printf("loadextendeduniform %d", READ8());
break;
case ByteCodeInstruction::kMatrixToMatrix: {
int srcCols = READ8();
int srcRows = READ8();
int dstCols = READ8();
int dstRows = READ8();
printf("matrixtomatrix %dx%d %dx%d", srcCols, srcRows, dstCols, dstRows);
break;
}
case ByteCodeInstruction::kMatrixMultiply: {
int lCols = READ8();
int lRows = READ8();
int rCols = READ8();
printf("matrixmultiply %dx%d %dx%d", lCols, lRows, rCols, lCols);
break;
}
VECTOR_MATRIX_DISASSEMBLE(kMultiplyF, "multiplyf")
VECTOR_DISASSEMBLE(kMultiplyI, "multiplyi")
VECTOR_MATRIX_DISASSEMBLE_NO_COUNT(kNegateF, "negatef")
VECTOR_DISASSEMBLE_NO_COUNT(kNegateI, "negatei")
case ByteCodeInstruction::kNotB: printf("notb"); break;
case ByteCodeInstruction::kOrB: printf("orb"); break;
VECTOR_MATRIX_DISASSEMBLE_NO_COUNT(kPop, "pop")
case ByteCodeInstruction::kPushImmediate: {
uint32_t v = READ32();
union { uint32_t u; float f; } pun = { v };
printf("pushimmediate %s", (to_string(v) + "(" + to_string(pun.f) + ")").c_str());
break;
}
case ByteCodeInstruction::kReadExternal: printf("readexternal %d", READ16() >> 8); break;
case ByteCodeInstruction::kReadExternal2: printf("readexternal2 %d", READ16() >> 8); break;
case ByteCodeInstruction::kReadExternal3: printf("readexternal3 %d", READ16() >> 8); break;
case ByteCodeInstruction::kReadExternal4: printf("readexternal4 %d", READ16() >> 8); break;
VECTOR_DISASSEMBLE(kRemainderF, "remainderf")
VECTOR_DISASSEMBLE(kRemainderS, "remainders")
VECTOR_DISASSEMBLE(kRemainderU, "remainderu")
case ByteCodeInstruction::kReserve: printf("reserve %d", READ8()); break;
case ByteCodeInstruction::kReturn: printf("return %d", READ8()); break;
case ByteCodeInstruction::kScalarToMatrix: {
int cols = READ8();
int rows = READ8();
printf("scalartomatrix %dx%d", cols, rows);
break;
}
case ByteCodeInstruction::kShiftLeft: printf("shl %d", READ8()); break;
case ByteCodeInstruction::kShiftRightS: printf("shrs %d", READ8()); break;
case ByteCodeInstruction::kShiftRightU: printf("shru %d", READ8()); break;
VECTOR_DISASSEMBLE(kSin, "sin")
VECTOR_DISASSEMBLE_NO_COUNT(kSqrt, "sqrt")
case ByteCodeInstruction::kStore: printf("store %d", READ8()); break;
case ByteCodeInstruction::kStore2: printf("store2 %d", READ8()); break;
case ByteCodeInstruction::kStore3: printf("store3 %d", READ8()); break;
case ByteCodeInstruction::kStore4: printf("store4 %d", READ8()); break;
case ByteCodeInstruction::kStoreGlobal: printf("storeglobal %d", READ8()); break;
case ByteCodeInstruction::kStoreGlobal2: printf("storeglobal2 %d", READ8()); break;
case ByteCodeInstruction::kStoreGlobal3: printf("storeglobal3 %d", READ8()); break;
case ByteCodeInstruction::kStoreGlobal4: printf("storeglobal4 %d", READ8()); break;
case ByteCodeInstruction::kStoreSwizzle: {
int target = READ8();
int count = READ8();
printf("storeswizzle %d %d", target, count);
for (int i = 0; i < count; ++i) {
printf(", %d", READ8());
}
break;
}
case ByteCodeInstruction::kStoreSwizzleGlobal: {
int target = READ8();
int count = READ8();
printf("storeswizzleglobal %d %d", target, count);
for (int i = 0; i < count; ++i) {
printf(", %d", READ8());
}
break;
}
case ByteCodeInstruction::kStoreSwizzleIndirect: {
int count = READ8();
printf("storeswizzleindirect %d", count);
for (int i = 0; i < count; ++i) {
printf(", %d", READ8());
}
break;
}
case ByteCodeInstruction::kStoreSwizzleIndirectGlobal: {
int count = READ8();
printf("storeswizzleindirectglobal %d", count);
for (int i = 0; i < count; ++i) {
printf(", %d", READ8());
}
break;
}
case ByteCodeInstruction::kStoreExtended: printf("storeextended %d", READ8()); break;
case ByteCodeInstruction::kStoreExtendedGlobal: printf("storeextendedglobal %d", READ8());
break;
VECTOR_MATRIX_DISASSEMBLE(kSubtractF, "subtractf")
VECTOR_DISASSEMBLE(kSubtractI, "subtracti")
case ByteCodeInstruction::kSwizzle: {
printf("swizzle %d, ", READ8());
int count = READ8();
printf("%d", count);
for (int i = 0; i < count; ++i) {
printf(", %d", READ8());
}
break;
}
VECTOR_DISASSEMBLE(kTan, "tan")
case ByteCodeInstruction::kWriteExternal: printf("writeexternal %d", READ16() >> 8); break;
case ByteCodeInstruction::kWriteExternal2: printf("writeexternal2 %d", READ16() >> 8); break;
case ByteCodeInstruction::kWriteExternal3: printf("writeexternal3 %d", READ16() >> 8); break;
case ByteCodeInstruction::kWriteExternal4: printf("writeexternal4 %d", READ16() >> 8); break;
case ByteCodeInstruction::kXorB: printf("xorb"); break;
case ByteCodeInstruction::kMaskPush: printf("maskpush"); break;
case ByteCodeInstruction::kMaskPop: printf("maskpop"); break;
case ByteCodeInstruction::kMaskNegate: printf("masknegate"); break;
case ByteCodeInstruction::kMaskBlend: printf("maskblend %d", READ8()); break;
case ByteCodeInstruction::kBranchIfAllFalse:
printf("branchifallfalse %d", READ16());
break;
case ByteCodeInstruction::kLoopBegin: printf("loopbegin"); break;
case ByteCodeInstruction::kLoopNext: printf("loopnext"); break;
case ByteCodeInstruction::kLoopMask: printf("loopmask"); break;
case ByteCodeInstruction::kLoopEnd: printf("loopend"); break;
case ByteCodeInstruction::kLoopContinue: printf("loopcontinue"); break;
case ByteCodeInstruction::kLoopBreak: printf("loopbreak"); break;
default:
ip -= sizeof(instruction);
printf("unknown(%d)\n", (int) (intptr_t) READ_INST());
SkASSERT(false);
}
return ip;
}
#ifdef SKSLC_THREADED_CODE
#define LABEL(name) name:
#ifdef TRACE
#define NEXT() goto next
#else
#define NEXT() goto *READ_INST()
#endif
#else
#define LABEL(name) case ByteCodeInstruction::name:
#define NEXT() continue
#endif
#define VECTOR_BINARY_OP(base, field, op) \
LABEL(base ## 4) \
sp[-4] = sp[-4].field op sp[0].field; \
POP(); \
/* fall through */ \
LABEL(base ## 3) { \
sp[-ip[0]] = sp[-ip[0]].field op sp[0].field; \
POP(); \
} /* fall through */ \
LABEL(base ## 2) { \
sp[-ip[0]] = sp[-ip[0]].field op sp[0].field; \
POP(); \
} /* fall through */ \
LABEL(base) { \
sp[-ip[0]] = sp[-ip[0]].field op sp[0].field; \
POP(); \
++ip; \
NEXT(); \
}
// A naive implementation of / or % using skvx operations will likely crash with a divide by zero
// in inactive vector lanesm, so we need to be sure to avoid masked-off lanes.
