| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/core/SkBitmap.h" |
| #include "src/gpu/gl/GrGLDefines.h" |
| #include "src/gpu/gl/GrGLUtil.h" |
| #include "tools/gpu/atlastext/GLTestAtlasTextRenderer.h" |
| #include "tools/gpu/atlastext/TestAtlasTextRenderer.h" |
| #include "tools/gpu/gl/GLTestContext.h" |
| |
| using sk_gpu_test::GLTestContext; |
| |
| namespace { |
| |
| class GLTestAtlasTextRenderer : public sk_gpu_test::TestAtlasTextRenderer { |
| public: |
| GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext>); |
| |
| void* createTexture(AtlasFormat, int width, int height) override; |
| |
| void deleteTexture(void* textureHandle) override; |
| |
| void setTextureData(void* textureHandle, const void* data, int x, int y, int width, int height, |
| size_t rowBytes) override; |
| |
| void drawSDFGlyphs(void* targetHandle, void* textureHandle, const SDFVertex vertices[], |
| int quadCnt) override; |
| |
| void* makeTargetHandle(int width, int height) override; |
| |
| void targetDeleted(void* targetHandle) override; |
| |
| SkBitmap readTargetHandle(void* targetHandle) override; |
| |
| void clearTarget(void* targetHandle, uint32_t color) override; |
| |
| bool initialized() const { return 0 != fProgram; } |
| |
| private: |
| struct AtlasTexture { |
| GrGLuint fID; |
| AtlasFormat fFormat; |
| int fWidth; |
| int fHeight; |
| }; |
| |
| struct Target { |
| GrGLuint fFBOID; |
| GrGLuint fRBID; |
| int fWidth; |
| int fHeight; |
| }; |
| |
| std::unique_ptr<GLTestContext> fContext; |
| GrGLuint fProgram = 0; |
| GrGLint fDstScaleAndTranslateLocation = 0; |
| GrGLint fAtlasInvSizeLocation = 0; |
| GrGLint fSamplerLocation = 0; |
| }; |
| |
| #define callgl(NAME, ...) fContext->gl()->fFunctions.f##NAME(__VA_ARGS__) |
| #define checkgl() \ |
| do { \ |
| static constexpr auto line = __LINE__; \ |
| auto error = fContext->gl()->fFunctions.fGetError(); \ |
| if (error != GR_GL_NO_ERROR) { \ |
| SkDebugf("GL ERROR: 0x%x, line %d\n", error, line); \ |
| } \ |
| } while (false) |
| |
| GLTestAtlasTextRenderer::GLTestAtlasTextRenderer(std::unique_ptr<GLTestContext> context) |
| : fContext(std::move(context)) { |
| auto restore = fContext->makeCurrentAndAutoRestore(); |
| |
| // First check whether the GL is supported so we can avoid spammy failures on systems |
| // where the GL simply doesn't work with this class. |
| const char* versionStr = reinterpret_cast<const char*>(callgl(GetString, GR_GL_VERSION)); |
| auto version = GrGLGetVersionFromString(versionStr); |
| auto standard = GrGLGetStandardInUseFromString(versionStr); |
| switch (standard) { |
| case kWebGL_GrGLStandard: |
| case kNone_GrGLStandard: |
| return; |
| case kGLES_GrGLStandard: |
| if (version < GR_GL_VER(3, 0)) { |
| return; |
| } |
| break; |
| case kGL_GrGLStandard: { |
| if (version < GR_GL_VER(4, 3)) { |
| return; |
| } |
| GrGLint profileMask; |
| callgl(GetIntegerv, GR_GL_CONTEXT_PROFILE_MASK, &profileMask); |
| if (profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT) { |
| return; |
| } |
| } |
| } |
| |
| auto vs = callgl(CreateShader, GR_GL_VERTEX_SHADER); |
| static constexpr char kGLVersionString[] = "#version 430 compatibility"; |
| static constexpr char kGLESVersionString[] = "#version 300 es"; |
| GrGLint lengths[2]; |
| const GrGLchar* strings[2]; |
| switch (fContext->gl()->fStandard) { |
