| // Copyright 2013 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef V8_REGEXP_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_ |
| #define V8_REGEXP_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_ |
| |
| #include "src/codegen/arm64/assembler-arm64.h" |
| #include "src/codegen/macro-assembler.h" |
| #include "src/regexp/regexp-macro-assembler.h" |
| |
| namespace v8 { |
| namespace internal { |
| |
| class V8_EXPORT_PRIVATE RegExpMacroAssemblerARM64 |
| : public NativeRegExpMacroAssembler { |
| public: |
| RegExpMacroAssemblerARM64(Isolate* isolate, Zone* zone, Mode mode, |
| int registers_to_save); |
| virtual ~RegExpMacroAssemblerARM64(); |
| virtual void AbortedCodeGeneration() { masm_->AbortedCodeGeneration(); } |
| virtual int stack_limit_slack(); |
| virtual void AdvanceCurrentPosition(int by); |
| virtual void AdvanceRegister(int reg, int by); |
| virtual void Backtrack(); |
| virtual void Bind(Label* label); |
| virtual void CheckAtStart(int cp_offset, Label* on_at_start); |
| virtual void CheckCharacter(unsigned c, Label* on_equal); |
| virtual void CheckCharacterAfterAnd(unsigned c, |
| unsigned mask, |
| Label* on_equal); |
| virtual void CheckCharacterGT(uc16 limit, Label* on_greater); |
| virtual void CheckCharacterLT(uc16 limit, Label* on_less); |
| virtual void CheckCharacters(Vector<const uc16> str, |
| int cp_offset, |
| Label* on_failure, |
| bool check_end_of_string); |
| // A "greedy loop" is a loop that is both greedy and with a simple |
| // body. It has a particularly simple implementation. |
| virtual void CheckGreedyLoop(Label* on_tos_equals_current_position); |
| virtual void CheckNotAtStart(int cp_offset, Label* on_not_at_start); |
| virtual void CheckNotBackReference(int start_reg, bool read_backward, |
| Label* on_no_match); |
| virtual void CheckNotBackReferenceIgnoreCase(int start_reg, |
| bool read_backward, bool unicode, |
| Label* on_no_match); |
| virtual void CheckNotCharacter(unsigned c, Label* on_not_equal); |
| virtual void CheckNotCharacterAfterAnd(unsigned c, |
| unsigned mask, |
| Label* on_not_equal); |
| virtual void CheckNotCharacterAfterMinusAnd(uc16 c, |
| uc16 minus, |
| uc16 mask, |
| Label* on_not_equal); |
| virtual void CheckCharacterInRange(uc16 from, |
| uc16 to, |
| Label* on_in_range); |
| virtual void CheckCharacterNotInRange(uc16 from, |
| uc16 to, |
| Label* on_not_in_range); |
| virtual void CheckBitInTable(Handle<ByteArray> table, Label* on_bit_set); |
| |
| // Checks whether the given offset from the current position is before |
| // the end of the string. |
| virtual void CheckPosition(int cp_offset, Label* on_outside_input); |
| virtual bool CheckSpecialCharacterClass(uc16 type, |
| Label* on_no_match); |
| virtual void BindJumpTarget(Label* label = nullptr); |
| virtual void Fail(); |
| virtual Handle<HeapObject> GetCode(Handle<String> source); |
| virtual void GoTo(Label* label); |
| virtual void IfRegisterGE(int reg, int comparand, Label* if_ge); |
| virtual void IfRegisterLT(int reg, int comparand, Label* if_lt); |
| virtual void IfRegisterEqPos(int reg, Label* if_eq); |
| virtual IrregexpImplementation Implementation(); |
| virtual void LoadCurrentCharacterUnchecked(int cp_offset, |
| int character_count); |
| virtual void PopCurrentPosition(); |
| virtual void PopRegister(int register_index); |
| virtual void PushBacktrack(Label* label); |
| virtual void PushCurrentPosition(); |
| virtual void PushRegister(int register_index, |
| StackCheckFlag check_stack_limit); |
| virtual void ReadCurrentPositionFromRegister(int reg); |
| virtual void ReadStackPointerFromRegister(int reg); |
| virtual void SetCurrentPositionFromEnd(int by); |
| virtual void SetRegister(int register_index, int to); |
| virtual bool Succeed(); |
| virtual void WriteCurrentPositionToRegister(int reg, int cp_offset); |
| virtual void ClearRegisters(int reg_from, int reg_to); |
