| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // This is a cross platform interface for helper functions related to |
| // debuggers. You should use this to test if you're running under a debugger, |
| // and if you would like to yield (breakpoint) into the debugger. |
| |
| #ifndef BASE_DEBUG_DEBUGGER_H |
| #define BASE_DEBUG_DEBUGGER_H |
| |
| #include "base/base_export.h" |
| |
| namespace base { |
| namespace debug { |
| |
| // Starts the registered system-wide JIT debugger to attach it to specified |
| // process. |
| BASE_EXPORT bool SpawnDebuggerOnProcess(unsigned process_id); |
| |
| // Waits wait_seconds seconds for a debugger to attach to the current process. |
| // When silent is false, an exception is thrown when a debugger is detected. |
| BASE_EXPORT bool WaitForDebugger(int wait_seconds, bool silent); |
| |
| // Returns true if the given process is being run under a debugger. |
| // |
| // On OS X, the underlying mechanism doesn't work when the sandbox is enabled. |
| // To get around this, this function caches its value. |
| // |
| // WARNING: Because of this, on OS X, a call MUST be made to this function |
| // BEFORE the sandbox is enabled. |
| BASE_EXPORT bool BeingDebugged(); |
| |
| // Break into the debugger, assumes a debugger is present. |
| BASE_EXPORT void BreakDebugger(); |
| |
| // Used in test code, this controls whether showing dialogs and breaking into |
| // the debugger is suppressed for debug errors, even in debug mode (normally |
| // release mode doesn't do this stuff -- this is controlled separately). |
| // Normally UI is not suppressed. This is normally used when running automated |
| // tests where we want a crash rather than a dialog or a debugger. |
| BASE_EXPORT void SetSuppressDebugUI(bool suppress); |
| BASE_EXPORT bool IsDebugUISuppressed(); |
| |
| } // namespace debug |
| } // namespace base |
| |
| #endif // BASE_DEBUG_DEBUGGER_H |