#define VECTOR_BINARY_MASKED_OP(base, field, op) \
LABEL(base ## 4) \
for (int i = 0; i < VecWidth; ++i) { \
if (mask()[i]) { \
sp[-4].field[i] op ## = sp[0].field[i]; \
} \
} \
POP(); \
/* fall through */ \
LABEL(base ## 3) { \
for (int i = 0; i < VecWidth; ++i) { \
if (mask()[i]) { \
sp[-ip[0]].field[i] op ## = sp[0].field[i]; \
} \
} \
POP(); \
} /* fall through */ \
LABEL(base ## 2) { \
for (int i = 0; i < VecWidth; ++i) { \
if (mask()[i]) { \
sp[-ip[0]].field[i] op ## = sp[0].field[i]; \
} \
} \
POP(); \
} /* fall through */ \
LABEL(base) { \
for (int i = 0; i < VecWidth; ++i) { \
if (mask()[i]) { \
sp[-ip[0]].field[i] op ## = sp[0].field[i]; \
} \
} \
POP(); \
++ip; \
NEXT(); \
}
#define VECTOR_MATRIX_BINARY_OP(base, field, op) \
VECTOR_BINARY_OP(base, field, op) \
LABEL(base ## N) { \
int count = READ8(); \
for (int i = count; i > 0; --i) { \
sp[-count] = sp[-count].field op sp[0].field; \
POP(); \
} \
NEXT(); \
}
#define VECTOR_BINARY_FN(base, field, fn) \
LABEL(base ## 4) \
sp[-4] = fn(sp[-4].field, sp[0].field); \
POP(); \
/* fall through */ \
LABEL(base ## 3) { \
sp[-ip[0]] = fn(sp[-ip[0]].field, sp[0].field); \
POP(); \
} /* fall through */ \
LABEL(base ## 2) { \
sp[-ip[0]] = fn(sp[-ip[0]].field, sp[0].field); \
POP(); \
} /* fall through */ \
LABEL(base) { \
sp[-ip[0]] = fn(sp[-ip[0]].field, sp[0].field); \
POP(); \
++ip; \
NEXT(); \
}
#define VECTOR_UNARY_FN(base, fn, field) \
LABEL(base ## 4) sp[-3] = fn(sp[-3].field); \
LABEL(base ## 3) sp[-2] = fn(sp[-2].field); \
LABEL(base ## 2) sp[-1] = fn(sp[-1].field); \
LABEL(base) sp[ 0] = fn(sp[ 0].field); \
NEXT();
#define VECTOR_UNARY_FN_VEC(base, fn) \
LABEL(base ## 4) \
LABEL(base ## 3) \
LABEL(base ## 2) \
LABEL(base) { \
int count = READ8(); \
float* v = (float*)sp - count + 1; \
for (int i = VecWidth * count; i > 0; --i, ++v) { \
*v = fn(*v); \
} \
NEXT(); \
}
#define VECTOR_LABELS(base) \
&&base ## 4, \
&&base ## 3, \
&&base ## 2, \
&&base
#define VECTOR_MATRIX_LABELS(base) \
VECTOR_LABELS(base), \
&&base ## N
// If you trip this assert, it means that the order of the opcodes listed in ByteCodeInstruction
// does not match the order of the opcodes listed in the 'labels' array in innerRun().
#define CHECK_LABEL(name) \
SkASSERT(labels[(int) ByteCodeInstruction::name] == &&name)
#define CHECK_VECTOR_LABELS(name) \
CHECK_LABEL(name ## 4); \
CHECK_LABEL(name ## 3); \
CHECK_LABEL(name ## 2); \
CHECK_LABEL(name)
#define CHECK_VECTOR_MATRIX_LABELS(name) \
CHECK_VECTOR_LABELS(name); \
CHECK_LABEL(name ## N)
union VValue {
VValue() {}
VValue(F32 f) : fFloat(f) {}
VValue(I32 s) : fSigned(s) {}
VValue(U32 u) : fUnsigned(u) {}
F32 fFloat;
I32 fSigned;
U32 fUnsigned;
};
struct StackFrame {
const uint8_t* fCode;
const uint8_t* fIP;
VValue* fStack;
int fParameterCount;
};
static F32 VecMod(F32 a, F32 b) {
return a - skvx::trunc(a / b) * b;
}
#define spf(index) sp[index].fFloat
static void CallExternal(const ByteCode* byteCode, const uint8_t*& ip, VValue*& sp,
int baseIndex, I32 mask) {
int argumentCount = READ8();
int returnCount = READ8();
int target = READ8();
ExternalValue* v = byteCode->fExternalValues[target];
sp -= argumentCount - 1;
float tmpArgs[4];
float tmpReturn[4];
SkASSERT(argumentCount <= (int)SK_ARRAY_COUNT(tmpArgs));
SkASSERT(returnCount <= (int)SK_ARRAY_COUNT(tmpReturn));
for (int i = 0; i < VecWidth; ++i) {
if (mask[i]) {
for (int j = 0; j < argumentCount; ++j) {
tmpArgs[j] = sp[j].fFloat[i];
}
v->call(baseIndex + i, tmpArgs, tmpReturn);
for (int j = 0; j < returnCount; ++j) {
sp[j].fFloat[i] = tmpReturn[j];
}
}
}
sp += returnCount - 1;
}
static void Inverse2x2(VValue* sp) {
F32 a = sp[-3].fFloat,
b = sp[-2].fFloat,
c = sp[-1].fFloat,
d = sp[ 0].fFloat;
F32 idet = F32(1) / (a*d - b*c);
sp[-3].fFloat = d * idet;
sp[-2].fFloat = -b * idet;
sp[-1].fFloat = -c * idet;
sp[ 0].fFloat = a * idet;
}
static void Inverse3x3(VValue* sp) {
F32 a11 = sp[-8].fFloat, a12 = sp[-5].fFloat, a13 = sp[-2].fFloat,
a21 = sp[-7].fFloat, a22 = sp[-4].fFloat, a23 = sp[-1].fFloat,
a31 = sp[-6].fFloat, a32 = sp[-3].fFloat, a33 = sp[ 0].fFloat;
F32 idet = F32(1) / (a11 * a22 * a33 + a12 * a23 * a31 + a13 * a21 * a32 -
a11 * a23 * a32 - a12 * a21 * a33 - a13 * a22 * a31);
sp[-8].fFloat = (a22 * a33 - a23 * a32) * idet;
sp[-7].fFloat = (a23 * a31 - a21 * a33) * idet;
sp[-6].fFloat = (a21 * a32 - a22 * a31) * idet;
sp[-5].fFloat = (a13 * a32 - a12 * a33) * idet;
sp[-4].fFloat = (a11 * a33 - a13 * a31) * idet;
