| // Copyright 2014 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| |
| var SetBenchmark = new BenchmarkSuite('WeakSet', [1000], [ |
| new Benchmark('Add', false, false, 0, WeakSetAdd, WeakSetSetupBase, |
| WeakSetTearDown), |
| new Benchmark('Has', false, false, 0, WeakSetHas, WeakSetSetup, |
| WeakSetTearDown), |
| new Benchmark('Delete', false, false, 0, WeakSetDelete, WeakSetSetup, |
| WeakSetTearDown), |
| ]); |
| |
| var SetBenchmark = new BenchmarkSuite('WeakSet-Constructor', [1000], [ |
| new Benchmark('Constructor', false, false, 0, WeakSetConstructor, SetupObjectKeys, |
| WeakSetTearDown), |
| ]); |
| |
| var ws; |
| |
| |
| function WeakSetSetupBase() { |
| SetupObjectKeys(); |
| ws = new WeakSet; |
| } |
| |
| |
| function WeakSetSetup() { |
| WeakSetSetupBase(); |
| WeakSetAdd(); |
| } |
| |
| |
| function WeakSetTearDown() { |
| ws = null; |
| } |
| |
| |
| function WeakSetConstructor() { |
| ws = new WeakSet(keys); |
| } |
| |
| |
| function WeakSetAdd() { |
| for (var i = 0; i < N; i++) { |
| ws.add(keys[i]); |
| } |
| } |
| |
| |
| function WeakSetHas() { |
| for (var i = 0; i < N; i++) { |
| if (!ws.has(keys[i])) { |
| throw new Error(); |
| } |
| } |
| for (var i = N; i < 2 * N; i++) { |
| if (ws.has(keys[i])) { |
| throw new Error(); |
| } |
| } |
| } |
| |
| |
| function WeakSetDelete() { |
| // This is run more than once per setup so we will end up deleting items |
| // more than once. Therefore, we do not the return value of delete. |
| for (var i = 0; i < N; i++) { |
| ws.delete(keys[i]); |
| } |
| } |