| virtual void WriteStackPointerToRegister(int reg); |
| |
| // Called from RegExp if the stack-guard is triggered. |
| // If the code object is relocated, the return address is fixed before |
| // returning. |
| // {raw_code} is an Address because this is called via ExternalReference. |
| static int CheckStackGuardState(Address* return_address, Address raw_code, |
| Address re_frame, int start_offset, |
| const byte** input_start, |
| const byte** input_end); |
| |
| private: |
| // Above the frame pointer - Stored registers and stack passed parameters. |
| // Callee-saved registers x19-x29, where x29 is the old frame pointer. |
| static const int kCalleeSavedRegisters = 0; |
| // Return address. |
| // It is placed above the 11 callee-saved registers. |
| static const int kReturnAddress = |
| kCalleeSavedRegisters + 11 * kSystemPointerSize; |
| // Stack parameter placed by caller. |
| static const int kIsolate = kReturnAddress + kSystemPointerSize; |
| |
| // Below the frame pointer. |
| // Register parameters stored by setup code. |
| static const int kDirectCall = kCalleeSavedRegisters - kSystemPointerSize; |
| static const int kStackBase = kDirectCall - kSystemPointerSize; |
| static const int kOutputSize = kStackBase - kSystemPointerSize; |
| static const int kInput = kOutputSize - kSystemPointerSize; |
| // When adding local variables remember to push space for them in |
| // the frame in GetCode. |
| static const int kSuccessCounter = kInput - kSystemPointerSize; |
| static const int kBacktrackCount = kSuccessCounter - kSystemPointerSize; |
| // First position register address on the stack. Following positions are |
| // below it. A position is a 32 bit value. |
| static const int kFirstRegisterOnStack = kBacktrackCount - kWRegSize; |
| // A capture is a 64 bit value holding two position. |
| static const int kFirstCaptureOnStack = kBacktrackCount - kXRegSize; |
| |
| // Initial size of code buffer. |
| static const int kRegExpCodeSize = 1024; |
| |
| // When initializing registers to a non-position value we can unroll |
| // the loop. Set the limit of registers to unroll. |
| static const int kNumRegistersToUnroll = 16; |
| |
| // We are using x0 to x7 as a register cache. Each hardware register must |
| // contain one capture, that is two 32 bit registers. We can cache at most |
| // 16 registers. |
| static const int kNumCachedRegisters = 16; |
| |
| // Check whether preemption has been requested. |
| void CheckPreemption(); |
| |
| // Check whether we are exceeding the stack limit on the backtrack stack. |
| void CheckStackLimit(); |
| |
| // Generate a call to CheckStackGuardState. |
| void CallCheckStackGuardState(Register scratch); |
| |
| // Location of a 32 bit position register. |
| MemOperand register_location(int register_index); |
| |
| // Location of a 64 bit capture, combining two position registers. |
| MemOperand capture_location(int register_index, Register scratch); |
| |
| // Register holding the current input position as negative offset from |
| // the end of the string. |
| Register current_input_offset() { return w21; } |
| |
| // The register containing the current character after LoadCurrentCharacter. |
| Register current_character() { return w22; } |
| |
| // Register holding address of the end of the input string. |
| Register input_end() { return x25; } |
| |
| // Register holding address of the start of the input string. |
| Register input_start() { return x26; } |
| |
| // Register holding the offset from the start of the string where we should |
| // start matching. |
| Register start_offset() { return w27; } |
| |
| // Pointer to the output array's first element. |
| Register output_array() { return x28; } |
| |
| // Register holding the frame address. Local variables, parameters and |
| // regexp registers are addressed relative to this. |
| Register frame_pointer() { return fp; } |
| |