sp[-3].fFloat = (a12 * a31 - a11 * a32) * idet;
sp[-2].fFloat = (a12 * a23 - a13 * a22) * idet;
sp[-1].fFloat = (a13 * a21 - a11 * a23) * idet;
sp[ 0].fFloat = (a11 * a22 - a12 * a21) * idet;
}
static void Inverse4x4(VValue* sp) {
F32 a00 = spf(-15), a10 = spf(-11), a20 = spf( -7), a30 = spf( -3),
a01 = spf(-14), a11 = spf(-10), a21 = spf( -6), a31 = spf( -2),
a02 = spf(-13), a12 = spf( -9), a22 = spf( -5), a32 = spf( -1),
a03 = spf(-12), a13 = spf( -8), a23 = spf( -4), a33 = spf( 0);
F32 b00 = a00 * a11 - a01 * a10,
b01 = a00 * a12 - a02 * a10,
b02 = a00 * a13 - a03 * a10,
b03 = a01 * a12 - a02 * a11,
b04 = a01 * a13 - a03 * a11,
b05 = a02 * a13 - a03 * a12,
b06 = a20 * a31 - a21 * a30,
b07 = a20 * a32 - a22 * a30,
b08 = a20 * a33 - a23 * a30,
b09 = a21 * a32 - a22 * a31,
b10 = a21 * a33 - a23 * a31,
b11 = a22 * a33 - a23 * a32;
F32 idet = F32(1) /
(b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06);
b00 *= idet;
b01 *= idet;
b02 *= idet;
b03 *= idet;
b04 *= idet;
b05 *= idet;
b06 *= idet;
b07 *= idet;
b08 *= idet;
b09 *= idet;
b10 *= idet;
b11 *= idet;
spf(-15) = a11 * b11 - a12 * b10 + a13 * b09;
spf(-14) = a02 * b10 - a01 * b11 - a03 * b09;
spf(-13) = a31 * b05 - a32 * b04 + a33 * b03;
spf(-12) = a22 * b04 - a21 * b05 - a23 * b03;
spf(-11) = a12 * b08 - a10 * b11 - a13 * b07;
spf(-10) = a00 * b11 - a02 * b08 + a03 * b07;
spf( -9) = a32 * b02 - a30 * b05 - a33 * b01;
spf( -8) = a20 * b05 - a22 * b02 + a23 * b01;
spf( -7) = a10 * b10 - a11 * b08 + a13 * b06;
spf( -6) = a01 * b08 - a00 * b10 - a03 * b06;
spf( -5) = a30 * b04 - a31 * b02 + a33 * b00;
spf( -4) = a21 * b02 - a20 * b04 - a23 * b00;
spf( -3) = a11 * b07 - a10 * b09 - a12 * b06;
spf( -2) = a00 * b09 - a01 * b07 + a02 * b06;
spf( -1) = a31 * b01 - a30 * b03 - a32 * b00;
spf( 0) = a20 * b03 - a21 * b01 + a22 * b00;
}
static bool InnerRun(const ByteCode* byteCode, const ByteCodeFunction* f, VValue* stack,
float* outReturn[], VValue globals[], const float uniforms[],
bool stripedOutput, int N, int baseIndex) {
#ifdef SKSLC_THREADED_CODE
static const void* labels[] = {
// If you aren't familiar with it, the &&label syntax is the GCC / Clang "labels as values"
// extension. If you add anything to this array, be sure to add the corresponding
// CHECK_LABEL() or CHECK_*_LABELS() assert below.
VECTOR_MATRIX_LABELS(kAddF),
VECTOR_LABELS(kAddI),
&&kAndB,
&&kBranch,
&&kCall,
&&kCallExternal,
&&kClampIndex,
VECTOR_LABELS(kCompareIEQ),
VECTOR_LABELS(kCompareINEQ),
VECTOR_MATRIX_LABELS(kCompareFEQ),
VECTOR_MATRIX_LABELS(kCompareFNEQ),
VECTOR_LABELS(kCompareFGT),
VECTOR_LABELS(kCompareFGTEQ),
VECTOR_LABELS(kCompareFLT),
VECTOR_LABELS(kCompareFLTEQ),
VECTOR_LABELS(kCompareSGT),
VECTOR_LABELS(kCompareSGTEQ),
VECTOR_LABELS(kCompareSLT),
VECTOR_LABELS(kCompareSLTEQ),
VECTOR_LABELS(kCompareUGT),
VECTOR_LABELS(kCompareUGTEQ),
VECTOR_LABELS(kCompareULT),
VECTOR_LABELS(kCompareULTEQ),
VECTOR_LABELS(kConvertFtoI),
VECTOR_LABELS(kConvertStoF),
VECTOR_LABELS(kConvertUtoF),
VECTOR_LABELS(kCos),
VECTOR_MATRIX_LABELS(kDivideF),
VECTOR_LABELS(kDivideS),
VECTOR_LABELS(kDivideU),
VECTOR_MATRIX_LABELS(kDup),
&&kInverse2x2,
&&kInverse3x3,
&&kInverse4x4,
VECTOR_LABELS(kLoad),
VECTOR_LABELS(kLoadGlobal),
VECTOR_LABELS(kLoadUniform),
&&kLoadSwizzle,
&&kLoadSwizzleGlobal,
&&kLoadSwizzleUniform,
&&kLoadExtended,
&&kLoadExtendedGlobal,
&&kLoadExtendedUniform,
&&kMatrixToMatrix,
&&kMatrixMultiply,
VECTOR_MATRIX_LABELS(kNegateF),
VECTOR_LABELS(kNegateI),
VECTOR_MATRIX_LABELS(kMultiplyF),
VECTOR_LABELS(kMultiplyI),
&&kNotB,
&&kOrB,
VECTOR_MATRIX_LABELS(kPop),
&&kPushImmediate,
VECTOR_LABELS(kReadExternal),
VECTOR_LABELS(kRemainderF),
VECTOR_LABELS(kRemainderS),
VECTOR_LABELS(kRemainderU),
&&kReserve,
&&kReturn,
&&kScalarToMatrix,
&&kShiftLeft,
&&kShiftRightS,
&&kShiftRightU,
VECTOR_LABELS(kSin),
VECTOR_LABELS(kSqrt),
VECTOR_LABELS(kStore),
VECTOR_LABELS(kStoreGlobal),
&&kStoreExtended,
&&kStoreExtendedGlobal,
&&kStoreSwizzle,
&&kStoreSwizzleGlobal,
&&kStoreSwizzleIndirect,
&&kStoreSwizzleIndirectGlobal,
&&kSwizzle,
VECTOR_MATRIX_LABELS(kSubtractF),
VECTOR_LABELS(kSubtractI),
VECTOR_LABELS(kTan),
VECTOR_LABELS(kWriteExternal),
&&kXorB,
&&kMaskPush,
&&kMaskPop,
&&kMaskNegate,
&&kMaskBlend,
&&kBranchIfAllFalse,
&&kLoopBegin,
&&kLoopNext,
&&kLoopMask,
&&kLoopEnd,
&&kLoopBreak,
&&kLoopContinue,
};
// Verify that the order of the labels array matches the order of the ByteCodeInstruction enum.