| case kGL_GrGLStandard: |
| strings[0] = kGLVersionString; |
| lengths[0] = static_cast<GrGLint>(SK_ARRAY_COUNT(kGLVersionString)) - 1; |
| break; |
| case kGLES_GrGLStandard: |
| strings[0] = kGLESVersionString; |
| lengths[0] = static_cast<GrGLint>(SK_ARRAY_COUNT(kGLESVersionString)) - 1; |
| break; |
| default: |
| strings[0] = nullptr; |
| lengths[0] = 0; |
| break; |
| } |
| |
| static constexpr const char kVS[] = R"( |
| uniform vec4 uDstScaleAndTranslate; |
| uniform vec2 uAtlasInvSize; |
| |
| layout (location = 0) in vec3 inPosition; |
| layout (location = 1) in vec4 inColor; |
| layout (location = 2) in uvec2 inTextureCoords; |
| |
| out vec2 vTexCoord; |
| out vec4 vColor; |
| out vec2 vIntTexCoord; |
| |
| void main() { |
| vec2 intCoords; |
| // floor(vec2) doesn't seem to work on some ES devices. |
| intCoords.x = floor(float(inTextureCoords.x)); |
| intCoords.y = floor(float(inTextureCoords.y)); |
| vTexCoord = intCoords * uAtlasInvSize; |
| vIntTexCoord = intCoords; |
| vColor = inColor; |
| gl_Position = vec4(inPosition.x * uDstScaleAndTranslate.x + uDstScaleAndTranslate.y, |
| inPosition.y * uDstScaleAndTranslate.z + uDstScaleAndTranslate.w, |
| 0.0, inPosition.z); |
| } |
| )"; |
| strings[1] = kVS; |
| lengths[1] = SK_ARRAY_COUNT(kVS) - 1; |
| callgl(ShaderSource, vs, 2, strings, lengths); |
| callgl(CompileShader, vs); |
| GrGLint compileStatus; |
| callgl(GetShaderiv, vs, GR_GL_COMPILE_STATUS, &compileStatus); |
| if (compileStatus == GR_GL_FALSE) { |
| GrGLint logLength; |
| callgl(GetShaderiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength); |
| std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]); |
| log[logLength] = '\0'; |
| callgl(GetShaderInfoLog, vs, logLength, &logLength, log.get()); |
| SkDebugf("Vertex Shader failed to compile\n%s", log.get()); |
| callgl(DeleteShader, vs); |
| return; |
| } |
| |
| auto fs = callgl(CreateShader, GR_GL_FRAGMENT_SHADER); |
| static constexpr const char kFS[] = R"( |
| uniform sampler2D uSampler; |
| |
| in vec2 vTexCoord; |
| in vec4 vColor; |
| in vec2 vIntTexCoord; |
| |
| layout (location = 0) out vec4 outColor; |
| |
| void main() { |
| float sdfValue = texture(uSampler, vTexCoord).r; |
| float distance = 7.96875 * (sdfValue - 0.50196078431000002); |
| vec2 dist_grad = vec2(dFdx(distance), dFdy(distance)); |
| vec2 Jdx = dFdx(vIntTexCoord); |
| vec2 Jdy = dFdy(vIntTexCoord); |
| float dg_len2 = dot(dist_grad, dist_grad); |
| if (dg_len2 < 0.0001) { |
| dist_grad = vec2(0.7071, 0.7071); |
| } else { |
| dist_grad = dist_grad * inversesqrt(dg_len2); |
| } |
| vec2 grad = vec2(dist_grad.x * Jdx.x + dist_grad.y * Jdy.x, |
| dist_grad.x * Jdx.y + dist_grad.y * Jdy.y); |
| float afwidth = abs(0.65000000000000002 * length(grad)); |
| float value = smoothstep(-afwidth, afwidth, distance); |
| outColor = value * vec4(vColor.rgb * vColor.a, vColor.a); |
| } |
| )"; |
| strings[1] = kFS; |
| lengths[1] = SK_ARRAY_COUNT(kFS) - 1; |
| callgl(ShaderSource, fs, 2, strings, lengths); |
| callgl(CompileShader, fs); |
| callgl(GetShaderiv, fs, GR_GL_COMPILE_STATUS, &compileStatus); |
| if (compileStatus == GR_GL_FALSE) { |
| GrGLint logLength; |
| callgl(GetShaderiv, fs, GR_GL_INFO_LOG_LENGTH, &logLength); |
| std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]); |
| log[logLength] = '\0'; |
| callgl(GetShaderInfoLog, fs, logLength, &logLength, log.get()); |
