| // Copyright 2015 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_DEBUG_DEBUG_EVALUATE_H_ |
| #define V8_DEBUG_DEBUG_EVALUATE_H_ |
| |
| #include <vector> |
| |
| #include "src/common/globals.h" |
| #include "src/debug/debug-frames.h" |
| #include "src/debug/debug-scopes.h" |
| #include "src/debug/debug.h" |
| #include "src/execution/frames.h" |
| #include "src/objects/objects.h" |
| #include "src/objects/shared-function-info.h" |
| #include "src/objects/string-set.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| class FrameInspector; |
| |
| class DebugEvaluate : public AllStatic { |
| public: |
| static MaybeHandle<Object> Global(Isolate* isolate, Handle<String> source, |
| debug::EvaluateGlobalMode mode, |
| REPLMode repl_mode = REPLMode::kNo); |
| |
| // Evaluate a piece of JavaScript in the context of a stack frame for |
| // debugging. Things that need special attention are: |
| // - Parameters and stack-allocated locals need to be materialized. Altered |
| // values need to be written back to the stack afterwards. |
| // - The arguments object needs to materialized. |
| static MaybeHandle<Object> Local(Isolate* isolate, StackFrameId frame_id, |
| int inlined_jsframe_index, |
| Handle<String> source, |
| bool throw_on_side_effect); |
| |
| static V8_EXPORT MaybeHandle<Object> WebAssembly( |
| Handle<WasmInstanceObject> instance, StackFrameId frame_id, |
| Handle<String> source, bool throw_on_side_effect); |
| |
| // This is used for break-at-entry for builtins and API functions. |
| // Evaluate a piece of JavaScript in the native context, but with the |
| // materialized arguments object and receiver of the current call. |
| static MaybeHandle<Object> WithTopmostArguments(Isolate* isolate, |
| Handle<String> source); |
| |
| static DebugInfo::SideEffectState FunctionGetSideEffectState( |
| Isolate* isolate, Handle<SharedFunctionInfo> info); |
| static void ApplySideEffectChecks(Handle<BytecodeArray> bytecode_array); |
| |
| #ifdef DEBUG |
| static void VerifyTransitiveBuiltins(Isolate* isolate); |
| #endif // DEBUG |
| |
| private: |
| // This class builds a context chain for evaluation of expressions |
| // in debugger. |
| // The scope chain leading up to a breakpoint where evaluation occurs |
| // looks like: |
| // - [a mix of with, catch and block scopes] |
| // - [function stack + context] |
| // - [outer context] |
| // The builder materializes all stack variables into properties of objects; |
| // the expression is then evaluated as if it is inside a series of 'with' |
| // statements using those objects. To this end, the builder builds a new |
| // context chain, based on a scope chain: |
| // - every With and Catch scope begets a cloned context |
| // - Block scope begets one or two contexts: |
| // - if a block has context-allocated varaibles, its context is cloned |
| // - stack locals are materizalized as a With context |
| // - Local scope begets a With context for materizalized locals, chained to |
| // original function context. Original function context is the end of |
| // the chain. |
| class ContextBuilder { |
| public: |
| ContextBuilder(Isolate* isolate, JavaScriptFrame* frame, |
| int inlined_jsframe_index); |
| |
| void UpdateValues(); |
| |
| Handle<Context> evaluation_context() const { return evaluation_context_; } |
| Handle<SharedFunctionInfo> outer_info() const; |
| |
| private: |
| struct ContextChainElement { |
| Handle<Context> wrapped_context; |
| Handle<JSObject> materialized_object; |
| Handle<StringSet> blocklist; |
| }; |
| |
| Handle<Context> evaluation_context_; |
| std::vector<ContextChainElement> context_chain_; |
| Isolate* isolate_; |
| FrameInspector frame_inspector_; |
| ScopeIterator scope_iterator_; |
| }; |
| |
| static MaybeHandle<Object> Evaluate(Isolate* isolate, |
| Handle<SharedFunctionInfo> outer_info, |
| Handle<Context> context, |
| Handle<Object> receiver, |
| Handle<String> source, |
| bool throw_on_side_effect); |
| }; |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_DEBUG_DEBUG_EVALUATE_H_ |