CHECK_VECTOR_MATRIX_LABELS(kAddF);
CHECK_VECTOR_LABELS(kAddI);
CHECK_LABEL(kAndB);
CHECK_LABEL(kBranch);
CHECK_LABEL(kCall);
CHECK_LABEL(kCallExternal);
CHECK_LABEL(kClampIndex);
CHECK_VECTOR_LABELS(kCompareIEQ);
CHECK_VECTOR_LABELS(kCompareINEQ);
CHECK_VECTOR_MATRIX_LABELS(kCompareFEQ);
CHECK_VECTOR_MATRIX_LABELS(kCompareFNEQ);
CHECK_VECTOR_LABELS(kCompareFGT);
CHECK_VECTOR_LABELS(kCompareFGTEQ);
CHECK_VECTOR_LABELS(kCompareFLT);
CHECK_VECTOR_LABELS(kCompareFLTEQ);
CHECK_VECTOR_LABELS(kCompareSGT);
CHECK_VECTOR_LABELS(kCompareSGTEQ);
CHECK_VECTOR_LABELS(kCompareSLT);
CHECK_VECTOR_LABELS(kCompareSLTEQ);
CHECK_VECTOR_LABELS(kCompareUGT);
CHECK_VECTOR_LABELS(kCompareUGTEQ);
CHECK_VECTOR_LABELS(kCompareULT);
CHECK_VECTOR_LABELS(kCompareULTEQ);
CHECK_VECTOR_LABELS(kConvertFtoI);
CHECK_VECTOR_LABELS(kConvertStoF);
CHECK_VECTOR_LABELS(kConvertUtoF);
CHECK_VECTOR_LABELS(kCos);
CHECK_VECTOR_MATRIX_LABELS(kDivideF);
CHECK_VECTOR_LABELS(kDivideS);
CHECK_VECTOR_LABELS(kDivideU);
CHECK_VECTOR_MATRIX_LABELS(kDup);
CHECK_LABEL(kInverse2x2);
CHECK_LABEL(kInverse3x3);
CHECK_LABEL(kInverse4x4);
CHECK_VECTOR_LABELS(kLoad);
CHECK_VECTOR_LABELS(kLoadGlobal);
CHECK_VECTOR_LABELS(kLoadUniform);
CHECK_LABEL(kLoadSwizzle);
CHECK_LABEL(kLoadSwizzleGlobal);
CHECK_LABEL(kLoadSwizzleUniform);
CHECK_LABEL(kLoadExtended);
CHECK_LABEL(kLoadExtendedGlobal);
CHECK_LABEL(kLoadExtendedUniform);
CHECK_LABEL(kMatrixToMatrix);
CHECK_LABEL(kMatrixMultiply);
CHECK_VECTOR_MATRIX_LABELS(kNegateF);
CHECK_VECTOR_LABELS(kNegateI);
CHECK_VECTOR_MATRIX_LABELS(kMultiplyF);
CHECK_VECTOR_LABELS(kMultiplyI);
CHECK_LABEL(kNotB);
CHECK_LABEL(kOrB);
CHECK_VECTOR_MATRIX_LABELS(kPop);
CHECK_LABEL(kPushImmediate);
CHECK_VECTOR_LABELS(kReadExternal);
CHECK_VECTOR_LABELS(kRemainderF);
CHECK_VECTOR_LABELS(kRemainderS);
CHECK_VECTOR_LABELS(kRemainderU);
CHECK_LABEL(kReserve);
CHECK_LABEL(kReturn);
CHECK_LABEL(kScalarToMatrix);
CHECK_LABEL(kShiftLeft);
CHECK_LABEL(kShiftRightS);
CHECK_LABEL(kShiftRightU);
CHECK_VECTOR_LABELS(kSin);
CHECK_VECTOR_LABELS(kSqrt);
CHECK_VECTOR_LABELS(kStore);
CHECK_VECTOR_LABELS(kStoreGlobal);
CHECK_LABEL(kStoreExtended);
CHECK_LABEL(kStoreExtendedGlobal);
CHECK_LABEL(kStoreSwizzle);
CHECK_LABEL(kStoreSwizzleGlobal);
CHECK_LABEL(kStoreSwizzleIndirect);
CHECK_LABEL(kStoreSwizzleIndirectGlobal);
CHECK_LABEL(kSwizzle);
CHECK_VECTOR_MATRIX_LABELS(kSubtractF);
CHECK_VECTOR_LABELS(kSubtractI);
CHECK_VECTOR_LABELS(kTan);
CHECK_VECTOR_LABELS(kWriteExternal);
CHECK_LABEL(kXorB);
CHECK_LABEL(kMaskPush);
CHECK_LABEL(kMaskPop);
CHECK_LABEL(kMaskNegate);
CHECK_LABEL(kMaskBlend);
CHECK_LABEL(kBranchIfAllFalse);
CHECK_LABEL(kLoopBegin);
CHECK_LABEL(kLoopNext);
CHECK_LABEL(kLoopMask);
CHECK_LABEL(kLoopEnd);
CHECK_LABEL(kLoopBreak);
CHECK_LABEL(kLoopContinue);
f->fPreprocessOnce([f] { ((ByteCodeFunction*)f)->preprocess(labels); });
#endif
// Needs to be the first N non-negative integers, at least as large as VecWidth
static const Interpreter::I32 gLanes = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15
};
VValue* sp = stack + f->fParameterCount + f->fLocalCount - 1;
#define POP() (*(sp--))
#define PUSH(v) (sp[1] = v, ++sp)
const uint8_t* code = f->fCode.data();
const uint8_t* ip = code;
std::vector<StackFrame> frames;
I32 condStack[16]; // Independent condition masks
I32 maskStack[16]; // Combined masks (eg maskStack[0] & maskStack[1] & ...)
I32 contStack[16]; // Continue flags for loops
I32 loopStack[16]; // Loop execution masks
condStack[0] = maskStack[0] = (gLanes < N);
contStack[0] = I32( 0);
loopStack[0] = I32(~0);
I32* condPtr = condStack;
I32* maskPtr = maskStack;
I32* contPtr = contStack;
I32* loopPtr = loopStack;
if (f->fConditionCount + 1 > (int)SK_ARRAY_COUNT(condStack) ||
f->fLoopCount + 1 > (int)SK_ARRAY_COUNT(loopStack)) {
return false;
}
auto mask = [&]() { return *maskPtr & *loopPtr; };
#ifdef SKSLC_THREADED_CODE
// If the "labels as values" extension is available, we implement this using threaded code.
// Instead of opcodes, the code directly contains the addresses of the labels to jump to. Then
// the code for each opcode simply grabs the address of the next opcode and uses a goto to jump
// there.
NEXT();
#else
// Otherwise, we have to use a switch statement and a loop to execute the right label.
for (;;) {
#ifdef TRACE
printf("at %3d ", (int) (ip - code));
disassemble_instruction(ip);
printf(" (stack: %d)\n", (int) (sp - stack) + 1);
#endif
switch ((ByteCodeInstruction) READ16()) {
#endif
VECTOR_MATRIX_BINARY_OP(kAddF, fFloat, +)
VECTOR_BINARY_OP(kAddI, fSigned, +)
// Booleans are integer masks: 0/~0 for false/true. So bitwise ops do what we want:
LABEL(kAndB)
sp[-1] = sp[-1].fSigned & sp[0].fSigned;
POP();
NEXT();
LABEL(kNotB)
sp[0] = ~sp[0].fSigned;
NEXT();
LABEL(kOrB)
sp[-1] = sp[-1].fSigned | sp[0].fSigned;
POP();
NEXT();
LABEL(kXorB)
sp[-1] = sp[-1].fSigned ^ sp[0].fSigned;
POP();
NEXT();
LABEL(kBranch)
ip = code + READ16();
NEXT();
LABEL(kCall) {
// Precursor code reserved space for the return value, and pushed all parameters to
// the stack. Update our bottom of stack to point at the first parameter, and our
// sp to point past those parameters (plus space for locals).