| SkDebugf("Fragment Shader failed to compile\n%s", log.get()); |
| callgl(DeleteShader, vs); |
| callgl(DeleteShader, fs); |
| return; |
| } |
| |
| fProgram = callgl(CreateProgram); |
| if (!fProgram) { |
| callgl(DeleteShader, vs); |
| callgl(DeleteShader, fs); |
| return; |
| } |
| |
| callgl(AttachShader, fProgram, vs); |
| callgl(AttachShader, fProgram, fs); |
| callgl(LinkProgram, fProgram); |
| GrGLint linkStatus; |
| callgl(GetProgramiv, fProgram, GR_GL_LINK_STATUS, &linkStatus); |
| if (linkStatus == GR_GL_FALSE) { |
| GrGLint logLength = 0; |
| callgl(GetProgramiv, vs, GR_GL_INFO_LOG_LENGTH, &logLength); |
| std::unique_ptr<GrGLchar[]> log(new GrGLchar[logLength + 1]); |
| log[logLength] = '\0'; |
| callgl(GetProgramInfoLog, vs, logLength, &logLength, log.get()); |
| SkDebugf("Program failed to link\n%s", log.get()); |
| callgl(DeleteShader, vs); |
| callgl(DeleteShader, fs); |
| callgl(DeleteProgram, fProgram); |
| fProgram = 0; |
| return; |
| } |
| fDstScaleAndTranslateLocation = callgl(GetUniformLocation, fProgram, "uDstScaleAndTranslate"); |
| fAtlasInvSizeLocation = callgl(GetUniformLocation, fProgram, "uAtlasInvSize"); |
| fSamplerLocation = callgl(GetUniformLocation, fProgram, "uSampler"); |
| if (fDstScaleAndTranslateLocation < 0 || fAtlasInvSizeLocation < 0 || fSamplerLocation < 0) { |
| callgl(DeleteShader, vs); |
| callgl(DeleteShader, fs); |
| callgl(DeleteProgram, fProgram); |
| fProgram = 0; |
| } |
| |
| checkgl(); |
| } |
| |
| inline bool atlas_format_to_gl_types(SkAtlasTextRenderer::AtlasFormat format, |
| GrGLenum* internalFormat, GrGLenum* externalFormat, |
| GrGLenum* type) { |
| switch (format) { |
| case SkAtlasTextRenderer::AtlasFormat::kA8: |
| *internalFormat = GR_GL_R8; |
| *externalFormat = GR_GL_RED; |
| *type = GR_GL_UNSIGNED_BYTE; |
| return true; |
| } |
| return false; |
| } |
| |
| inline int atlas_format_bytes_per_pixel(SkAtlasTextRenderer::AtlasFormat format) { |
| switch (format) { |
| case SkAtlasTextRenderer::AtlasFormat::kA8: |
| return 1; |
| } |
| return 0; |
| } |
| |
| void* GLTestAtlasTextRenderer::createTexture(AtlasFormat format, int width, int height) { |
| GrGLenum internalFormat; |
| GrGLenum externalFormat; |
| GrGLenum type; |
| if (!atlas_format_to_gl_types(format, &internalFormat, &externalFormat, &type)) { |
| return nullptr; |
| } |
| auto restore = fContext->makeCurrentAndAutoRestore(); |
| |
| GrGLuint id; |
| callgl(GenTextures, 1, &id); |
| if (!id) { |
| return nullptr; |
| } |
| |
| callgl(BindTexture, GR_GL_TEXTURE_2D, id); |
| callgl(TexImage2D, GR_GL_TEXTURE_2D, 0, internalFormat, width, height, 0, externalFormat, type, |
| nullptr); |
| checkgl(); |
| |
| AtlasTexture* atlas = new AtlasTexture; |
| atlas->fID = id; |
| atlas->fFormat = format; |
| atlas->fWidth = width; |
| atlas->fHeight = height; |
| return atlas; |
| } |
| |
| void GLTestAtlasTextRenderer::deleteTexture(void* textureHandle) { |
| auto restore = fContext->makeCurrentAndAutoRestore(); |
| |
| auto* atlasTexture = reinterpret_cast<const AtlasTexture*>(textureHandle); |
| |
| callgl(DeleteTextures, 1, &atlasTexture->fID); |
| checkgl(); |
| |
| delete atlasTexture; |
| } |
| |
| void GLTestAtlasTextRenderer::setTextureData(void* textureHandle, const void* data, int x, int y, |
| int width, int height, size_t rowBytes) { |
