| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_RUN_LOOP_H_ |
| #define BASE_RUN_LOOP_H_ |
| |
| #include "base/base_export.h" |
| #include "base/callback.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/message_loop.h" |
| |
| namespace base { |
| #if defined(OS_ANDROID) || defined(__LB_ANDROID__) |
| class MessagePumpForUI; |
| #endif |
| |
| #if defined(OS_STARBOARD) |
| class MessagePumpUIStarboard; |
| #endif |
| |
| #if defined(OS_IOS) |
| class MessagePumpUIApplication; |
| #endif |
| |
| // Helper class to Run a nested MessageLoop. Please do not use nested |
| // MessageLoops in production code! If you must, use this class instead of |
| // calling MessageLoop::Run/Quit directly. RunLoop::Run can only be called once |
| // per RunLoop lifetime. Create a RunLoop on the stack and call Run/Quit to run |
| // a nested MessageLoop. |
| class BASE_EXPORT RunLoop { |
| public: |
| RunLoop(); |
| #if !defined(OS_MACOSX) && !defined(OS_ANDROID) && !defined(__LB_ANDROID__) && \ |
| !defined(OS_STARBOARD) |
| explicit RunLoop(MessageLoop::Dispatcher* dispatcher); |
| #endif |
| ~RunLoop(); |
| |
| #if !defined(OS_MACOSX) && !defined(OS_ANDROID) && !defined(__LB_ANDROID__) && \ |
| !defined(OS_STARBOARD) |
| void set_dispatcher(MessageLoop::Dispatcher* dispatcher) { |
| dispatcher_ = dispatcher; |
| } |
| #endif |
| |
| // Run the current MessageLoop. This blocks until Quit is called. Before |
| // calling Run, be sure to grab an AsWeakPtr or the QuitClosure in order to |
| // stop the MessageLoop asynchronously. MessageLoop::Quit and QuitNow will |
| // also trigger a return from Run, but those are deprecated. |
| void Run(); |
| |
| // Run the current MessageLoop until it doesn't find any tasks or messages in |
| // the queue (it goes idle). WARNING: This may never return! Only use this |
| // when repeating tasks such as animated web pages have been shut down. |
| void RunUntilIdle(); |
| |
| bool running() const { return running_; } |
| |
| // Quit an earlier call to Run(). There can be other nested RunLoops servicing |
| // the same task queue (MessageLoop); Quitting one RunLoop has no bearing on |
| // the others. Quit can be called before, during or after Run. If called |
| // before Run, Run will return immediately when called. Calling Quit after the |
| // RunLoop has already finished running has no effect. |
| // |
| // WARNING: You must NEVER assume that a call to Quit will terminate the |
| // targetted message loop. If a nested message loop continues running, the |
| // target may NEVER terminate. It is very easy to livelock (run forever) in |
| // such a case. |
| void Quit(); |
| |
| // Convenience method to get a closure that safely calls Quit (has no effect |
| // if the RunLoop instance is gone). |
| // |
| // Example: |
| // RunLoop run_loop; |
| // PostTask(run_loop.QuitClosure()); |
| // run_loop.Run(); |
| base::Closure QuitClosure(); |
| |
| private: |
| friend class ::MessageLoop; |
| #if defined(OS_ANDROID) || defined(__LB_ANDROID__) |
| // Android doesn't support the blocking MessageLoop::Run, so it calls |
| // BeforeRun and AfterRun directly. |
| friend class base::MessagePumpForUI; |
| #endif |
| |
| #if defined(OS_STARBOARD) |
| // Similar to Android (because it may be Android), Starboard also doesn't |
| // support the blocking MessageLoop::Run, so it calls BeforeRun and AfterRun |
| // directly. |
| friend class base::MessagePumpUIStarboard; |
| #endif |
| |
| #if defined(OS_IOS) |
| // iOS doesn't support the blocking MessageLoop::Run, so it calls |
| // BeforeRun directly. |
| friend class base::MessagePumpUIApplication; |
| #endif |
| |
| // Return false to abort the Run. |
| bool BeforeRun(); |
| void AfterRun(); |
| |
| MessageLoop* loop_; |
| |
| // WeakPtrFactory for QuitClosure safety. |
| base::WeakPtrFactory<RunLoop> weak_factory_; |
| |
| // Parent RunLoop or NULL if this is the top-most RunLoop. |
| RunLoop* previous_run_loop_; |
| |
| #if !defined(OS_MACOSX) && !defined(OS_ANDROID) && !defined(__LB_ANDROID__) && \ |
| !defined(OS_STARBOARD) |
| MessageLoop::Dispatcher* dispatcher_; |
| #endif |
| |
| // Used to count how many nested Run() invocations are on the stack. |
| int run_depth_; |
| |
| bool run_called_; |
| bool quit_called_; |
| bool running_; |
| |
| // Used to record that QuitWhenIdle() was called on the MessageLoop, meaning |
| // that we should quit Run once it becomes idle. |
| bool quit_when_idle_received_; |
| |
| DISALLOW_COPY_AND_ASSIGN(RunLoop); |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_RUN_LOOP_H_ |