int target = READ8();
const ByteCodeFunction* fun = byteCode->fFunctions[target].get();
#ifdef SKSLC_THREADED_CODE
fun->fPreprocessOnce([fun] { ((ByteCodeFunction*)fun)->preprocess(labels); });
#endif
if (skvx::any(mask())) {
frames.push_back({ code, ip, stack, fun->fParameterCount });
ip = code = fun->fCode.data();
stack = sp - fun->fParameterCount + 1;
sp = stack + fun->fParameterCount + fun->fLocalCount - 1;
}
NEXT();
}
LABEL(kCallExternal) {
CallExternal(byteCode, ip, sp, baseIndex, mask());
NEXT();
}
LABEL(kClampIndex) {
int length = READ8();
if (skvx::any(mask() & ((sp[0].fSigned < 0) | (sp[0].fSigned >= length)))) {
return false;
}
NEXT();
}
VECTOR_BINARY_OP(kCompareIEQ, fSigned, ==)
VECTOR_MATRIX_BINARY_OP(kCompareFEQ, fFloat, ==)
VECTOR_BINARY_OP(kCompareINEQ, fSigned, !=)
VECTOR_MATRIX_BINARY_OP(kCompareFNEQ, fFloat, !=)
VECTOR_BINARY_OP(kCompareSGT, fSigned, >)
VECTOR_BINARY_OP(kCompareUGT, fUnsigned, >)
VECTOR_BINARY_OP(kCompareFGT, fFloat, >)
VECTOR_BINARY_OP(kCompareSGTEQ, fSigned, >=)
VECTOR_BINARY_OP(kCompareUGTEQ, fUnsigned, >=)
VECTOR_BINARY_OP(kCompareFGTEQ, fFloat, >=)
VECTOR_BINARY_OP(kCompareSLT, fSigned, <)
VECTOR_BINARY_OP(kCompareULT, fUnsigned, <)
VECTOR_BINARY_OP(kCompareFLT, fFloat, <)
VECTOR_BINARY_OP(kCompareSLTEQ, fSigned, <=)
VECTOR_BINARY_OP(kCompareULTEQ, fUnsigned, <=)
VECTOR_BINARY_OP(kCompareFLTEQ, fFloat, <=)
LABEL(kConvertFtoI4) sp[-3] = skvx::cast<int>(sp[-3].fFloat);
LABEL(kConvertFtoI3) sp[-2] = skvx::cast<int>(sp[-2].fFloat);
LABEL(kConvertFtoI2) sp[-1] = skvx::cast<int>(sp[-1].fFloat);
LABEL(kConvertFtoI) sp[ 0] = skvx::cast<int>(sp[ 0].fFloat);
NEXT();
LABEL(kConvertStoF4) sp[-3] = skvx::cast<float>(sp[-3].fSigned);
LABEL(kConvertStoF3) sp[-2] = skvx::cast<float>(sp[-2].fSigned);
LABEL(kConvertStoF2) sp[-1] = skvx::cast<float>(sp[-1].fSigned);
LABEL(kConvertStoF) sp[ 0] = skvx::cast<float>(sp[ 0].fSigned);
NEXT();
LABEL(kConvertUtoF4) sp[-3] = skvx::cast<float>(sp[-3].fUnsigned);
LABEL(kConvertUtoF3) sp[-2] = skvx::cast<float>(sp[-2].fUnsigned);
LABEL(kConvertUtoF2) sp[-1] = skvx::cast<float>(sp[-1].fUnsigned);
LABEL(kConvertUtoF) sp[ 0] = skvx::cast<float>(sp[ 0].fUnsigned);
NEXT();
VECTOR_UNARY_FN_VEC(kCos, cosf)
VECTOR_BINARY_MASKED_OP(kDivideS, fSigned, /)
VECTOR_BINARY_MASKED_OP(kDivideU, fUnsigned, /)
VECTOR_MATRIX_BINARY_OP(kDivideF, fFloat, /)
LABEL(kDup4) PUSH(sp[1 - ip[0]]);
LABEL(kDup3) PUSH(sp[1 - ip[0]]);
LABEL(kDup2) PUSH(sp[1 - ip[0]]);
LABEL(kDup) PUSH(sp[1 - ip[0]]);
++ip;
NEXT();
LABEL(kDupN) {
int count = READ8();
memcpy(sp + 1, sp - count + 1, count * sizeof(VValue));
sp += count;
NEXT();
}
LABEL(kInverse2x2) {
Inverse2x2(sp);
NEXT();
}
LABEL(kInverse3x3) {
Inverse3x3(sp);
NEXT();
}
LABEL(kInverse4x4) {
Inverse4x4(sp);
NEXT();
}
LABEL(kLoad4) sp[4] = stack[ip[1] + 3];
LABEL(kLoad3) sp[3] = stack[ip[1] + 2];
LABEL(kLoad2) sp[2] = stack[ip[1] + 1];
LABEL(kLoad) sp[1] = stack[ip[1] + 0];
sp += ip[0];
ip += 2;
NEXT();
LABEL(kLoadGlobal4) sp[4] = globals[ip[1] + 3];
LABEL(kLoadGlobal3) sp[3] = globals[ip[1] + 2];
LABEL(kLoadGlobal2) sp[2] = globals[ip[1] + 1];
LABEL(kLoadGlobal) sp[1] = globals[ip[1] + 0];
sp += ip[0];
ip += 2;
NEXT();
LABEL(kLoadUniform4) sp[4].fFloat = uniforms[ip[1] + 3];
LABEL(kLoadUniform3) sp[3].fFloat = uniforms[ip[1] + 2];
LABEL(kLoadUniform2) sp[2].fFloat = uniforms[ip[1] + 1];
LABEL(kLoadUniform) sp[1].fFloat = uniforms[ip[1] + 0];
sp += ip[0];
ip += 2;
NEXT();
LABEL(kLoadExtended) {
int count = READ8();
I32 src = POP().fSigned;
I32 m = mask();
for (int i = 0; i < count; ++i) {
for (int j = 0; j < VecWidth; ++j) {
if (m[j]) {
sp[i + 1].fSigned[j] = stack[src[j] + i].fSigned[j];
}
}
}
sp += count;
NEXT();
}
LABEL(kLoadExtendedGlobal) {
int count = READ8();
I32 src = POP().fSigned;
I32 m = mask();
for (int i = 0; i < count; ++i) {
for (int j = 0; j < VecWidth; ++j) {
if (m[j]) {
sp[i + 1].fSigned[j] = globals[src[j] + i].fSigned[j];
}
}
}
sp += count;
NEXT();
}
LABEL(kLoadExtendedUniform) {
int count = READ8();
I32 src = POP().fSigned;
I32 m = mask();
for (int i = 0; i < count; ++i) {
for (int j = 0; j < VecWidth; ++j) {
if (m[j]) {
sp[i + 1].fFloat[j] = uniforms[src[j] + i];
}
}
}
sp += count;
NEXT();
}
LABEL(kLoadSwizzle) {
int src = READ8();
int count = READ8();
for (int i = 0; i < count; ++i) {
PUSH(stack[src + *(ip + i)]);
}
ip += count;
NEXT();
}
LABEL(kLoadSwizzleGlobal) {
int src = READ8();
int count = READ8();
for (int i = 0; i < count; ++i) {
PUSH(globals[src + *(ip + i)]);
}
ip += count;
NEXT();
}
LABEL(kLoadSwizzleUniform) {
int src = READ8();
int count = READ8();
for (int i = 0; i < count; ++i) {
PUSH(F32(uniforms[src + *(ip + i)]));
}
ip += count;
NEXT();
}
LABEL(kMatrixToMatrix) {
int srcCols = READ8();
int srcRows = READ8();
int dstCols = READ8();
int dstRows = READ8();
SkASSERT(srcCols >= 2 && srcCols <= 4);
SkASSERT(srcRows >= 2 && srcRows <= 4);
SkASSERT(dstCols >= 2 && dstCols <= 4);
SkASSERT(dstRows >= 2 && dstRows <= 4);
F32 tmp[16];
memset(tmp, 0, sizeof(tmp));
tmp[0] = tmp[5] = tmp[10] = tmp[15] = F32(1.0f);
for (int c = srcCols - 1; c >= 0; --c) {
for (int r = srcRows - 1; r >= 0; --r) {
tmp[c*4 + r] = POP().fFloat;
}
}
for (int c = 0; c < dstCols; ++c) {
for (int r = 0; r < dstRows; ++r) {
PUSH(tmp[c*4 + r]);
}
}
NEXT();
}
LABEL(kMatrixMultiply) {
int lCols = READ8();
int lRows = READ8();
int rCols = READ8();
int rRows = lCols;
F32 tmp[16] = { 0.0f };
F32* B = &(sp - (rCols * rRows) + 1)->fFloat;
F32* A = B - (lCols * lRows);
for (int c = 0; c < rCols; ++c) {
for (int r = 0; r < lRows; ++r) {