| // The register containing the backtrack stack top. Provides a meaningful |
| // name to the register. |
| Register backtrack_stackpointer() { return x23; } |
| |
| // Register holding pointer to the current code object. |
| Register code_pointer() { return x20; } |
| |
| // Register holding the value used for clearing capture registers. |
| Register string_start_minus_one() { return w24; } |
| // The top 32 bit of this register is used to store this value |
| // twice. This is used for clearing more than one register at a time. |
| Register twice_non_position_value() { return x24; } |
| |
| // Byte size of chars in the string to match (decided by the Mode argument) |
| int char_size() { return static_cast<int>(mode_); } |
| |
| // Equivalent to a conditional branch to the label, unless the label |
| // is nullptr, in which case it is a conditional Backtrack. |
| void BranchOrBacktrack(Condition condition, Label* to); |
| |
| // Compares reg against immmediate before calling BranchOrBacktrack. |
| // It makes use of the Cbz and Cbnz instructions. |
| void CompareAndBranchOrBacktrack(Register reg, |
| int immediate, |
| Condition condition, |
| Label* to); |
| |
| inline void CallIf(Label* to, Condition condition); |
| |
| // Save and restore the link register on the stack in a way that |
| // is GC-safe. |
| inline void SaveLinkRegister(); |
| inline void RestoreLinkRegister(); |
| |
| // Pushes the value of a register on the backtrack stack. Decrements the |
| // stack pointer by a word size and stores the register's value there. |
| inline void Push(Register source); |
| |
| // Pops a value from the backtrack stack. Reads the word at the stack pointer |
| // and increments it by a word size. |
| inline void Pop(Register target); |
| |
| // This state indicates where the register actually is. |
| enum RegisterState { |
| STACKED, // Resides in memory. |
| CACHED_LSW, // Least Significant Word of a 64 bit hardware register. |
| CACHED_MSW // Most Significant Word of a 64 bit hardware register. |
| }; |
| |
| RegisterState GetRegisterState(int register_index) { |
| DCHECK_LE(0, register_index); |
| if (register_index >= kNumCachedRegisters) { |
| return STACKED; |
| } else { |
| if ((register_index % 2) == 0) { |
| return CACHED_LSW; |
| } else { |
| return CACHED_MSW; |
| } |
| } |
| } |
| |
| // Store helper that takes the state of the register into account. |
| inline void StoreRegister(int register_index, Register source); |
| |
| // Returns a hardware W register that holds the value of the capture |
| // register. |
| // |
| // This function will try to use an existing cache register (w0-w7) for the |
| // result. Otherwise, it will load the value into maybe_result. |
| // |
| // If the returned register is anything other than maybe_result, calling code |
| // must not write to it. |
| inline Register GetRegister(int register_index, Register maybe_result); |
| |
| // Returns the harware register (x0-x7) holding the value of the capture |
| // register. |
| // This assumes that the state of the register is not STACKED. |
| inline Register GetCachedRegister(int register_index); |
| |
| Isolate* isolate() const { return masm_->isolate(); } |
| |
| MacroAssembler* masm_; |
| |
| // Which mode to generate code for (LATIN1 or UC16). |
| Mode mode_; |
| |
| // One greater than maximal register index actually used. |
| int num_registers_; |
| |
| // Number of registers to output at the end (the saved registers |
| // are always 0..num_saved_registers_-1) |
| int num_saved_registers_; |
| |
| // Labels used internally. |
| Label entry_label_; |
| Label start_label_; |
| Label success_label_; |
| Label backtrack_label_; |
| Label exit_label_; |
| Label check_preempt_label_; |
| Label stack_overflow_label_; |
| Label fallback_label_; |
| }; |
| |
| } // namespace internal |
| } // namespace v8 |
| |
| #endif // V8_REGEXP_ARM64_REGEXP_MACRO_ASSEMBLER_ARM64_H_ |