| auto restore = fContext->makeCurrentAndAutoRestore(); |
| |
| auto atlasTexture = reinterpret_cast<const AtlasTexture*>(textureHandle); |
| |
| GrGLenum internalFormat; |
| GrGLenum externalFormat; |
| GrGLenum type; |
| if (!atlas_format_to_gl_types(atlasTexture->fFormat, &internalFormat, &externalFormat, &type)) { |
| return; |
| } |
| int bpp = atlas_format_bytes_per_pixel(atlasTexture->fFormat); |
| GrGLint rowLength = static_cast<GrGLint>(rowBytes / bpp); |
| if (static_cast<size_t>(rowLength * bpp) != rowBytes) { |
| return; |
| } |
| callgl(PixelStorei, GR_GL_UNPACK_ALIGNMENT, 1); |
| callgl(PixelStorei, GR_GL_UNPACK_ROW_LENGTH, rowLength); |
| callgl(BindTexture, GR_GL_TEXTURE_2D, atlasTexture->fID); |
| callgl(TexSubImage2D, GR_GL_TEXTURE_2D, 0, x, y, width, height, externalFormat, type, data); |
| checkgl(); |
| } |
| |
| void GLTestAtlasTextRenderer::drawSDFGlyphs(void* targetHandle, void* textureHandle, |
| const SDFVertex vertices[], int quadCnt) { |
| auto restore = fContext->makeCurrentAndAutoRestore(); |
| |
| auto target = reinterpret_cast<const Target*>(targetHandle); |
| auto atlas = reinterpret_cast<const AtlasTexture*>(textureHandle); |
| |
| callgl(UseProgram, fProgram); |
| |
| callgl(ActiveTexture, GR_GL_TEXTURE0); |
| callgl(BindTexture, GR_GL_TEXTURE_2D, atlas->fID); |
| callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, GR_GL_LINEAR); |
| callgl(TexParameteri, GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, GR_GL_LINEAR); |
| |
| float uniformScaleAndTranslate[4] = {2.f / target->fWidth, -1.f, 2.f / target->fHeight, -1.f}; |
| callgl(Uniform4fv, fDstScaleAndTranslateLocation, 1, uniformScaleAndTranslate); |
| callgl(Uniform2f, fAtlasInvSizeLocation, 1.f / atlas->fWidth, 1.f / atlas->fHeight); |
| callgl(Uniform1i, fSamplerLocation, 0); |
| |
| callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); |
| callgl(Viewport, 0, 0, target->fWidth, target->fHeight); |
| |
| callgl(Enable, GR_GL_BLEND); |
| callgl(BlendFunc, GR_GL_ONE, GR_GL_ONE_MINUS_SRC_ALPHA); |
| callgl(Disable, GR_GL_DEPTH_TEST); |
| |
| callgl(BindVertexArray, 0); |
| callgl(BindBuffer, GR_GL_ARRAY_BUFFER, 0); |
| callgl(BindBuffer, GR_GL_ELEMENT_ARRAY_BUFFER, 0); |
| callgl(VertexAttribPointer, 0, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(SDFVertex), vertices); |
| size_t colorOffset = 3 * sizeof(float); |
| callgl(VertexAttribPointer, 1, 4, GR_GL_UNSIGNED_BYTE, GR_GL_TRUE, sizeof(SDFVertex), |
| reinterpret_cast<const char*>(vertices) + colorOffset); |
| size_t texOffset = colorOffset + sizeof(uint32_t); |
| callgl(VertexAttribIPointer, 2, 2, GR_GL_UNSIGNED_SHORT, sizeof(SDFVertex), |
| reinterpret_cast<const char*>(vertices) + texOffset); |
| callgl(EnableVertexAttribArray, 0); |
| callgl(EnableVertexAttribArray, 1); |
| callgl(EnableVertexAttribArray, 2); |
| |
| std::unique_ptr<uint16_t[]> indices(new uint16_t[quadCnt * 6]); |
| for (int q = 0; q < quadCnt; ++q) { |
| indices[q * 6 + 0] = 0 + 4 * q; |
| indices[q * 6 + 1] = 1 + 4 * q; |
| indices[q * 6 + 2] = 2 + 4 * q; |
| indices[q * 6 + 3] = 2 + 4 * q; |
| indices[q * 6 + 4] = 1 + 4 * q; |
| indices[q * 6 + 5] = 3 + 4 * q; |
| } |
| callgl(DrawElements, GR_GL_TRIANGLES, 6 * quadCnt, GR_GL_UNSIGNED_SHORT, indices.get()); |
| checkgl(); |
| } |
| |
| void* GLTestAtlasTextRenderer::makeTargetHandle(int width, int height) { |