for (int j = 0; j < lCols; ++j) {
tmp[c*lRows + r] += A[j*lRows + r] * B[c*rRows + j];
}
}
}
sp -= (lCols * lRows) + (rCols * rRows);
memcpy(sp + 1, tmp, rCols * lRows * sizeof(VValue));
sp += (rCols * lRows);
NEXT();
}
VECTOR_BINARY_OP(kMultiplyI, fSigned, *)
VECTOR_MATRIX_BINARY_OP(kMultiplyF, fFloat, *)
LABEL(kNegateF4) sp[-3] = -sp[-3].fFloat;
LABEL(kNegateF3) sp[-2] = -sp[-2].fFloat;
LABEL(kNegateF2) sp[-1] = -sp[-1].fFloat;
LABEL(kNegateF) sp[ 0] = -sp[ 0].fFloat;
NEXT();
LABEL(kNegateFN) {
int count = READ8();
for (int i = count - 1; i >= 0; --i) {
sp[-i] = -sp[-i].fFloat;
}
NEXT();
}
LABEL(kNegateI4) sp[-3] = -sp[-3].fSigned;
LABEL(kNegateI3) sp[-2] = -sp[-2].fSigned;
LABEL(kNegateI2) sp[-1] = -sp[-1].fSigned;
LABEL(kNegateI) sp[ 0] = -sp[ 0].fSigned;
NEXT();
LABEL(kPop4) POP();
LABEL(kPop3) POP();
LABEL(kPop2) POP();
LABEL(kPop) POP();
NEXT();
LABEL(kPopN)
sp -= READ8();
NEXT();
LABEL(kPushImmediate)
PUSH(U32(READ32()));
NEXT();
LABEL(kReadExternal)
LABEL(kReadExternal2)
LABEL(kReadExternal3)
LABEL(kReadExternal4) {
int count = READ8();
int src = READ8();
float tmp[4];
I32 m = mask();
for (int i = 0; i < VecWidth; ++i) {
if (m[i]) {
byteCode->fExternalValues[src]->read(baseIndex + i, tmp);
for (int j = 0; j < count; ++j) {
sp[j + 1].fFloat[i] = tmp[j];
}
}
}
sp += count;
NEXT();
}
VECTOR_BINARY_FN(kRemainderF, fFloat, VecMod)
VECTOR_BINARY_MASKED_OP(kRemainderS, fSigned, %)
VECTOR_BINARY_MASKED_OP(kRemainderU, fUnsigned, %)
LABEL(kReserve)
sp += READ8();
NEXT();
LABEL(kReturn) {
int count = READ8();
if (frames.empty()) {
if (outReturn) {
VValue* src = sp - count + 1;
if (stripedOutput) {
for (int i = 0; i < count; ++i) {
memcpy(outReturn[i], &src->fFloat, N * sizeof(float));
++src;
}
} else {
float* outPtr = outReturn[0];
for (int i = 0; i < count; ++i) {
for (int j = 0; j < N; ++j) {
outPtr[count * j] = src->fFloat[j];
}
++outPtr;
++src;
}
}
}
return true;
} else {
// When we were called, the caller reserved stack space for their copy of our
// return value, then 'stack' was positioned after that, where our parameters
// were placed. Copy our return values to their reserved area.
memcpy(stack - count, sp - count + 1, count * sizeof(VValue));
// Now move the stack pointer to the end of the passed-in parameters. This odd
// calling convention requires the caller to pop the arguments after calling,
// but allows them to store any out-parameters back during that unwinding.
// After that sequence finishes, the return value will be the top of the stack.
const StackFrame& frame(frames.back());
sp = stack + frame.fParameterCount - 1;
stack = frame.fStack;
code = frame.fCode;
ip = frame.fIP;
frames.pop_back();
NEXT();
}
}
LABEL(kScalarToMatrix) {
int cols = READ8();
int rows = READ8();
VValue v = POP();
for (int c = 0; c < cols; ++c) {
for (int r = 0; r < rows; ++r) {
PUSH(c == r ? v : F32(0.0f));
}
}
NEXT();
}
LABEL(kShiftLeft)
sp[0] = sp[0].fSigned << READ8();
NEXT();
LABEL(kShiftRightS)
sp[0] = sp[0].fSigned >> READ8();
NEXT();
LABEL(kShiftRightU)
sp[0] = sp[0].fUnsigned >> READ8();
NEXT();
VECTOR_UNARY_FN_VEC(kSin, sinf)
VECTOR_UNARY_FN(kSqrt, skvx::sqrt, fFloat)
LABEL(kStore4)
stack[*ip+3] = skvx::if_then_else(mask(), POP().fFloat, stack[*ip+3].fFloat);
LABEL(kStore3)
stack[*ip+2] = skvx::if_then_else(mask(), POP().fFloat, stack[*ip+2].fFloat);
LABEL(kStore2)
stack[*ip+1] = skvx::if_then_else(mask(), POP().fFloat, stack[*ip+1].fFloat);
LABEL(kStore)
stack[*ip+0] = skvx::if_then_else(mask(), POP().fFloat, stack[*ip+0].fFloat);
++ip;
NEXT();
LABEL(kStoreGlobal4)
globals[*ip+3] = skvx::if_then_else(mask(), POP().fFloat, globals[*ip+3].fFloat);
LABEL(kStoreGlobal3)
globals[*ip+2] = skvx::if_then_else(mask(), POP().fFloat, globals[*ip+2].fFloat);
LABEL(kStoreGlobal2)
globals[*ip+1] = skvx::if_then_else(mask(), POP().fFloat, globals[*ip+1].fFloat);
LABEL(kStoreGlobal)
globals[*ip+0] = skvx::if_then_else(mask(), POP().fFloat, globals[*ip+0].fFloat);
++ip;
NEXT();
LABEL(kStoreExtended) {
int count = READ8();
I32 target = POP().fSigned;
VValue* src = sp - count + 1;
I32 m = mask();
for (int i = 0; i < count; ++i) {
for (int j = 0; j < VecWidth; ++j) {
if (m[j]) {
stack[target[j] + i].fSigned[j] = src[i].fSigned[j];
}
}
}
sp -= count;
NEXT();
}
LABEL(kStoreExtendedGlobal) {
int count = READ8();
I32 target = POP().fSigned;
VValue* src = sp - count + 1;
I32 m = mask();
for (int i = 0; i < count; ++i) {
for (int j = 0; j < VecWidth; ++j) {
if (m[j]) {
globals[target[j] + i].fSigned[j] = src[i].fSigned[j];
}
}
}
sp -= count;
NEXT();
}
LABEL(kStoreSwizzle) {
int target = READ8();
int count = READ8();
for (int i = count - 1; i >= 0; --i) {
stack[target + *(ip + i)] = skvx::if_then_else(
mask(), POP().fFloat, stack[target + *(ip + i)].fFloat);
}
ip += count;
NEXT();
}
LABEL(kStoreSwizzleGlobal) {
int target = READ8();
int count = READ8();
for (int i = count - 1; i >= 0; --i) {
globals[target + *(ip + i)] = skvx::if_then_else(
mask(), POP().fFloat, globals[target + *(ip + i)].fFloat);
}
ip += count;
NEXT();
}
LABEL(kStoreSwizzleIndirect) {
int count = READ8();
I32 target = POP().fSigned;
I32 m = mask();
for (int i = count - 1; i >= 0; --i) {
I32 v = POP().fSigned;
for (int j = 0; j < VecWidth; ++j) {
if (m[j]) {
stack[target[j] + *(ip + i)].fSigned[j] = v[j];
}
}
}
ip += count;
NEXT();
}
LABEL(kStoreSwizzleIndirectGlobal) {
int count = READ8();
I32 target = POP().fSigned;
I32 m = mask();
for (int i = count - 1; i >= 0; --i) {
I32 v = POP().fSigned;
for (int j = 0; j < VecWidth; ++j) {
if (m[j]) {
globals[target[j] + *(ip + i)].fSigned[j] = v[j];
