| // Copyright 2017 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_OBJECTS_FRAME_ARRAY_H_ |
| #define V8_OBJECTS_FRAME_ARRAY_H_ |
| |
| #include "src/objects/objects.h" |
| #include "src/wasm/wasm-objects.h" |
| |
| // Has to be the last include (doesn't have include guards): |
| #include "src/objects/object-macros.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| template <typename T> |
| class Handle; |
| |
| #define FRAME_ARRAY_FIELD_LIST(V) \ |
| V(WasmInstance, WasmInstanceObject) \ |
| V(WasmFunctionIndex, Smi) \ |
| V(WasmCodeObject, Object) \ |
| V(Receiver, Object) \ |
| V(Function, JSFunction) \ |
| V(Code, AbstractCode) \ |
| V(Offset, Smi) \ |
| V(Flags, Smi) \ |
| V(Parameters, FixedArray) |
| |
| // Container object for data collected during simple stack trace captures. |
| class FrameArray : public FixedArray { |
| public: |
| #define DECL_FRAME_ARRAY_ACCESSORS(name, type) \ |
| inline type name(int frame_ix) const; \ |
| inline void Set##name(int frame_ix, type value); |
| FRAME_ARRAY_FIELD_LIST(DECL_FRAME_ARRAY_ACCESSORS) |
| #undef DECL_FRAME_ARRAY_ACCESSORS |
| |
| inline bool IsWasmFrame(int frame_ix) const; |
| inline bool IsAsmJsWasmFrame(int frame_ix) const; |
| inline bool IsAnyWasmFrame(int frame_ix) const; |
| inline int FrameCount() const; |
| |
| void ShrinkToFit(Isolate* isolate); |
| |
| // Flags. |
| enum Flag { |
| kIsWasmFrame = 1 << 0, |
| kIsAsmJsWasmFrame = 1 << 1, |
| kIsStrict = 1 << 2, |
| kIsConstructor = 1 << 3, |
| kAsmJsAtNumberConversion = 1 << 4, |
| kIsAsync = 1 << 5, |
| kIsPromiseAll = 1 << 6, |
| kIsPromiseAny = 1 << 7 |
| }; |
| |
| static Handle<FrameArray> AppendJSFrame(Handle<FrameArray> in, |
| Handle<Object> receiver, |
| Handle<JSFunction> function, |
| Handle<AbstractCode> code, int offset, |
| int flags, |
| Handle<FixedArray> parameters); |
| static Handle<FrameArray> AppendWasmFrame( |
| Handle<FrameArray> in, Handle<WasmInstanceObject> wasm_instance, |
| int wasm_function_index, wasm::WasmCode* code, int offset, int flags); |
| |
| DECL_CAST(FrameArray) |
| |
| private: |
| // The underlying fixed array embodies a captured stack trace. Frame i |
| // occupies indices |
| // |
| // kFirstIndex + 1 + [i * kElementsPerFrame, (i + 1) * kElementsPerFrame[, |
| // |
| // with internal offsets as below: |
| |
| static const int kWasmInstanceOffset = 0; |
| static const int kWasmFunctionIndexOffset = 1; |
| static const int kWasmCodeObjectOffset = 2; |
| |
| static const int kReceiverOffset = 0; |
| static const int kFunctionOffset = 1; |
| |
| static const int kCodeOffset = 2; |
| static const int kOffsetOffset = 3; |
| |
| static const int kFlagsOffset = 4; |
| |
| static const int kParametersOffset = 5; |
| |
| static const int kElementsPerFrame = 6; |
| |
| // Array layout indices. |
| |
| static const int kFrameCountIndex = 0; |
| static const int kFirstIndex = 1; |
| |
| static int LengthFor(int frame_count) { |
| return kFirstIndex + frame_count * kElementsPerFrame; |
| } |
| |
| static Handle<FrameArray> EnsureSpace(Isolate* isolate, |
| Handle<FrameArray> array, int length); |
| |
| friend class Factory; |
| OBJECT_CONSTRUCTORS(FrameArray, FixedArray); |
| }; |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #include "src/objects/object-macros-undef.h" |
| |
| #endif // V8_OBJECTS_FRAME_ARRAY_H_ |