| auto restore = fContext->makeCurrentAndAutoRestore(); |
| |
| GrGLuint fbo; |
| callgl(GenFramebuffers, 1, &fbo); |
| if (!fbo) { |
| return nullptr; |
| } |
| GrGLuint rb; |
| callgl(GenRenderbuffers, 1, &rb); |
| if (!rb) { |
| callgl(DeleteFramebuffers, 1, &fbo); |
| return nullptr; |
| } |
| callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, fbo); |
| callgl(BindRenderbuffer, GR_GL_RENDERBUFFER, rb); |
| callgl(RenderbufferStorage, GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height); |
| callgl(FramebufferRenderbuffer, GR_GL_FRAMEBUFFER, GR_GL_COLOR_ATTACHMENT0, GR_GL_RENDERBUFFER, |
| rb); |
| GrGLenum status = callgl(CheckFramebufferStatus, GR_GL_FRAMEBUFFER); |
| if (GR_GL_FRAMEBUFFER_COMPLETE != status) { |
| callgl(DeleteFramebuffers, 1, &fbo); |
| callgl(DeleteRenderbuffers, 1, &rb); |
| return nullptr; |
| } |
| callgl(Disable, GR_GL_SCISSOR_TEST); |
| callgl(ClearColor, 0, 0, 0, 0.0); |
| callgl(Clear, GR_GL_COLOR_BUFFER_BIT); |
| checkgl(); |
| Target* target = new Target; |
| target->fFBOID = fbo; |
| target->fRBID = rb; |
| target->fWidth = width; |
| target->fHeight = height; |
| return target; |
| } |
| |
| void GLTestAtlasTextRenderer::targetDeleted(void* targetHandle) { |
| auto restore = fContext->makeCurrentAndAutoRestore(); |
| |
| Target* target = reinterpret_cast<Target*>(targetHandle); |
| callgl(DeleteFramebuffers, 1, &target->fFBOID); |
| callgl(DeleteRenderbuffers, 1, &target->fRBID); |
| delete target; |
| } |
| |
| SkBitmap GLTestAtlasTextRenderer::readTargetHandle(void* targetHandle) { |
| auto restore = fContext->makeCurrentAndAutoRestore(); |
| |
| Target* target = reinterpret_cast<Target*>(targetHandle); |
| |
| auto info = |
| SkImageInfo::Make(target->fWidth, target->fHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType); |
| SkBitmap bmp; |
| bmp.setInfo(info, sizeof(uint32_t) * target->fWidth); |
| bmp.allocPixels(); |
| |
| callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); |
| callgl(ReadPixels, 0, 0, target->fWidth, target->fHeight, GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, |
| bmp.getPixels()); |
| checkgl(); |
| return bmp; |
| } |
| |
| void GLTestAtlasTextRenderer::clearTarget(void* targetHandle, uint32_t color) { |
| auto restore = fContext->makeCurrentAndAutoRestore(); |
| |
| Target* target = reinterpret_cast<Target*>(targetHandle); |
| callgl(BindFramebuffer, GR_GL_FRAMEBUFFER, target->fFBOID); |
| callgl(Disable, GR_GL_SCISSOR_TEST); |
| float r = ((color >> 0) & 0xff) / 255.f; |
| float g = ((color >> 8) & 0xff) / 255.f; |
| float b = ((color >> 16) & 0xff) / 255.f; |
| float a = ((color >> 24) & 0xff) / 255.f; |
| callgl(ClearColor, r, g, b, a); |
| callgl(Clear, GR_GL_COLOR_BUFFER_BIT); |
| } |
| |
| } // anonymous namespace |
| |
| namespace sk_gpu_test { |
| |
| sk_sp<TestAtlasTextRenderer> MakeGLTestAtlasTextRenderer() { |
| std::unique_ptr<GLTestContext> context(CreatePlatformGLTestContext(kGL_GrGLStandard)); |
| if (!context) { |
| context.reset(CreatePlatformGLTestContext(kGLES_GrGLStandard)); |
| } |
| if (!context) { |
| return nullptr; |
| } |
| auto restorer = context->makeCurrentAndAutoRestore(); |
| auto renderer = sk_make_sp<GLTestAtlasTextRenderer>(std::move(context)); |
| return renderer->initialized() ? std::move(renderer) : nullptr; |
| } |
| |
| } // namespace sk_gpu_test |