}
}
}
ip += count;
NEXT();
}
VECTOR_BINARY_OP(kSubtractI, fSigned, -)
VECTOR_MATRIX_BINARY_OP(kSubtractF, fFloat, -)
LABEL(kSwizzle) {
VValue tmp[4];
for (int i = READ8() - 1; i >= 0; --i) {
tmp[i] = POP();
}
for (int i = READ8() - 1; i >= 0; --i) {
PUSH(tmp[READ8()]);
}
NEXT();
}
VECTOR_UNARY_FN_VEC(kTan, tanf)
LABEL(kWriteExternal4)
LABEL(kWriteExternal3)
LABEL(kWriteExternal2)
LABEL(kWriteExternal) {
int count = READ8();
int target = READ8();
float tmp[4];
I32 m = mask();
sp -= count;
for (int i = 0; i < VecWidth; ++i) {
if (m[i]) {
for (int j = 0; j < count; ++j) {
tmp[j] = sp[j + 1].fFloat[i];
}
byteCode->fExternalValues[target]->write(baseIndex + i, tmp);
}
}
NEXT();
}
LABEL(kMaskPush)
condPtr[1] = POP().fSigned;
maskPtr[1] = maskPtr[0] & condPtr[1];
++condPtr; ++maskPtr;
NEXT();
LABEL(kMaskPop)
--condPtr; --maskPtr;
NEXT();
LABEL(kMaskNegate)
maskPtr[0] = maskPtr[-1] & ~condPtr[0];
NEXT();
LABEL(kMaskBlend) {
int count = READ8();
I32 m = condPtr[0];
--condPtr; --maskPtr;
for (int i = 0; i < count; ++i) {
sp[-count] = skvx::if_then_else(m, sp[-count].fFloat, sp[0].fFloat);
--sp;
}
NEXT();
}
LABEL(kBranchIfAllFalse) {
int target = READ16();
if (!skvx::any(mask())) {
ip = code + target;
}
NEXT();
}
LABEL(kLoopBegin)
contPtr[1] = 0;
loopPtr[1] = loopPtr[0];
++contPtr; ++loopPtr;
NEXT();
LABEL(kLoopNext)
*loopPtr |= *contPtr;
*contPtr = 0;
NEXT();
LABEL(kLoopMask)
*loopPtr &= POP().fSigned;
NEXT();
LABEL(kLoopEnd)
--contPtr; --loopPtr;
NEXT();
LABEL(kLoopBreak)
*loopPtr &= ~mask();
NEXT();
LABEL(kLoopContinue) {
I32 m = mask();
*contPtr |= m;
*loopPtr &= ~m;
NEXT();
}
#ifdef SKSLC_THREADED_CODE
#ifdef TRACE
next:
printf("at %3d (stack: %d) (disable threaded code for disassembly)\n",
(int) (ip - code), (int) (sp - stack) + 1);
goto *READ_INST();
#endif
#else
}
}
#endif
}
}; // class Interpreter
#endif // SK_ENABLE_SKSL_INTERPRETER
#undef spf
void ByteCodeFunction::disassemble() const {
#if defined(SK_ENABLE_SKSL_INTERPRETER)
const uint8_t* ip = fCode.data();
while (ip < fCode.data() + fCode.size()) {
printf("%d: ", (int)(ip - fCode.data()));
ip = Interpreter::DisassembleInstruction(ip);
printf("\n");
}
#endif
}
#define VECTOR_PREPROCESS(base) \
case ByteCodeInstruction::base ## 4: \
case ByteCodeInstruction::base ## 3: \
case ByteCodeInstruction::base ## 2: \
case ByteCodeInstruction::base: READ8(); break;
#define VECTOR_PREPROCESS_NO_COUNT(base) \
case ByteCodeInstruction::base ## 4: \
case ByteCodeInstruction::base ## 3: \
case ByteCodeInstruction::base ## 2: \
case ByteCodeInstruction::base: break;
#define VECTOR_MATRIX_PREPROCESS(base) \
VECTOR_PREPROCESS(base) \
case ByteCodeInstruction::base ## N: READ8(); break;
#define VECTOR_MATRIX_PREPROCESS_NO_COUNT(base) \
VECTOR_PREPROCESS_NO_COUNT(base) \
case ByteCodeInstruction::base ## N: READ8(); break;
void ByteCodeFunction::preprocess(const void* labels[]) {
#if defined(SK_ENABLE_SKSL_INTERPRETER)
#ifdef TRACE
this->disassemble();
#endif
uint8_t* ip = fCode.data();
while (ip < fCode.data() + fCode.size()) {
ByteCodeInstruction inst = (ByteCodeInstruction) (intptr_t) READ_INST();
const void* label = labels[(int) inst];
memcpy(ip - sizeof(instruction), &label, sizeof(label));
switch (inst) {
VECTOR_MATRIX_PREPROCESS(kAddF)
VECTOR_PREPROCESS(kAddI)
case ByteCodeInstruction::kAndB: break;
case ByteCodeInstruction::kBranch: READ16(); break;
case ByteCodeInstruction::kCall: READ8(); break;
case ByteCodeInstruction::kCallExternal: {
READ8();
READ8();
READ8();
break;
}
case ByteCodeInstruction::kClampIndex: READ8(); break;
VECTOR_PREPROCESS(kCompareIEQ)
VECTOR_PREPROCESS(kCompareINEQ)
VECTOR_MATRIX_PREPROCESS(kCompareFEQ)
VECTOR_MATRIX_PREPROCESS(kCompareFNEQ)
VECTOR_PREPROCESS(kCompareFGT)
VECTOR_PREPROCESS(kCompareFGTEQ)
VECTOR_PREPROCESS(kCompareFLT)
VECTOR_PREPROCESS(kCompareFLTEQ)
VECTOR_PREPROCESS(kCompareSGT)
VECTOR_PREPROCESS(kCompareSGTEQ)
VECTOR_PREPROCESS(kCompareSLT)
VECTOR_PREPROCESS(kCompareSLTEQ)
VECTOR_PREPROCESS(kCompareUGT)
VECTOR_PREPROCESS(kCompareUGTEQ)
VECTOR_PREPROCESS(kCompareULT)
VECTOR_PREPROCESS(kCompareULTEQ)
VECTOR_PREPROCESS_NO_COUNT(kConvertFtoI)
VECTOR_PREPROCESS_NO_COUNT(kConvertStoF)
VECTOR_PREPROCESS_NO_COUNT(kConvertUtoF)
VECTOR_PREPROCESS(kCos)
VECTOR_MATRIX_PREPROCESS(kDivideF)
VECTOR_PREPROCESS(kDivideS)
VECTOR_PREPROCESS(kDivideU)
VECTOR_MATRIX_PREPROCESS(kDup)
case ByteCodeInstruction::kInverse2x2:
case ByteCodeInstruction::kInverse3x3:
case ByteCodeInstruction::kInverse4x4: break;
case ByteCodeInstruction::kLoad:
case ByteCodeInstruction::kLoad2:
case ByteCodeInstruction::kLoad3:
case ByteCodeInstruction::kLoad4:
case ByteCodeInstruction::kLoadGlobal:
case ByteCodeInstruction::kLoadGlobal2:
case ByteCodeInstruction::kLoadGlobal3:
case ByteCodeInstruction::kLoadGlobal4:
case ByteCodeInstruction::kLoadUniform:
case ByteCodeInstruction::kLoadUniform2:
case ByteCodeInstruction::kLoadUniform3:
case ByteCodeInstruction::kLoadUniform4: READ16(); break;
case ByteCodeInstruction::kLoadSwizzle:
case ByteCodeInstruction::kLoadSwizzleGlobal:
case ByteCodeInstruction::kLoadSwizzleUniform: {
READ8();
int count = READ8();
ip += count;
break;
}
case ByteCodeInstruction::kLoadExtended:
case ByteCodeInstruction::kLoadExtendedGlobal:
case ByteCodeInstruction::kLoadExtendedUniform:
READ8();
break;
case ByteCodeInstruction::kMatrixToMatrix: {
READ8();
READ8();
READ8();
READ8();
break;
}
case ByteCodeInstruction::kMatrixMultiply: {
READ8();
READ8();
READ8();
break;
}
VECTOR_MATRIX_PREPROCESS(kMultiplyF)
VECTOR_PREPROCESS(kMultiplyI)
VECTOR_MATRIX_PREPROCESS_NO_COUNT(kNegateF)
VECTOR_PREPROCESS_NO_COUNT(kNegateI)
case ByteCodeInstruction::kNotB: break;
case ByteCodeInstruction::kOrB: break;
VECTOR_MATRIX_PREPROCESS_NO_COUNT(kPop)
case ByteCodeInstruction::kPushImmediate: READ32(); break;
case ByteCodeInstruction::kReadExternal:
case ByteCodeInstruction::kReadExternal2:
case ByteCodeInstruction::kReadExternal3:
case ByteCodeInstruction::kReadExternal4: READ16(); break;
VECTOR_PREPROCESS(kRemainderF)
VECTOR_PREPROCESS(kRemainderS)
VECTOR_PREPROCESS(kRemainderU)
case ByteCodeInstruction::kReserve: READ8(); break;
case ByteCodeInstruction::kReturn: READ8(); break;
case ByteCodeInstruction::kScalarToMatrix: READ8(); READ8(); break;
case ByteCodeInstruction::kShiftLeft: READ8(); break;
case ByteCodeInstruction::kShiftRightS: READ8(); break;
case ByteCodeInstruction::kShiftRightU: READ8(); break;
VECTOR_PREPROCESS(kSin)
VECTOR_PREPROCESS_NO_COUNT(kSqrt)
case ByteCodeInstruction::kStore:
case ByteCodeInstruction::kStore2:
case ByteCodeInstruction::kStore3:
case ByteCodeInstruction::kStore4:
case ByteCodeInstruction::kStoreGlobal:
case ByteCodeInstruction::kStoreGlobal2:
case ByteCodeInstruction::kStoreGlobal3:
case ByteCodeInstruction::kStoreGlobal4: READ8(); break;
case ByteCodeInstruction::kStoreSwizzle:
case ByteCodeInstruction::kStoreSwizzleGlobal: {
READ8();
int count = READ8();
ip += count;
break;
}
case ByteCodeInstruction::kStoreSwizzleIndirect:
case ByteCodeInstruction::kStoreSwizzleIndirectGlobal: {
int count = READ8();
ip += count;
break;
}
case ByteCodeInstruction::kStoreExtended: READ8(); break;
case ByteCodeInstruction::kStoreExtendedGlobal: READ8(); break;
VECTOR_MATRIX_PREPROCESS(kSubtractF)
VECTOR_PREPROCESS(kSubtractI)
case ByteCodeInstruction::kSwizzle: {
READ8();
int count = READ8();
ip += count;
break;
}
VECTOR_PREPROCESS(kTan)
case ByteCodeInstruction::kWriteExternal:
case ByteCodeInstruction::kWriteExternal2:
case ByteCodeInstruction::kWriteExternal3:
case ByteCodeInstruction::kWriteExternal4: READ16(); break;
case ByteCodeInstruction::kXorB: break;
case ByteCodeInstruction::kMaskPush: break;
case ByteCodeInstruction::kMaskPop: break;
case ByteCodeInstruction::kMaskNegate: break;
case ByteCodeInstruction::kMaskBlend: READ8(); break;
case ByteCodeInstruction::kBranchIfAllFalse: READ16(); break;
case ByteCodeInstruction::kLoopBegin: break;
case ByteCodeInstruction::kLoopNext: break;
case ByteCodeInstruction::kLoopMask: break;
case ByteCodeInstruction::kLoopEnd: break;
case ByteCodeInstruction::kLoopContinue: break;
case ByteCodeInstruction::kLoopBreak: break;
default:
ip -= 2;
printf("unknown(%d)\n", READ16());
SkASSERT(false);
}
}
#endif
}
bool ByteCode::run(const ByteCodeFunction* f,
float* args, int argCount,
float* outReturn, int returnCount,
const float* uniforms, int uniformCount) const {
#if defined(SK_ENABLE_SKSL_INTERPRETER)
Interpreter::VValue stack[128];
int stackNeeded = f->fParameterCount + f->fLocalCount + f->fStackCount;
if (stackNeeded > (int)SK_ARRAY_COUNT(stack)) {
return false;
}
if (argCount != f->fParameterCount ||
returnCount != f->fReturnCount ||
uniformCount != fUniformSlotCount) {
return false;
}
Interpreter::VValue globals[32];
if (fGlobalSlotCount > (int)SK_ARRAY_COUNT(globals)) {
return false;
}
// Transpose args into stack
{
float* src = args;
float* dst = (float*)stack;
for (int i = 0; i < argCount; ++i) {
*dst = *src++;
dst += VecWidth;
}
}
bool stripedOutput = false;
float** outArray = outReturn ? &outReturn : nullptr;
if (!Interpreter::InnerRun(this, f, stack, outArray, globals, uniforms, stripedOutput, 1, 0)) {
return false;
}
// Transpose out parameters back
{
float* dst = args;
float* src = (float*)stack;
for (const auto& p : f->fParameters) {
if (p.fIsOutParameter) {
for (int i = p.fSlotCount; i > 0; --i) {
*dst++ = *src;
src += VecWidth;
}
} else {
dst += p.fSlotCount;
src += p.fSlotCount * VecWidth;
}
}
}
return true;
#else
SkDEBUGFAIL("ByteCode interpreter not enabled");
return false;
#endif
}
bool ByteCode::runStriped(const ByteCodeFunction* f, int N,
float* args[], int argCount,
float* outReturn[], int returnCount,
const float* uniforms, int uniformCount) const {
#if defined(SK_ENABLE_SKSL_INTERPRETER)
Interpreter::VValue stack[128];
int stackNeeded = f->fParameterCount + f->fLocalCount + f->fStackCount;
if (stackNeeded > (int)SK_ARRAY_COUNT(stack)) {
return false;
}
if (argCount != f->fParameterCount ||
returnCount != f->fReturnCount ||
uniformCount != fUniformSlotCount) {
return false;
}
Interpreter::VValue globals[32];
if (fGlobalSlotCount > (int)SK_ARRAY_COUNT(globals)) {
return false;
}
// innerRun just takes outArgs, so clear it if the count is zero
if (returnCount == 0) {
outReturn = nullptr;
}
int baseIndex = 0;
while (N) {
int w = std::min(N, VecWidth);
// Copy args into stack
for (int i = 0; i < argCount; ++i) {
memcpy(stack + i, args[i], w * sizeof(float));
}
bool stripedOutput = true;
if (!Interpreter::InnerRun(this, f, stack, outReturn, globals, uniforms, stripedOutput, w,
baseIndex)) {
return false;
}
// Copy out parameters back
int slot = 0;
for (const auto& p : f->fParameters) {
if (p.fIsOutParameter) {
for (int i = slot; i < slot + p.fSlotCount; ++i) {
memcpy(args[i], stack + i, w * sizeof(float));
}
}
slot += p.fSlotCount;
}
// Step each argument pointer ahead
for (int i = 0; i < argCount; ++i) {
args[i] += w;
}
N -= w;
baseIndex += w;
}
return true;
#else
SkDEBUGFAIL("ByteCode interpreter not enabled");
return false;
#endif
}
} // namespace SkSL
#endif